Intel's Linux OpenGL Driver Faster Than Apple's OS X Driver
An anonymous reader writes "The open-source Intel Linux graphics driver has hit a milestone of now being faster than Apple's own OpenGL stack on OS X. The Intel Linux driver on Ubuntu 13.04 is now clearly faster than Apple's internally-developed Intel OpenGL driver on OS X 10.8.3. when benchmarked from a 'Sandy Bridge' class Mac Mini. Only some months ago, Apple's GL driver was still trouncing the Intel Linux Mesa driver."
Well, that is great news, but if Intel played a hand in its development, then that would only make sense if Intel did NOT play a hand in helping Apple develop the Apple version of the OpenGL driver.
Since Intel is the creator of the architecture for the video hardware in question, it would be only sensible for Intel assisted development to be better than development that occured without Intel's help.
Either way, go go Gnu/Linux (and open source!) !!!
A company that makes and designs chips is better at coding drivers to those chips than a PC maker that just sources those chips as components... Why is this shocking?
Did you know that you can run steam and source engine games on ubuntu now?
Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
Although Nvidia's binary driver tend to be rather fast,
Nvidia has been a rather bad citizen regarding drivers.
They don't offer any help for opensource drivers, at least not the desktop ones (well, at least things are starting to move for the Tegra, thanks to the strong dominance of linux in the embed market).
And they don't play well along other linux technologies. They prefer to do things their way (which is trying to do an as straigh as possible port of their windows code-base) which sometime leads to missing feature, instead to use the facilities which are developed by the kernel folk. (e.g.: the whole Linus' "Fuck You!" scandal). Optimus whould have been implemented much earlier, had Nvidia decided to start collaborating with other effort in that direction. (Well on the other hand, the OSS community wasn't that much helpful when they decided to finally try using DMA-BUF).
So although Nvidia's drivers are fast, they are just a monolithic bloc of proprietary secret and doesn't elegantly interface with everything else. They are not nice.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
A graphics driver isn't "slow" or "fast" per se. The developers benchmark important apps, look for things that keep the speed down in these important apps, and try to improve things. The effect is limited by (1) what the graphics card can do, (2) time invested by the developers, and sometimes (3) the willingness to cheat in public benchmarks. (3) shouldn't be a big factor; if ATI and NVidia posted benchmarks, I'd watch out for that.
Now an important factor is that this process will improve apps that the developers believed to be important; other apps will get less improvements. An app that nobody cares about might run into a speed bump that could easily be fixed, but it doesn't get fixed because nobody cares. And here we run into a problem with the posted benchmarks: They are all apps that are primarily used on Linux, and that no MacOS X user has ever heard of. Therefore, we may assume that no OpenGL developer at Apple has ever looked at these apps and has tried to remove speed bumps in these apps. Therefore, these apps might very well be non-typical.
Consider a situation where a developer can use two techniques A and B, which should in theory run equally fast. And for some reason A runs faster on MacOS X, and B runs faster on Linux. So Mac app developers tend to use A, and Linux app developers tend to use B. As a result, Mac driver developers will try to improve A, while Linux driver developers will try to improve B. Which makes the speed difference bigger, Mac and Linux developers will even more tend to use on technique over the other, driver developers will optimise more and make the difference bigger. After a while, an app using A will run considerably faster on a Mac, while an app using B will run considerably faster on Linux. If you then port the Linux app to MacOS X, it will make you believe that the Linux drivers are faster.