Slashdot Mirror


Ask Slashdot: Moving From Contract Developers To Hiring One In-House?

An anonymous reader writes "I run a small software consulting company who outsources most of its work to contractors. I market myself as being able to handle any technical project, but only really take the fun ones, then shop it around to developers who are interested. I write excellent product specs, provide bug tracking & source control and in general am a programming project manager with empathy for developers. I don't ask them to work weekends and I provide detailed, reproducible bug reports and I pay on time. The only 'rule' (if you can call it that) is: I do not pay for bugs. Developers can make more work for themselves by causing bugs, and with the specifications I write there is no excuse for not testing their code. Developers are always fine with it until we get toward the end of a project and the customer is complaining about bugs. Then all of a sudden I am asking my contractors to work for 'free' and they can make more money elsewhere. Ugh. Every project ends up being a battle, so, I think the solution is to finally hire someone full-time and pay for everything (bugs or not) and just keep them busy. But how can I make that transition? The guy I'd need to hire would have to know a lot of languages and be proficient in all of them. Plus, I can't afford to pay someone $100k/year right now. Ideas?"

3 of 524 comments (clear)

  1. Pay for the tests by mangu · · Score: 4, Informative

    with the specifications I write there is no excuse for not testing their code.

    In every engineering project I've ever worked on, the specifications included acceptance tests. Obviously, his specifications aren't good enough.

    He should detail with his customers the functional specifications of the product and generate a set of acceptance tests. The end product of this would be a test procedure, which both the customer and the contractors have previously agreed upon.

    There is no excuse for a contractor to blame the programmers who did not conduct testing, if the way the testing should be done has not been previously detailed. The formal test procedure is what separated bugs from features.

  2. Re: Have u thought about.. by Xest · · Score: 4, Informative

    "A contractor is a supplier, not an employee, and should therefore be working to provide something to a contract."

    Yes, a fixed amount of work for a defined period of time, this is why you pay them by the day or hour. If you want more than that then pay more than that. You don't get to pay a contractor for a days work then expect him to do a day and half's work.

    If you feel the contractor's work wasn't of sufficient quality then either withhold payment and dispute it legally with them or just don't ever hire them again.

    The whole point in using contractors is that you can get rid of them in an instant with no questions asked, no redundancy payment, no justification required. Maybe this is in part a cultural difference because I understand some US states even allow the firing of permanent employees at will, but certainly here in the UK the benefit of contractors is the flexibility they allow you in staffing up or down as required above all else - if you don't like the work they're doing then kick them out the door immediately.

  3. What's missing from the question by MadKeithV · · Score: 5, Informative

    What is missing from the question, and being filled in by expectation by many of the previous posters to this story, is how you define your bugs that you want your developers to fix for free.

    If you define a "bug" as an operation that clearly and objectively fails to meet the expectations set out explicitly in your requirements and specs, then you are in the clear. Basically the situation where your specs state: "When presented with A and B the software will do C", and the software does D. Not conforming to the explicit spec is a clear defect that the developer should have caught.

    If the "bug" is actually "something the client didn't like in your implementation", then tough. The software performs to spec. It doesn't matter how obvious it seems to you or your client now that you see the software that this isn't desired behavior - the desired behavior was not described in the spec and not included in the quote you got. You made an error of omission in your spec - it's your error to fix, not the developer's.
    If you think through on this path you will start to realize that writing a totally air-tight spec is outside of your ability. Stop trying. You aren't that good. No, you really aren't. There are going to be areas where you, the client, and the developer have very different opinions on the severity or "correctness" of certain behaviors not specified in your spec.

    Finally, realize that you are actually taking a passively antagonistic stance to your developers. A priori you are assuming that they will deliberately add bugs to inflate their income. This is bullshit. Contract developers are smart people. They know "recurring business". These guys may be *smarter than you*. The good ones are not out to get you, they want you to be happy with their services so you come back the next time. So drop the antagonism and work with them on the actual issues. Meeting each other at a reasonable half way point works wonders in any relationship, including professional ones.