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Can the Wii U Survive Against the PS4 and Xbox One?

An anonymous reader writes "Now that both Sony and Microsoft have announced their next-gen consoles, and we've gotten solid information about their hardware, technology, and features, Eurogamer asks whether Nintendo's struggling Wii U will be able to hold its own once the new competition arrives. 'Wii U has tanked — there's no other way to put it — with even the release of traditional big-hitters like Dragon Quest 10 failing to make a dent in the Japanese market. If you believe certain analysts, April saw things getting even worse in the U.S. with the Wii U shifting under 40,000 units, easily outsold by the 360 and PS3 — and, even more embarrassingly, the Wii.' If the Wii U doesn't see a miraculous turnaround, Nintendo may be left with the difficult choice of whether to port its software to competing consoles. It'll also serve as a bellwether to see if the big gamer complaint about the new Sony and Microsoft consoles — that they're only partly about games — is honest. 'At a time when the goal of its competitors is to own the living room, the extent of Nintendo's ambition is simply to be in it — a dedicated games console, and no more.'"

52 of 335 comments (clear)

  1. More like... by Anonymous Coward · · Score: 5, Interesting

    ... can the game industry survive expensive AAA games?

    THQ recently went bankrupt, EA's stock has taken a huge dump from past highs and activision survives mainly by WoW and Call of duty. At this point the next console generation is the least interesting console generation in a long while. Since games have become some multi-headed hydra of trying to be a jack of all trades, master of none in order to sell games to the lowest common denominator. Most modern games are little more then movies /w over simplified gameplay at this point.

    A revolution in tools is needed to scale back team sizes and game development costs and that's decades away. If anything the game industry is probably the most out of touch industry looking for fast $ by releasing games too early with little to no changes.

    1. Re:More like... by Anonymous Coward · · Score: 4, Interesting

      This is why I think we're seeing Indy games thrive more.

    2. Re:More like... by Anonymous Coward · · Score: 2, Interesting

      The question is whether the industry can survive AAA priced titles that are really only B games? THQ and EA say they put out AAA titles but that's only in cost to make not quality. The industry can survive the costs. It can't survive overpriced shit.

    3. Re:More like... by hairyfeet · · Score: 2

      That is why I think in the future we are gonna be seeing more games like Far Cry 3 Blood Dragon, where you make the triple A game and then use the engine to make smaller episodic games that you can sell cheaper.

      But you can't blame THQ on the gaming market as they would still be here if they hadn't sunk over 100 million dollars into a drawing tablet for consoles. No shit, I'm not kidding, they spent over 100 million dollars cranking out Wacom style drawing tablets for consoles which I wouldn't be surprised if they end up on woot! for a couple of cents on the dollar.

      Last I heard EA was up for sale thanks to the previous CEO wanting their own Call Of Duty so bad that he wasted huge bags of money on games that would never be able to even break even, such as how Dead Space 3 would have had to sell over 5 million copies at launch price just to break even.

      That is why I think the future will be more bite size gaming and indies, when a game only costs $10-$20 million to make its a hell of a lot easier to turn a profit as opposed to some 100 million dollar money sink. I have argued for years the $60 price point just isn't sustainable in a dead economy and the number of games that don't even break even bares this out IMHO, a game has to have a pretty hardcore fan base to have them shell out $60 and when you add in the cost of all the DLC most of the new triple A titles would cost more like $100+ just to own the complete game and that shit just ain't gonna cut it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. They're going for gameplay. Again. by ReallyEvilCanine · · Score: 5, Insightful
    The Wii was/is far behind its competitors when it came to graphics becaue that wasn't the point. The gameplay and experience was. The game Bully only really makes sense with a Wiimote. And they're doing it again.

    All those "classic" 8-bit games -- Pac Man, Donkey Kong, Archon -- became classics not because of the awesome graphics they packed into a ROM space too small for a fucking To Do list for your mother these days but because of the gameplay. Compare and contrast with Clickfest Diablo 3.

    Tanking? Nintendo are out there not resting on their laurels and working on the one thing that leads to long-term success. Or do you play Minecraft for the incredible graphics experience only achievable with a €3,000 rack of graphics cards?

    1. Re:They're going for gameplay. Again. by Anonymous Coward · · Score: 3, Insightful

      Actually, all of those "lo fi" games you mention were, in fact, graphically impressive when they came out.

      The Japanese have a wonderful ability to take success and iterate over and over, but Nintendo is having a harder time keeping it fresh.

      Oh, and Minecraft does take advantage of high-end hardware quite nicely. I doubt that the Wii U has the chops to do much with that engine before the CPU grinds to a halt and the memory fills up like a sinking ship...

    2. Re:They're going for gameplay. Again. by DrEldarion · · Score: 5, Insightful

      Going for gameplay? The Wii had the following:

      1) The same old Nintendo standbys that they rehash every generation, except now with tacked-on motion controls that everyone hated.
      2) A ridiculous amount of gimmicky terrible games that companies pumped out to appeal to the loads of casual gamers who bought the console.
      3) EXTREMELY few and far between good titles which took advantage of the Wiimote in a non-gimmicky way, like Boom Blox.
      4) Games which didn't use motion controls at all and could have been done on any console, but were gimped and put out on the Wii because of the huge install base.

