Slashdot Mirror


Can the Wii U Survive Against the PS4 and Xbox One?

An anonymous reader writes "Now that both Sony and Microsoft have announced their next-gen consoles, and we've gotten solid information about their hardware, technology, and features, Eurogamer asks whether Nintendo's struggling Wii U will be able to hold its own once the new competition arrives. 'Wii U has tanked — there's no other way to put it — with even the release of traditional big-hitters like Dragon Quest 10 failing to make a dent in the Japanese market. If you believe certain analysts, April saw things getting even worse in the U.S. with the Wii U shifting under 40,000 units, easily outsold by the 360 and PS3 — and, even more embarrassingly, the Wii.' If the Wii U doesn't see a miraculous turnaround, Nintendo may be left with the difficult choice of whether to port its software to competing consoles. It'll also serve as a bellwether to see if the big gamer complaint about the new Sony and Microsoft consoles — that they're only partly about games — is honest. 'At a time when the goal of its competitors is to own the living room, the extent of Nintendo's ambition is simply to be in it — a dedicated games console, and no more.'"

5 of 335 comments (clear)

  1. Spoiler alert: no. by Anonymous Coward · · Score: 0, Informative

    Spoiler alert: no.

    1. Re:Spoiler alert: no. by Chaos+Incarnate · · Score: 2, Informative

      I don't consider playing under my account a viable option. That means that their save files, preferences, and achievements become intermingled with mine.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
  2. Sega did it by Jack+Malmostoso · · Score: 4, Informative

    I would be extremely happy of being able to play the next Mario on something else than a Nintendo console. I bought the Wii just for Super Mario Wii, I loved the game, but now I have a white piece of plastic doing nothing underneath my TV.

    It's not going to happen, but it would be very nice.

  3. They need to let people know what they have by phantomfive · · Score: 4, Informative
    They need to let people know what they have. Penny Arcade did some reviews that make it look amazing. Here's a quote for an example:

    My wife and I played the shit out of this level over the weekend trying for hours to get the best score we could and claim a gold trophy. For me it’s a classic platformer with incredibly tight controls and beautiful graphics. For her it’s a touch based game similar to something you might play on the iPad.......

    I have been married to my wife for 13 years and I cannot remember a time before this weekend that we un-ironically high fived. When we finally got the gold trophy we leapt up and slapped hands like two dudes at a flag football game. I will say that it took us hours of trying the same level over and over again before we got there though. There was a lot of communication that had to happen. “is it better for you if I leave this platform up or down?” “Should I run through this part or slow down before I jump?” There was were mistakes made by both of us. “Sorry, that was my fault I missed that wall jump.” “Crap I didn’t lower that spike wall in time, my bad.” and there were a couple (joking?) threats of divorce. At the end when we had the gold trophy I tweeted that it was the greatest thing we had ever accomplished as a couple. Someone asked about our kids and I said I was including the kids.

    --
    "First they came for the slanderers and i said nothing."
  4. Re:used games by JMJimmy · · Score: 3, Informative

    If you dig a little deeper - you'll find a sizable chunk of people do care/don't purchase that way. From a 2006 report from OTX:

    http://gamasutra.com/images/OTXresale/OTXResaleStudy_howotheybuy.png

    59% buy new before the game drops in price, 41% find a cheaper alternative (gift, used, bundle, after price drop). Gamestop's numbers are fairly close to this with a 68.5% to 31.5% split, but then again budget conscious gamers like myself don't buy used games at Gamestop because they're usually double the price of the local competition/online/etc

    The major thing which is not accounted for in either set of data is the pass around value. Games which leave my collection generally end up in 3-5 hands before being sold/lost track of/damaged/etc.