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4K Computer Monitors Are Coming (But Still Pricey)

First time accepted submitter jay age writes "When TV makers started pushing 4K screens on unsuspecting public, that just recently upgraded to 1080p, many had doubted what value will they bring consumers. Fair thought — 1080p is, at screen sizes and viewing distances commonly found in homes, good enough. However, PC users such as me have looked at this development with great hope. TV screens must have something to do with market being littered with monitors having puny 1080p resolution. What if 4K TVs will push PC makers to offer 4K screens too, wouldn't that be great? Well, they are coming. ASUS has just announced one!" You could hook a computer up to one of the available 4K displays, but will generally be paying a lot more for the privilege; this one is "only" about $5,000, according to ExtremeTech.

48 of 286 comments (clear)

  1. But can you play Crysis on it? by Anonymous Coward · · Score: 2, Interesting

    The question is... what content will take advantage of this? Most consumable content is at 1080p and I've yet to see a game which can run at these resolutions yet alone the newest Cryengine.

    1. Re:But can you play Crysis on it? by Anonymous Coward · · Score: 5, Insightful

      The question is... what content will take advantage of this?.

      Video? Content? None will take advantage of it. Text. Text is the #1 driver of high density displays. Smooth text is pleasing to the eye. Developers will buy this and photo-editors.

    2. Re:But can you play Crysis on it? by JDG1980 · · Score: 4, Informative

      The question is... what content will take advantage of this?

      Anyone who edits (or views) photos should appreciate the higher resolution. Even a cheap modern digital camera can usually take a picture with a resolution about as high as this monitor.

      But the biggest advantage is in smooth text (and vector UI elements where available). You aren't supposed to run this at standard DPI and squint at tiny boxes; you're supposed to run it at 200% scaling and get far smoother text than usual, since it gets 4x the number of pixels at the same point size.

    3. Re:But can you play Crysis on it? by Sir_Sri · · Score: 3, Interesting

      Um...

      You realize there are lots of multi monitor setups that support 3, 4, or 6 or even more 1080p displays right?

      If you are trying to power 6 displays in the new Tomb Raider or Crysis 3 with a single GTX 680 you're going to have a rough time no doubt. But you can certainly build a Titan SLI configuration or AMD 7990's in crossfire setups. It is not cheap by any means. But it's certainly possible.

      I would expect to see the PC space start to adopt 'retina' displays or 4K or something else as we go forward. 4k in TV's is only for really big displays or ones viewed up close, and they're astronomically expensive. If you're spending 5k on a monitor and then complaining that your 500 dollar GPU isn't fast enough you should probably have thought of that expense first, or you shouldn't care about the money.

      I saw a (1080p) 120Hz 60 inch TV for 800 bucks this week. New. I'm sure there are better deals in the US. We're not too many years away from an 80 inch or bigger TV being in the 1000 dollar range, and for that 4k is worth it.

      Now yes, the PS4 and XB3 trying to do 4K might be... troublesome. We'll have to see exactly the specs on the GPU and then there's a tradeoff between lower quality at higher resolution or higher resolution and lower quality.

    4. Re:But can you play Crysis on it? by Anonymous Coward · · Score: 2, Insightful

      People routinely play on 3-4 monitor setups and I've never heard anyone complain about texture quality on a proper PC game. A shitty console port? Those doesn't even look good at 1080p. Besides, there are too many variables to even answer you question. If you want to know about M:LL specifically I guess you have to buy the game and look at the resource files if you really want to know, or maybe you could just settle to look at one of the many many 4K screenshots that is out there.

    5. Re:But can you play Crysis on it? by Dr+Max · · Score: 3, Insightful

      Most games support higher resolutions (especially crysis) so that people can run multiple monitors side by side (of course you need very decent graphics to keep up with that many pixels). The problem for this monitor wont be resolution it'll be refresh rate; 8ms is more than enough for watching video but it doesn't feel quite natural when you have control of the camera.