      You're making the classic mistake of assuming that power = graphics, as well. Power lets you do better AI, it lets you have more objects on screen, it lets you do better physics, etc. etc. For a great example of how a game had to be made far worse to allow the Wii to run it, look at all the problems with Dead Rising.

      Every gamer I know who has a Wii played Wii Sports to death, maybe played a couple other games on there, and then has let it collect dust. Every non-gamer I know who bought one only uses it as a Netflix box. The Wii may have been a financial success for Nintendo, but it was a dud of a console as far as entertainment value goes.

    3. Re:They're going for gameplay. Again. by ReallyEvilCanine · · Score: 4, Insightful
      1) The games that had stood the test of time for. gameplay.
      2) Terrible gimmicks are Nintendo's fault? I like DDR (because I can beat my wife at it). I like Mario Kart (my kid likes to play with me). I like LfD and the old arcade-style quick games that Sports and similar offer. My wife likes the yoga shit. NfS sucks because it tries to force non-native controls on the Wii controller, just like the shitty port of Bully to the PC did.
      3) Again, how is this Nintendo's fault? Fucking FIFA 2013 is nothing but a goddamned rebadge of FIFA2012. How is that you blame anyone but the publisher?
      4) Games don't have to implement motion control anymore than PacMan had to find a use for the fire button that all home 8-bit consoles had at the time. Again, whose fault is this?

      I live in Germany; we ain't got no Netflix (but we do have USB sticks and a Samsung TV capable of playing damned near anything in an AVI wrapper).

    4. Re:They're going for gameplay. Again. by PRMan · · Score: 2

      The only problem with Wii U is that there is only one A+ title and that's Super Mario. Nintendo hasn't put Mario Kart, Mario Galaxy, Smash Bros., Yoshi, Zelda, Metroid, Mega Man, Contra or any other of their "standard" franchises on it yet (I realize that some of these are from partners, but start pressuring them). It's a fine console with no games.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    5. Re:They're going for gameplay. Again. by Cinder6 · · Score: 2

      The Gamecube was actually more powerful than the PS2, the market leader. And it had some damn good games and a good controller, too.

      The problem that Nintendo has is that publishers like to target the largest audience, and Nintendo's use of non-standard controls make it hard to justify making a game exclusively for the Wii (U) when it won't get as many sales as making it for Sony and Microsoft. What you wind up with is games with tacked-on motion (or tablet) controls. It's a different story in the handheld front, though; with Nintendo being so dominant there, developers are more likely to experiment with the dual screens and touchscreen. (Then they forget that 10% of the population is left-handed and don't make sure their games actually work for lefties.)

      --
      If you can't convince them, convict them.
    6. Re:They're going for gameplay. Again. by tgd · · Score: 2

      All those "classic" 8-bit games -- Pac Man, Donkey Kong, Archon -- became classics not because of the awesome graphics they packed into a ROM space too small for a fucking To Do list for your mother these days but because of the gameplay. Compare and contrast with Clickfest Diablo 3.

      Actually, for what its worth, we were pretty well blown away when those games were being released -- because the graphics WERE awesome. Pac Man? Holy shit color and music! Donkey Kong? Like ten things moving on the screen at once!

      And the games turning into classics has more to do with nostalgia and marketing -- the games you know about from that era are the games that were marketed well, and showed up in every pizza place and bar. There were hundreds of games with the identical gameplay -- many of them better. The winner was the one that got mindshare from casual video game players, not the ones with the best gameplay. Pac Man is the Angry Birds of 1980 -- it was the game that drunk people who couldn't follow a simple game could play just long enough to not be pissed about losing their quarter.

    7. Re:They're going for gameplay. Again. by tgd · · Score: 3, Funny

      Every gamer I know who has a Wii played Wii Sports to death, maybe played a couple other games on there, and then has let it collect dust. Every non-gamer I know who bought one only uses it as a Netflix box. The Wii may have been a financial success for Nintendo, but it was a dud of a console as far as entertainment value goes.

      I find it useful, to this day. The blinking blue lights around the DVD slot keep me from tripping over things when I come down here in the middle of the night.

      No idea WTF the blue blinking means, or how to make it stop. Haven't turned it on in years, but at least I can avoid stomping down on a cat toy at 2am.

    8. Re:They're going for gameplay. Again. by Patch86 · · Score: 2

      The Wii cleaned up the last generation; not only did it outsell Xbox 360 and PS3 in all markets, but it was also sold at a profit from day one. And the Gamecube was a hardware powerhouse compared to the PS2 and Dreamcast, with no gimmicks (old-fashioned gamepad and an optical disk drive). And if by "last three" generations, you mean to include the one before that- N64 was another gimmick-free hardware powerhouse (biggest selling point being "64 bit"- a purely technical boast).

      Not that I'm disagreeing with the core point- that the WiiU is a great big gimmick and not much else. But to claim that "Nintendo lost the last 3 generations making underpowered hardware with a gimmick" is just incorrect, on either charge.

    9. Re:They're going for gameplay. Again. by Com2Kid · · Score: 2

      Wii hasn't been out long enough for "the test of time" to even be applicable.

      That said,

      Super Mario Galaxy and Mario Kart Wii are two titles that come to mind. New Super Mario Brothers Wii is also pretty good, not yet old enough to tell how well it'll age though.

  3. used games by anthony_greer · · Score: 4, Insightful

    I will buy into the platform that lets me buy and sell used games openly, without paying a tax to the mothership.

