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AI System Invents New Card Games (For Humans)

jtogel writes "This New Scientist article describes our AI system that automatically generates card games. The article contains a description of a playable card game generated by our system. But card games are just the beginning... The card game generator is a part of a larger project to automatise all of game development using artificial intelligence methods — we're also working on level generation for a variety of different games, and on rule generation for simple arcade-like games."

6 of 112 comments (clear)

  1. Good luck with that by gweihir · · Score: 5, Insightful

    Creating games or levels is pretty simple (well, relatively speaking) in comparison to making them fun. Bu the myriad of bad games out there, I would say that making good games or levels is something not even natural intelligence masters routinely. It is bound to fail trying to do it with AI. Nonetheless a nice research benchmark. But please stop trying to imply real-world usability where there is none. It is unethical and unprofessional.

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    1. Re:Good luck with that by rolfwind · · Score: 2, Insightful

      TBH, I don't think we even play the best games out there routinely - at least for board games. Monopoly, for instance, is a really shitty game with everything in favor of the guy who lands on good properties and then drags on forever. But it's one of those board games nearly every family has in their closet.

    2. Re:Good luck with that by phantomfive · · Score: 3, Insightful

      But please stop trying to imply real-world usability where there is none. It is unethical and unprofessional.

      But it keeps the grant money coming.

      What they've created is a method for representing card games symbolically (probably the hardest part of the project). Then they searched through many permutations of games, and keeping the ones that pass an acceptance criteria. It's AI the same way Prolog is AI.

      Or depth first search. Is depth first search AI? Does an A* search make a machine intelligence? We need a new tag, SearchIsNotAI or something.

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    3. Re:Good luck with that by mwvdlee · · Score: 3, Insightful

      The game mechanic itself isn't. The human interaction that arises out of the game mechanics is.
      Most of the fun in board games is about having a shared experience; a context to talk about.
      Buying and selling streets and houses is boring. Continuously calculating and counting money is tedious. Making jokes about it is fun.

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  2. Re:Ah Programmers... by fuzzyfuzzyfungus · · Score: 3, Insightful

    Arguably, at least some branches of science and medicine have some major overlaps(though the timescale tends to be longer because reality is stubborn and complex, and just gets worse the deeper you go).

    Major credit accrues to those who develop new models that render the old ones obsolete or deeply incomplete, and discover new phenomena that require a course of study distinct from the old ones.

    And, while there isn't any major risk of them succeeding themselves out of business, Team Epidemiology is always trying to wipe out one pathogen or another. It doesn't have quite the same finality as 'the singularity'; but that's mostly because they are chasing a bunch of moving targets.

  3. Re:Automate all game development? by 91degrees · · Score: 3, Insightful

    That's a strange game. The only winning move is not to play.

    How about a nice game of chess?