      --
      Rocket Surgeon.
    6. Re:But can you play Crysis on it? by gman003 · · Score: 2

      Yes, but with difficulty. Rendering generally scales linearly with the number of pixels, so rendering at 3840x2160 takes four times as much processing power as rendering at 1920x1080.

      Games rarely have to specifically support a resolution. Most will query the system to see what resolutions are possible - they may have to upscale UI elements that are normally 1:1 or downscaled, and they may only support certain aspect ratios, but they rarely "break". Even games that use hardcoded resolution lists tend to work if you edit a config file - I did so to get UT2004 rendering at 2560x1440.

      The problem, of course, is getting that power. Top-tier video cards tend to be tested at 5760x1080 (triple 1080p) or at 2560x1440, and they rarely break 60fps at high settings. My comparatively-puny Radeon 6870 struggles at 1440p, requiring me to drop Crysis down to medium settings. I can still max out undemanding games (UT3, BF2) but recent titles (or Crysis games), no.

      PS: What the hell are you talking about, games not running at 1080p? In the time since I got a 1080p monitor, I have found only one game that cannot play at that resolution (Star Wars: Republic Commando), and that's because it only runs in 4:3. Everything else runs fine. Are you perhaps saying that you cannot find *console* games that can run at 1080p?

    7. Re:But can you play Crysis on it? by gman003 · · Score: 2

      I wouldn't be so sure about that - I've been gaming recently on a 1440p monitor, which isn't exactly something people design for. And yet I haven't really noticed major issues with texture resolution - unless I'm rubbing my face in 512x512 textures, they're usually still over one texel per pixel, meaning they're being downscaled. Yes, certain console ports have problems (Call of Duty being the most prominent), but even many console games look fine at quadruple the resolution they were designed for. A bigger problem is simply UI scaling - it looks fine, but it's less than optimal for gameplay.

      I'll also add that you're wrong about the bandwidth. HDMI 2.0 is still in drafts, and even 1.4 (which barely supports 2160p, at only 24FPS) is not very widespread (my brand-new monitor *and* my year-old video card only support 1.3, as far as I can tell). For 2160p content, the only real option is DisplayPort - even dual-link DVI falters in framerate at that resolution. And DisplayPort is unfortunately not too common, particularly outside the PC world.

    8. Re:But can you play Crysis on it? by pantherace · · Score: 2

      AA is a hack because of insufficient resolution.

      Tell me, which is better: playing on an old SVGA 800x600 with 4x AA, or playing on 1600x1200 with no AA?

      Or higher AA, but I'm willing to bet, with a quarter the AA setting, that 1600x1200, will look better than that 800x600. I'd bet 3200x2400 would look even better.

      More resolution is better than more AA. More AA is better than nothing, but it's still a hack.

    9. Re:But can you play Crysis on it? by JDG1980 · · Score: 4, Insightful

      Ok, so 4K is marketable as a PPI gambit. This makes a lot more sense with your application. The problem is that 4K has to be mass market to drive down the price of such a thing and as we saw with 90s Apple hardware, the application won't drive it.

      Why are you citing incidents from the 1990s? Look at the last couple of years. Apple already has driven high-DPI "Retina" displays into the mainstream. Yes, they are currently a premium product on laptops, but on tablets and smartphones, DPI far higher than the desktop norm is now standard across the industry. And Samsung is preparing a 3200x1800 laptop display – clearly they think there is some demand here.

      I think portable devices really have changed the game. Once you've used a iPad 4 for a while, the low DPI on a PC monitor really looks blurry and crappy in comparison. I don't think it's a stretch that desktop and laptop users going forward will want the same high display quality that they have gotten used to on their smartphones and tablets.

    10. Re:But can you play Crysis on it? by fuzzyfuzzyfungus · · Score: 2

      The question is... what content will take advantage of this? Most consumable content is at 1080p and I've yet to see a game which can run at these resolutions yet alone the newest Cryengine.