    I buy maybe 1 or 2 games a year for my xbox 360 and I buy them all used because I play to relax and to me Halo 3, 4, 5, 6 whatever all look pretty much the same, I run, I shoot I am happy. That said, I will ony buy a next gen console that allows me the freedom to do two key things:
    1: Loan games to friends, and play games that I am loaned
    2: Buy and Sell used games freely without paying a pimp fee to MS/Sony/Nintendo/Activision/EA/whoever

    Simple as this: if I cant walk into game stop 30-45 days after a title is released and buy it for ~1/2 new price, and sell my 2-3 year old game back for like $5 to lower that cost a bit more, then I just wont game at all because its too expencive for what it is. Again, I have plenty of disposable income, so it isn't an affordability thing, its a value issue.

    1. Re:used games by anthony_greer · · Score: 4, Insightful

      Also, What about longevity, if the thing has to phone home, what happens in 20 year when my kids want to mess around with an xbox one they got for $10 at the garage sale next door? long after all the servers are shut down, hell, for all we know, ms and sony may not even exist at that point! what then I ask?!?!

      I can still fire up the Playstation (the first one had no numbers after the name kids) and play gran tourismo (again, before the numbers :) ) just like I did in grade school, but kids who get xbox one or PS3 or whatever may not have that same right.

    2. Re:used games by drinkypoo · · Score: 3, Insightful

      I feel the same way, but what you need to remember in order to leave an intelligent and useful comment is that the game industry does not care about you. You simply don't represent enough additional revenue. How much do you think your participation in the used game market increases the initial retail value of a game? Five dollars? Ten at the outside? There's just no reason for anyone whose motivation is profit to cater to you. That leaves out anything more serious than a hobby effort. I hope that means that you've already reconciled yourself to playing indie and hobbyist games, because that's what's coming for you at this rate, on consoles at least. There has been some successful push-back against DRM on PCs, but there has also been massive acceptance of Steam even though it features DRM which prevents resale of used games, even if you bought them in a brick and mortar store. Once you're not able to resell console games, PC games will surely follow en masse.

      Those of us who only buy one or two new games per year, if that, are simply not able to influence corporate direction in the gaming market. We are going to have to look elsewhere if we want to continue gaming. I've funded one game on kickstarter and I pay (very little, but something) for indie games through humble bundles, but sadly only one of the humble bundle for android games (contre jour) actually runs on my phone without crashing. In spite of most of them being tinkertoy games by comparison to A-list titles, they use as much disk space or even more.

      I guess I'll spend more and more of my gaming hours in emulation in the future, being more or less completely unwilling to pay for games... Grand Theft Auto V may be the last A-list title I ever buy new, which I probably will do. I don't have a Wii U (asymmetric controllers THPPPPT) and I'm not planning on buying an Xbox One or a PS4 no matter what. I'm getting an Ouya but I'm buying it on the strength of XBMC (which runs but so far without hardware decoding) and running emulators and I may never buy a game from them. If it even runs games properly that's a side benefit to me. So in short, what reason do corporate publishers have to care about either of us?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:used games by jedidiah · · Score: 2

      > How much do you think your participation in the used game market increases the initial retail value of a game? Five dollars? Ten at the outside?

      The entire initial retail value of the game.

      Without a market, you have no place to sell your stuff. Used games increase the overall market for games in general. So do games that are just cheap. They all contribute to an overall experience that entices the console buyer.

      It's all interconnected.

      Not everything has to be a blockbuster. Not everything has to be a bargain. Both feed into the potential market of the other.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    4. Re:used games by drinkypoo · · Score: 2

      How much do you think your participation in the used game market increases the initial retail value of a game? Five dollars? Ten at the outside?

      The entire initial retail value of the game.

      No one but you believes that.

      Without a market, you have no place to sell your stuff. Used games increase the overall market for games in general

      Yes, and the question is how much. The idea that there would be no new market whatsoever if there were no used market is ridiculous, and you deserve ridicule for expressing it. Maybe 80% of the perceived value is based on the ability to resell, maybe it's 8%, but it's definitely not 100%.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:used games by ranton · · Score: 2

      While many people on Slashdot keep claiming that the used game market is significant when compared to the new game market, they are all completely wrong. That is not my subjective opinion, it is a fact taken from the actual evidence: The size of the used game market.

      The new car market is 14.5 billion, vs a 40.5 billion used car market. That is a healthy used market.
      The new games market is about 22 billion vs a 2.5 billion used game market. While Gamestop may make most of its money on used games, the used game market is pretty trivial. Very, very, very few people make their game purchases based on how much they will be able to sell them for.

      Some people do take into account the projected depreciation of their new car when they purchase a car. But even then, most people don't (which is actually a reasonable decision if you plan on keeping your car for 10 years or more).

      Almost no one takes into account the value of a game on the used game market when they buy a new game. The game makers know this, which is why they know (through their market research) that putting more DRM and licensing restrictions on games will not hurt sales.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    6. Re:used games by ranton · · Score: 2

      Not sure where you're getting your numbers from but they're WAY off:

      Wow, I really did mistake the numbers I was gathering for my post. Those were not sales, they were total cars sold. And the numbers were in the millions, not billions.

      14.5 million new cars were sold in the US in 2012 (source), and 40.5 million used cars sold (source). Considering the average price of a new car is now about $30k (source) and the price of a used car sale is about $10k (source), that puts the actual size of the market at the values listed below.

