Xbox One: Cloud Will Quadruple the Power, Says Microsoft
New submitter geirlk writes "Toms Hardware reports that 'Group program manager of Xbox Incubation & Prototyping Jeff Henshaw recently told OXM that for every console Microsoft builds, it will provision the CPU and storage equivalent of three Xbox One consoles in the cloud. This allows developers to assume that there's roughly three times the resources immediately available to their game. Thus, developers can build bigger, persistent levels that are more inclusive for players.'"
It is an always connected device, unless they have come up with a way for the cloud thing to work without an internet connection.
Of course this also means that if you lose your internet connection, then you have 1/4 the processing power to run your game.
Not sure if your goal was trolling, or if you legitimately hadn't read up on it, but Microsoft stated clearly that, while games *could* require full-time Internet, the intent is for the cloud resources to be used for latency-insensitive augmentation of the game, so they'll work fine offline. But that's true of games already. Some require being online while playing, some work better while online (like Borderlands 2), and some don't care.
All this is saying is they're going to scale their regional Azure datacenters at 3x the rate of Xboxes being sold.
Facts aren't really the goal of Microsoft-related discussions on Slashdot, though.
Ya know, while I am happy at paying MUCH less when it comes to steam sales i really don't get the whole "ZOMFG Valve might go away!" doom scenarios, I really don't.
I mean lets say for the sake of argument that tomorrow an asteroid blew Valve right off the face of the earth...and? It takes less than 15 minutes on gamecopyworld to get a crack for every single game I have in my Steam folder, no different than with any retail game and in fact I'd argue its even easier than a retail game as you don't have to sit there dealing with SecuROM, Starfuck, or screwing with the registry to crack a Steam game.
So the way that I look at is if they give ME plenty of advantages in return for using the Steam DRM, such as autoupdating for all my games, GPU drivers updates, free MP, chat, and matchmaking services, and oh yeah MUCH cheaper prices? Then I have NO problem with it, I really don't. Hell one year I had to open a support ticket on fricking Xmas eve as a game I had bought was having an issue and I figured with the game not being made by valve and them being ass deep in their biggest sale of the year I'd be lucky if I heard from them in a week...I heard from a support rep not an hour later that not only fixed my problem (by giving me access to an internal Build of Steam that wasn't even available to the beta testers but which had enhancements that fixed the issue) but they even checked back in twice just to make sure i could access everything and it was all running smoothly.
Give me cheaper prices, all the goodies i listed above AND service that quick and customer friendly? Then I honestly don't care about the trivial to crack Steam DRM, I really don't. But does anybody think you'll get even a tenth as good a service from MSFT, or will you just get higher prices to fund some more of Ballmer's follies? I'm betting its the latter, hell I've had GFWL since Bioshock II came out and that shit STILL sucks major ass, making your console experience depend on MSFT having their shit together and not fucking you over is frankly just asking for it.
ACs don't waste your time replying, your posts are never seen by me.