      If you can't hear your card screaming for air right now, you probably don't own a video card that can handle it; but most reasonably modern engines are flexible on resolution. The drop-down menu may not present the option, if it's something odd; but some bodging around with .ini files or command line options can usually be made to happen.

      I'm sure some games just don't ship with the texture assets to fully do justice; but unless the textures the engine uses even for right-in-your-face distances are truly dreadful, it should be possible to get noticable improvement over 1080p.

      Photos/editing are one obvious area that would benefit: even the '4k' screen is only 8.2 megapixels. Even cheap happy-snap cameras dump pictures that large(some of them may have lower effective resolutions because their optics suck; but somebody buying a several-thousand-dollar screen is probably also in the market for a real camera, if that's their thing).

      While mundane, text should also look pretty nice: 30 inches is a lot of real space, to have multiple documents tiled, and 140ppi is on the high side for desktop panels, so fonts should look really good.

      If anything, team video and their 'consumable content' are probably last in terms of readiness.

    11. Re:But can you play Crysis on it? by beelsebob · · Score: 2

      Depends how far away you sit.

      At 10 feet from a 36" screen, you can't tell the difference between DVD (576p) and 720p.
      At 10 feet from a 55" screen, you can't tell the difference between 720p and 1080p.
      At 10 feet from a 110" screen, you can't tell the difference between 1080p and 4k.

      So, given that this monitor is less than 36", if you sit at TV viewing distances from it, no, a DVD won't look awful on it.

      * all measurements assume normal, good eye sight.

    12. Re:But can you play Crysis on it? by TheGavster · · Score: 2

      The rate described in ms for a display isn't the frequency with which new data can be presented, but how long it takes a set of data to be presented. In this case, it takes the pixels 8ms (on average) to get from where they were to a new state. At a 60Hz refresh rate, that leaves you 10-11ms to perceive the image before it starts changing again. As the portion of each frame that is spent getting the pixels into position increases, fast-changing scenes will begin to look muddy (because the pixels that have to change the most won't even be at their new state before they start changing again). Think of it like a movie projector, where the shutter must be closed while the next frame is moved into position. If the shutter spends too much of its time closed, the illusion of motion is lost.

      --
      "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
    13. Re:But can you play Crysis on it? by tibit · · Score: 3, Interesting

      If the shutter spends too much of its time closed, the illusion of motion is lost.

      Nope, the image simply gets progressively darker. This analogy doesn't apply to monitors that usually don't blank the LED backlight while the pixels change state. Now they obviously could blank the backlight since LEDs are more than fast enough. You'd trade off reduced perceived image intensity for crisper, less "muddy" image as you wouldn't be seeing the desired pixel values averaged with values from the transition.

      --
      A successful API design takes a mixture of software design and pedagogy.
    14. Re:But can you play Crysis on it? by AmiMoJo · · Score: 2

      CAD users too. When you have lots of overlapping layers and fine detail the extra resolution really helps separate them.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  2. ajax.googleapis.com by Anonymous Coward · · Score: 5, Informative

    FFS, why do I need to enable ajax.googleapis.com in NoScript just to view Asus's website?

    I'm sick of creepy Google gathering info on me.
    Then, when I later email someone with a Gmail mailbox, Google will link my IP address (contained in the email's header) with my unique email address and add that intel to their already overflowing collection of 'big data'.

    You know what? Stuff it, I won't enable it. Asus just lost me as a website visitor.

    1. Re:ajax.googleapis.com by Anonymous Coward · · Score: 3, Informative

      Google operates a javascript CDN that many sites use. It doesn't use cookies, and means you don't have to load common libraries like jquery from every website individually.

    2. Re:ajax.googleapis.com by forkazoo · · Score: 2

      ajax.googleapis.com isn't a tracking domain and your IP shouldn't be in any emails you send unless you run your own mail server.