      $435 billion new car market vs $405 billion used car market.
      14.5 million new car sales vs 40.5 million used car sales.

      $22 billion new video game market vs $2.5 billion used game market
      500 million new game sales vs 125 million used game sales
      source

      While the difference is not as drastic as my original incorrect values suggested, the difference is still enormous. The used car market is about the same as the new car market, but for video games it is 1/10th the size.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    7. Re:used games by ranton · · Score: 2

      Conservative estimating though would suggest that the used market is at least as large, unit wise, as the new market and that's why Microsoft and publishers want control of it.

      Oops, forgot to refute this as well. Unit wise, the used game market is one fourth of the new game market. Considering that unit wise the used car market is 3 times the size of the new car market, it still holds that the used game market is much less of an influence on total game sales than the used car market is on total auto sales.

      I only have anecdotal evidence on how much the resale value of cars impacts someone's new car purchase. But the type of person I know who buys a new car isn't thinking too much about its resale value. If they were that worried about money they would be buying a used car.

      The same holds true for most people I know who buy new games. They buy the games that they think they will enjoy playing, based on the reputation of the franchise / game studio and on reviews. The cost very rarely plays into it. The only time I think about the cost of games is when buying casual games. In those cases I will notice if I am paying $0.99 or $4.99. But I never pay attention to whether a game costs $49 or $59. Either way, it is possibly the cheapest form of high quality entertainment there is.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    8. Re:used games by JMJimmy · · Score: 3, Informative

      If you dig a little deeper - you'll find a sizable chunk of people do care/don't purchase that way. From a 2006 report from OTX:

      http://gamasutra.com/images/OTXresale/OTXResaleStudy_howotheybuy.png

      59% buy new before the game drops in price, 41% find a cheaper alternative (gift, used, bundle, after price drop). Gamestop's numbers are fairly close to this with a 68.5% to 31.5% split, but then again budget conscious gamers like myself don't buy used games at Gamestop because they're usually double the price of the local competition/online/etc

      The major thing which is not accounted for in either set of data is the pass around value. Games which leave my collection generally end up in 3-5 hands before being sold/lost track of/damaged/etc.

    9. Re:used games by ranton · · Score: 2

      59% buy new before the game drops in price, 41% find a cheaper alternative (gift, used, bundle, after price drop).

      I'm not sure how you come to your conclusions. The figures show that games come from 67% new, 13% used, 12% gift, 7% bundle. Only 13% are used, although perhaps a small number of the 12% from gifts are used. So they are showing that somewhere around 80-85% of game sales are new games. And it also shows that even when people are trying to save a little money, they still prefer new games.

      While gamasutra does show that a larger percentage of gamers do sell their games than I would have guessed, it still shows that they aren't making much money off of these sales. Well the segment they classify as game gluttons do make a lot of money (about enough to buy 20% more new games each year), but they are a small percentage of gamers. Overall only 15% of gamers ever sell a game for the purpose of buying new games (if you believe these numbers).

      They estimate that 5% of the new game market is driven by their ability to sell their new games. But considering the used game market is around 10% of total game sales, it looks like it would help the game industry as a whole if the used game market completely went away. And based on the actions of game publishers in the past few years, I think they have came to this same conclusion.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    10. Re:used games by MikeBabcock · · Score: 2

      While I own a lot of used games myself, I've always been partial to Sony's mandatory price cut on games that have sold well.

      The Greatest Hits program means any PS3 game that's been out for at least 10 months and sold a half million copies will sell at no more than $29.99. The 10 month wait is a bit long but its a great idea and I hope they keep it up on the PS4.

      http://en.wikipedia.org/wiki/Greatest_Hits_(video_games)

      --
      - Michael T. Babcock (Yes, I blog)
  4. Will the Wii U let you play used games? by Anonymous Coward · · Score: 3, Interesting

    Yes. Yes it will.

    Consoles in general are going the way of the dodo. This all-in-one media center thing is pretty stupid, you can get a nettop/boxee/android based player for 50-100 bucks that can do all the advanced interactive media features Microsoft and Sony are so excited about (play netflix and youtube).

    I don't know if people are stupid enough to pay 5-6 hundred to Microsoft or Sony for the same functionality.

    I don't expect to see record breaking sales from any of the big three consoles. But Nintendo is smart to keep the cost down (oh noes hardcore gamerz, it doesnt have 32 core mega gigablips), and trade off their in house titles.

    Nintendo consoles end up in kids bedrooms, not living rooms. Things will pick up for them after a price drop. Nintendo doesn't need to outsell Sony or MS, they play their own game. They just need to sell enough to keep pushing out the Mario and Zelda titles.

    1. Re:Will the Wii U let you play used games? by Mike+Frett · · Score: 2

      See, that's what I've been saying, Consoles are going bye-bye. People have come to the conclusion that the previous Gen is just as good and not worth upgrading. And didn't devs already say the next generation of Video Games will be $100+?.

      I really haven't heard any young people talking much about the Next Gen. Frankly I think they are more concerned with their Phones than sitting at home in front of a Television. I predict this new Gen of Consoles will pan out to be in-line with what happened to Wii U.

      I'll personally be playing my Ouya and not concerned about what happens to the big boys. I still have a PS1, PS2 and SNES with tons of Games that treat me just fine and not like a Criminal or trying to Rape my pockets and have silly requirements like phoning home.

