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Interactive Raycaster For the Commodore 64 Under 256 Bytes

New submitter Wisdom writes "1bir (1 Block Interactive Raycaster) is a simple ray casting engine implemented only in 254 bytes to run on a stock, unexpanded Commodore 64. The name comes from the fact that on a C64 floppy disk, 1 block is equivalent to 254 bytes stored on a disk sector. In 254 bytes, 1bir sets up the screen for drawing, creates sine and cosine tables for 256 brads based on a simple approximation, casts rays into a 2D map that lives inside the C64 KERNAL ROM, renders the screen in coordination with KERNAL, evaluates 8-way joystick input and detects collision against walls. The ray casting core employs a brute force algorithm to determine visible walls, while the mapping portion supports both open-ended (infinitely looped) and traditional, closed maps. The source code in 6502 assembly is available, with extensive comments. A YouTube video showcases 1bir in a detailed manner with both kind of maps and more information, while a Vimeo video presents a shorter demonstration."

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  1. kudos by excelsior_gr · · Score: 5, Informative

    It is nice to see that in this world of plenty (at least as far as system memory and CPU speed goes) some people find joy in efficiency; and they go so far as to pull something like that off, just for the fun of it. Needless to say, the dude that did this is a real programmer.