World of Warcraft Loses 1.3 Million Players in First Quarter of 2013
hypnosec writes "World of Warcarft, the gaming industry's most popular franchise and one of Blizzard's cash cows, is bleeding subscribers with 1.3 million defecting from the game in the first quarter of 2013 alone. Blizzard revealed a subscriber decline of over 14%, the total now standing at 8.3 million in their earnings call press release (PDF)."
the real question is, where are people going? bioshock infinite? chains & dragons? It remains to be seen...
Time for World of Starcraft. I'd play it :-P
Nothing lasts forever. Blizzard have had a good run that other companies can only dream of. I'd love to spend months in it, but real life beckons and by that I don't mean Facebook.
WoW has changed from being an entertaining game that you could play for a few hours a week and still be able to experience content, into daily / weekly chores that have to be done or else you can't do stuff.
It ceased to be something I wanted to do, and instead turned into a hamster wheel. Or, if you prefer, stopped being a covert hamster wheel with a sense of reward and turned into an overt hamster wheel with no reward whatsoever.
Just like previous MMOs I've played, that's when I hit the cancel button.
Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.