    2. Re:Will the Wii U let you play used games? by Bert64 · · Score: 2

      The dedicated players are often fanless, and thus much quieter too...
      Some of the consoles can make quite a noise which can become a significant annoyance when trying to watch a movie.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    3. Re:Will the Wii U let you play used games? by David_Hart · · Score: 4, Interesting

      Nintendo is also the most profitable company per employee. With only ~5000 employees they can afford a poor selling console easily.

      I predict PS4 "wins" this round but no one wins overall (esp the consumer) and Steambox and/or PC will make a resurgence... just not enough to really put it on the map.

      I bought the Wii when it came out. I liked the ability to play with up to four other players in certain games. Plus, I used the Wii Fit from time to time to switch up my exercise routine. Beyond the occasional use, it sits there gathering dust. I'm certainly not going to upgrade to the Wii U.

      I used to be an avid PC gamer but switched over to the XBox 360 when it came out. I then switched to the PS3 a few years later as my brother-in-law had the PS3 and I wanted to be able to exchange games with him. I've used it for gaming until recently. Skyrim, and the problems with the PS3 DLCs, forced me to switch back to the PC Now, I tend to use the PS3 mostly for Netflix. However, my new Blu-ray player supports Netflix as well, so the PS3 is largely also going unused.

      Today, I'm back to PC gaming and loving it. I had forgotten just how great the graphics are, how fast the games load, and how much user generated content is available. I've since purchased the XBox connector and enjoy playing games on my HD TV using my XBox controller.

      Personally, I'm not interested in the new consoles....

  5. Uh, yes? by gman003 · · Score: 4, Interesting

    Considering that sales of the Wii U have *spiked* since the Xbox One announcement, I think it's pretty clear that Nintendo can survive.

    What's different about this generation? That most third-party games are ignoring the Wii U? Guess what - that happened with the Wii and Gamecube (to a lesser extent) as well. No good launch titles? Look at the 3DS - dead on arrival, but it's picking up, and while it's not the runaway success of the DS, it's no failure.

    Hell, the only "different" thing about this generation is how badly Nintendo botched the naming (a lot of consumer confusion because "Wii U" sounds more like a new hardware iteration of the Wii than a new console). But fortunately, Microsoft came out with an even worse name for their console.

    And Nintendo also has the advantage of having a strong focus on games. Sure, they don't actually have too many actual games right now, but even when talking about the hardware, their message is always "how it makes better games". Compare to Sony's distractions with Youtube uploading or "social gaming", or to Microsoft's "it's a set-top Windows 8 box that also plays Call of Duty" abomination of a conference.

    But there's one fundamental reason why Nintendo can survive Sony and Microsoft - they don't care. Most Nintendo console owners buy them to play Nintendo games, which isn't the case for Sony or Microsoft consoles. First-party games might boost the other consoles up, but they always exist as much to play third-party games as first-party.

    So the only threat to Nintendo is... Nintendo. Which, admittedly, it a pretty big threat right now - a lot of their recent games have been going downhill (Skyward Sword, Other M), and they haven't yet come up with a good killer app for the Wii U.

    1. Re:Uh, yes? by phantomfive · · Score: 2

      The main thing I liked about this one was that the puzzles were fun to solve without being tiresome. That's the primary reason I liked it the most and basically the reason I play Zelda, the action is fun but secondary.

      I liked the story, and I felt it tied in well to the gameplay, but it is something of a romance so if that's not your thing then obviously you won't like it. Sometimes the dialogs were slow, and that's annoying, but I think it was improved over Twilight Princess (I can't remember why I think that).

      I liked the controls a LOT more than Twilight Princess, where I ended up making small twitches with the controller instead of swinging it. In Skyward Sword, the controls feel a lot more like you are actually swinging a sword. I liked that, although it still wasn't perfect and the controls did have their annoyances.

      It was the first zelda game where I actually got all the Poes/Bugs. Bugs were actually useful to find. Rupees were actually useful in this one, but not necessary, I like that. Twilight Princess made them painful.

      So yeah, basically there were annoyances (some of them strange UI issues that most other game series have fixed long ago), but overall the funness of the puzzles overcame that for me.

      --
      "First they came for the slanderers and i said nothing."
  6. Sega did it by Jack+Malmostoso · · Score: 4, Informative

    I would be extremely happy of being able to play the next Mario on something else than a Nintendo console. I bought the Wii just for Super Mario Wii, I loved the game, but now I have a white piece of plastic doing nothing underneath my TV.

    It's not going to happen, but it would be very nice.

  7. They need to let people know what they have by phantomfive · · Score: 4, Informative
    They need to let people know what they have. Penny Arcade did some reviews that make it look amazing. Here's a quote for an example:

    My wife and I played the shit out of this level over the weekend trying for hours to get the best score we could and claim a gold trophy. For me it’s a classic platformer with incredibly tight controls and beautiful graphics. For her it’s a touch based game similar to something you might play on the iPad.......

    I have been married to my wife for 13 years and I cannot remember a time before this weekend that we un-ironically high fived. When we finally got the gold trophy we leapt up and slapped hands like two dudes at a flag football game. I will say that it took us hours of trying the same level over and over again before we got there though. There was a lot of communication that had to happen. “is it better for you if I leave this platform up or down?” “Should I run through this part or slow down before I jump?” There was were mistakes made by both of us. “Sorry, that was my fault I missed that wall jump.” “Crap I didn’t lower that spike wall in time, my bad.” and there were a couple (joking?) threats of divorce. At the end when we had the gold trophy I tweeted that it was the greatest thing we had ever accomplished as a couple. Someone asked about our kids and I said I was including the kids.

