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Ask Slashdot: Moving From Contract Developers To Hiring One In-House?

An anonymous reader writes "I run a small software consulting company who outsources most of its work to contractors. I market myself as being able to handle any technical project, but only really take the fun ones, then shop it around to developers who are interested. I write excellent product specs, provide bug tracking & source control and in general am a programming project manager with empathy for developers. I don't ask them to work weekends and I provide detailed, reproducible bug reports and I pay on time. The only 'rule' (if you can call it that) is: I do not pay for bugs. Developers can make more work for themselves by causing bugs, and with the specifications I write there is no excuse for not testing their code. Developers are always fine with it until we get toward the end of a project and the customer is complaining about bugs. Then all of a sudden I am asking my contractors to work for 'free' and they can make more money elsewhere. Ugh. Every project ends up being a battle, so, I think the solution is to finally hire someone full-time and pay for everything (bugs or not) and just keep them busy. But how can I make that transition? The guy I'd need to hire would have to know a lot of languages and be proficient in all of them. Plus, I can't afford to pay someone $100k/year right now. Ideas?"

1 of 524 comments (clear)

  1. Re:Wake up by Half-pint+HAL · · Score: 1, Offtopic

    Oh shut the fuck up, if your specs were so masterfully created there would be no bugs.

    If your post wer so well ritten their wood bee know mis-takes in my response.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'