    --
    "First they came for the slanderers and i said nothing."
  8. No compelling games. by RyanFenton · · Score: 2

    There's simply been no compelling games for the system - and I'm saying that as a fan of most big-hitter Nintendo games, who has purchased all the previous major systems to play those big games, and a large number of the more quirky third party titles and RPGs too.

    No Metroid Prime games (haunting and epic), no Mario Galaxy games (wonderful and diverse exploration), no Zelda games (charming and intricate systems to explore), no compelling RPGs over here at least (Dragon Quest, etc.), and nothing interesting like a Kirby game. Even the one captivating game I played at PAX - Pikmin 3 - hasn't even been released yet.

    All I've noticed has been lame party games, shameless re-releases, cross-ports, and a freakin' zombie game. Even more for the download titles.

    That is precisely a system that should not sell well.

    If they wanted to sell this system, there's a risky thing they could do though - open up a downloadable game section devoted to indies, and release a quality free SDK. Only let them be free downloads, but allow an optional (based on developer intention) greenlight-style voting mechanism for them to become sold in the marketplace, with multiple voting questions like "is this game bug-free enough to be a professional product?" THEN, you can charge the indie developer for an in-house testing cycle and you can end up having something more than re-releases to remind people about. This likely wouldn't be acceptable to staunch managers from a software 'piracy' perspective, but if the system is selling so poorly - really, lure the potential pirates in, and let a community of indie developers convert them into paying customers.

    Ryan Fenton

  9. Perhaps, but... by Zedrick · · Score: 2

    The Wii U's biggest competitor is the Wii. I have the Wii, and I really don't see the point in getting a Wii U. The Wii is kind of special, at least I use it to play games together with others, in the living room.

    As I understand it, the U makes it possible to continue playing if somebody wants to use the TV... Eh. But if we're playing together, why would one of us suddenly demand to sit down and watch TV? (also, the only "TV" we watch nowadays is Netflix, on the Wii or the PS3).

  10. I'm tired of these articles by goruka · · Score: 4, Interesting

    Nintendo is not Sega. It has plenty of hit first party titles and franchises and knows how to execute them well, Wii U is only selling poorly because such titles have not been released, or even announced, yet.
    A few years ago, Nintendo adopted a really bizarre politic of not announcing their own games until a short time before they are ready to launch, so the landscape of the Wii U is completely empty.
    The situation will likely change after E3 (or not).

  11. They need games by erikpeter · · Score: 2

    Simply put, the WiiU can survive if they maintain their in-house software. I bought a WiiU, basically, so I could buy the next Zelda game. And Super Metroid for the third time. The problem with the WiiU right now is most of the games available are cross-platform. I could already have those games on the 360. And I do like the 360, and especially enjoy the XBLA, but after seeing the dashboard get more and more cluttered with junk, and reading about Microsoft's noose-tying, shoe-polishing announcement on the XBOX Nao, I'll stay off that sinking ship. And Sony has always been the high-end multimedia platform that Microsoft now wants to copy, which isn't my boat. I don't need the most powerful system if all it plays are Greened out military shooters and Dance Beat 16; I play retro classics and puzzle adventure games. So to sum up, Sony people will buy the PS4. Die-hard Xbox fans will buy, and be disappointed by the Xbox One. And Nintendo owners will make the switch if Nintendo puts out a few more quality games that only play on the WiiU.

  12. I'm getting a Wii-U by SageinaRage · · Score: 2

    And I'm still up in the air about a PS4, and definitely not getting an Xbox One, so it's at least in contention. Ultimately it will come down to the games, like it always does. Nobody thought the DS could compare with the PSP, and then the games came out and everybody realized what was important.

  13. Re:Obviously not by JMJimmy · · Score: 2

    He's saying the Wii U couldn't compete against the 360/PS3 - not the Wii.

    Sales for those 2 7th generation systems have outsold Nintendo's 8th generation offering, despite it being first to market.

  14. Mobile and Tablets are killing the console market by lord_mike · · Score: 4, Insightful

    Yes, the games are less exciting and on a smaller screen, but the devices are nearly ubiquitous right now, and the games are a fraction of the price of a console game. People get used to paying $0.99 for Plants vs. Zombies, then wonder why it costs $20 for the same game on the Xbox? Add the possibility of similar bargains and freedom with the upcoming Ouya (but on a larger screen), and suddenly, these consoles and their respective games seem massively overpriced for what you get. Yes, they offer a richer experience. Is it worth 10 times of the cost of a similar iPad version? That's what consumers are grappling with right now. Add in the fact that the console makers treat their customers like garbage, and many people are saying, forget it. I'll just play games on my phone.

  15. Which... by _KiTA_ · · Score: 2, Insightful

    Which one is the one of the three that allows used game sales? (To the point of EA refusing to work with them when they refused to let EA block used game sales on their own?)

    Wii U? ... Yeah, ok. Good luck with your XBox One ("Now with less games"(tm) ) and Playstation 4 ("Oh god we forgot the games.") purchases.

  16. Oh Look by minipulator · · Score: 2

    It's this article. Again. That I see every single generation, both portable and console. It's this simple. Nintendo knows it's power exists in first-generation titles, and it will never publish its A-list properties on other consoles. And as long as they don't, they will never fail. I'm sure someone will, or already has, argued the VirtualBoy against the idea of Nintendo's continued success, and of course there's some merit there, but lets be honest, they were simply ahead of their time. After all, here we are a decade or two later, and what's the rage? A true 3D portable. I could also argue that they're basically the only company still creating/publishing games that still hold to the old premise of gaming: that games should be fun - but that is admittedly opinion. And yes, I own a PS3 and an X360 - they are entertaining, in their own right. But none of their titles seem to induce that giddy Saturday morning feel of childhood quite like a Zelda game, or Smash Brothers. Add in the fact that Nintendo produces the most polished and least buggy titles on the market, and... yeah. I think I'll buy a Wii U. Sony and their flat out abuse of their user base, and Microsoft and their pouting over 3rd party sales - can take a next gen dive.

  17. The market is speaking ... by joinfork · · Score: 2, Interesting

    The Wii U is failing for one reason only: it is a truly awful product - an unmitigated design fiasco for which Nintendo deserves some special punishment in the market. Why? Let me count the ways. The wifi implementation is a complete disaster (maybe the antenna?) Sitting right next to an old Wii, the U failed to connect to wifi (read the endless online complaints about this) - it took hours just to do the initial OS update (I used to set up networks for a living.) The device itself is painfully slow in the simplest interaction - click a menu option and you can sit and wait for ten seconds or more to get a response - it is like the entire GUI is written in interpreted basic running on some early edition x86 ... The U console is a neat idea, but terribly implemented - if you're playing old Wii games the entire device enters some primitive emulation mode, and the U console becomes inactive. Conversely, if you're using the U, the Wii motes become inactive. Unlike on the old Wii that plays DVDs or the PS3 that plays Blu-Ray, the Wii U has no such utility. Wii Motion Plus is still not standard, etc.etc. Fortunately the market for game systems is pretty efficient, and customers are clearly voting with their wallets against this turkey.

  18. Re:Partly about games? by tysonedwards · · Score: 2

    Really? I've been looking and what I was able to find over the past 15 minutes is that both have what is likely the same AMD x86 8 core 1.6GHz processor, same generation AMD GPU, the same amount of memory (XBoxOne DDR3, PS4 DDR5), same 500GB disk space, same BluRay optical disk format, same 802.11n WiFi, similar cloud-based execution off-loading strategies (Azure vs Gaikai)...

    Even in terms of MIPS, these new console CPUs are a fraction slower than the previous generation, even though their GPUs are orders of magnitude better than the previous generation.

    Specs wise, they appear identical to each other aside from the Xbox being Windows 8 at it's core and Sony *likely* continuing down their Linux-ish roots.

    The only differences appear to be in the form of the User Interface and Peripherals.

    I am being completely honest here and would like to hear what would make the PS4 significantly more powerful than the XBoxOne as to help impact my purchasing decisions.

    --
    Thirty four characters live here.
  19. Re:Mobile and Tablets are killing the console mark by tgd · · Score: 2

    Thanks for the usual puppeting insight Lord Mike. Crazy how most people who buy consoles aren't in fact interested in playing casual time wasters like the mobile crowd.

    Except, of course, the usage statistics on them show the exact opposite. The "hardcore" gamer market isn't big enough for any of the three big console makers to give them much attention. When you've got 10 or 50 casual players for every "hardcore", the investment just isn't warranted. What you do is try to making something good enough for everyone. You'll lose the low end to the tablets and the high end, perhaps, to PC gaming. But you'll make an order of magnitude more revenue.

  20. False choice by AAWood · · Score: 2

    It'll also serve as a bellwether to see if the big gamer complaint about the new Sony and Microsoft consoles — that they're only partly about games — is honest. 'At a time when the goal of its competitors is to own the living room, the extent of Nintendo's ambition is simply to be in it — a dedicated games console, and no more.'"

    This implies (or assumes?) that people who want a gaming-specific system will outright reject anything that does have extra things they don't need, instead buying whatever the latest gaming-focused system is, regardless of quality... And that if they don't, their complaints were false.

    That doesn't fit at all. People don't just decide on a choice based on one factor, they find the best fit between several... And, imo, will probably be more inclined to budge on "isn't weighed down with useless functionality" than "doesn't have a cripplingly limited range of mostly gimmicky games". That doesn't make a complaint about the lack of gaming focus valid, it just means its the best of a bad situation. Personally, I've already decided not to bother with any of the next gen systems.

  21. Re:Spoiler alert: no. by hairyfeet · · Score: 4, Interesting

    Actually if Valve pulls off their Steambox you'll have the best of both worlds, machines designed to be ready to go out of the box but with multiple vendors competing to lower costs and give you choice. That said its been reported that the PS4 and Xbox Stupid (Sorry I'm not calling it Xbox One, Xbox one was a Celeron 733MHz big green and black box that was easy to hack and make into a media tank, this thing is a corporate DRM wet dream) are both gonna be north of $400 at launch which means frankly you could build or buy a decent PC that can game for roughly the same price only again thanks to competition you can buy the games from multiple vendors which keeps the prices down.

    I do wanna know WTF is going on at MSFT though, because frankly if I didn't know any better I'd swear somebody was trying to torpedo the company from within. I mean you take a console, which the whole reason people buy a console over a PC is because all you really need is the console and a TV, hassle free and simple to use, and you then tie a fucking boat anchor of phone home DRM that makes the system into a useless hunk of plastic if it can't call home every 24 hours (Fuck even Steam gives you 30 days between connections with offline mode) but that isn't enough so just to make absolutely sure the system goes down about as well as finding a flaming bag of shit on your doorstep you put a bullshit mechanism that locks every game after a single install behind a paywall? So the only other advantage, the ability to rent games, trade games, and buy used, is completely destroyed in a move so nasty that an antitrust investigation really needs to happen? I'm sorry but if I was told the facts without anything else I'd swear a mole was sabotaging the company.

    So I'm just glad I switched my boys over to Steam and PC gaming, because between this and Sony with their "Oh we have the same paywall thing but its up to the publishers whether or not they want to use it" which means spoiler alert! EA and Activision and probably Ubisoft will ALL use this bullshit it has made one thing perfectly clear which Angry Joe in that video points out....there is no longer ANY advantages to owning a console over a PC, and a hell of a lot more downsides. Now you will be forced to install everything to the hard drive (which with the Xbox S is a lousy 500GB like that won't run out damned quickly) and it will ALL be tied to a single account thanks to the DRM...huh...doesn't that sound familiar? Kinda like...ohhh I don't know...Steam only without the MUCH lower prices that make it worth using? Basically they've turned the new consoles into nothing but a PC but expect you to pay console prices for games but with none of the upsides to having a console!

    So as for TFA from what I understand the Wii U is the only one that is actually still a console in that you can rent games, trade games, buy and sell used games, the other two are just overpriced PCs. If the Wii U can hit the right price point I can see those fed up with the wallet raping the other two are planning buying the Wii U if they aren't ready to switch back to the PC. Personally I think we are gonna see a new PC golden age as a gaming device, I really do. Never before has it been so simple to hook a PC into a TV thanks to HDMI being everywhere, you can get a much better variety of design in controllers that will work with the PC, and thanks to Valve and the Steambox you'll be able to walk into any Worst Buy or Wally World (as well as any mom & pop shop like mine) and just look for the Steam sticker and know it'll game right OOTB. And most importantly thanks to competition you'll have plenty of choices when it comes to where you buy your game, hell if you never wanted to spend a dime you have an endless amount of FTP games to choose from. Being on a PC has never been better and these companies are shooting themselves in the head by focusing on how they can wring every penny instead of making a compelling product, PCs are gonna be THE way to game IMHO.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  22. Re:Spoiler alert: no. by Chaos+Incarnate · · Score: 4, Insightful

    How is a Steambox any less of a "corporate wet dream" than the Xbox One? Just like with the One, you can't sell games or let other people borrow them. At least the Xbox One will let other people in your house play; the Steambox won't even do that.

    --
    Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
  23. Re:Spoiler alert: no. by DuckDodgers · · Score: 2

    Sure it will, they just have to play under your account.

    The Steambox will have an operating system + Steam, and as far as I know the operating system won't be locked down. So you can install any third party software you want on it.

  24. Re:Spoiler alert: no. by Chaos+Incarnate · · Score: 2, Informative

    I don't consider playing under my account a viable option. That means that their save files, preferences, and achievements become intermingled with mine.

    --
    Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
  25. Re:Which 8-gen console is friendly to tiny devs? by MikeBabcock · · Score: 2

    Sony has no fee for developing on the PSN last I checked, and has a large number of fantastic 'indie' titles from fl0w back near launch to the Cave.

    --
    - Michael T. Babcock (Yes, I blog)
  26. Re:Spoiler alert: no. by hairyfeet · · Score: 2

    Because the games will be so cheap you won't care and will just gift them the game? I have 2 boys as well as myself on Steam and that is what I do, I mean when they are having a daily of all the Deus Ex games for $12 or all the Crysis games for $16 why should I care and not just gift them the game? Hell when they were having the Pre-order for Torchlight II for just $10 and they threw in Torchlight 1 I ended up gifting it to some friends just because Diablo 3 pissed me off with the always online crap and I wanted some buds to play MP with to try to score the really rare loot. I mean when I have nearly nothing but triple A games in my library and the average cost was $6 why should i care? Hell you can't even rent the games for cheaper and its as easy as "push button, choose friend you wanna gift to, push gift" so it really makes it beyond easy.

    That is why I won't buy any game that isn't Steam or GOG, its just so damned cheap and easy it is really not worth dealing with anybody else. Sure the new releases are the same price as everywhere else but who gives a crap, there is something like 150,000 games on Steam and new sales every. single. day. which means I could game 16 hours a day and still not play everything so why should i care? Have you even looked at the under $10 section (over 5,000 games last i checked) or under $5 section (over 7,000 last I checked) on Steam?

    Hell I have bought so many cheap bundles i still haven't gotten around to playing all the games from the fall sale i got, much less the big Xmas sale. Since my family and friends are on Steam they can easily see what I got so they can go "Happy BDay buddy, enjoy!" and suddenly I have even more games, we can all game together as easily as "hey bro, wanna play?" its just too damned easy and cheap for me to care about things being tied to my account, I can just hit the gift button and there ya go, lets play.

    --
    ACs don't waste your time replying, your posts are never seen by me.