      Erm, that seems like a bit of a failure of imagination. Why wouldn't that be a "tracking domain?" Do you have some specific proof that it's somehow impossible for Google to use normal logging functionality on the web server for that domain? And that this will be true forever? Obviously, the idea that any particular domain can't be used for tracking is just silly. So, if google knows you visited the manufacturer's website, why couldn't they use that for ad tailoring when you log into gmail to send an email? Or anywhere else that you get a Google served ad, for that matter...

      I'm not amazingly paranoid about this stuff, but to seriously dismiss the possibility of doing these things is just silly.

    3. Re:ajax.googleapis.com by cheater512 · · Score: 2

      The googleapis.com domain exists purely to be a cookie free domain. Helps with caching.
      Its a pretty common technique for static content.

      Without cookies, they have a IP and the website that loaded the script. Hardly useful for advertising and it cannot be tied to your personalised advertising profile.

    4. Re:ajax.googleapis.com by Anonymous Coward · · Score: 2, Informative

      Without cookies, they have a IP and the website that loaded the script. Hardly useful for advertising and it cannot be tied to your personalised advertising profile.

      With js enabled? they have IP, user agent, screen resolution, system fonts, plugins ... see here to check how unique you are without cookies active. Compare that to your personalized profile data (which has the same info, plus cookies, if you happen to be logged into a service that requires them like webmail) and you'll have remarkably few matches. Heck, IP match would narrow it down pretty quickly. The fun begins when behind the same (corporate) IP there are multiple computers with the same configuration - you'll start to get funny targeted ads triggered by someone of the opposite sex endlessly browsing clothing stores.

  3. Weak! by tysonedwards · · Score: 3, Informative

    $5000 for a 31.5" monitor with a 3840x2160 resolution?
    $800 gets a 30" monitor with a 2560x1600 resolution.
    $1400 gets a 50" TV with a 3840x2160 resolution.
    $2200 gets a 15" laptop with a 2880x1800 resolution.

    Sure, none of these are directly comparable, but at the same time it's disappointing to see Asus at such an extreme price point.

    --
    Thirty four characters live here.
    1. Re:Weak! by Tagged_84 · · Score: 5, Informative

      It's Extreme Tech and they admit to making up the price in the article. That site is extremely opinionated and I wouldn't trust it with my bookmarks!

    2. Re:Weak! by Shadow+of+Eternity · · Score: 2, Insightful

      I'm still using my 2048x1536@100hz screen from *ten years ago*. Flatpanels are the worst thing to ever happen to display technology.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    3. Re:Weak! by AmiMoJo · · Score: 2

      But what size? A 31.5" CRT isn't exactly easy to place on an average size desk, and can't compete on power consumption.

      For 99% of people flat panels are a huge improvement over their old 17" CRTs that were set to 60Hz by the IT department.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    4. Re:Weak! by adolf · · Score: 2

      Because you know everything about what I need, don't you?

      What if I'm watching 25 FPS TV shows from the BBC? Hint: 60 is not evenly divisible by 25, but 75 sure is. Displaying 25 FPS material on a 60Hz display is always either messy or broken, or both.

      What about editing film-sourced material? I'll take 72Hz over 3:2 pulldown any fucking day.

    5. Re:Weak! by adolf · · Score: 2

      Television in the US is not 29.97 FPS, but 29.97002617 FPS.

      Analog is fun: It doesn't care about decimal places.

  4. 4k Computer by John+Marter · · Score: 5, Funny

    The monitor for my 4k computer (a TRS-80 Color Computer) was just an ordinary television.

  5. 50" 4k costs 1/4 the price of the 32" by MSRedfox · · Score: 3, Interesting

    Why spend $5,000 for a 32" when you can get a 50" 4k for under $1,500. http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=7674736 (groupon and a few other places have had it down to around $1,100 over the past few months) I know, some people probably find the 50" way too big. But it seems a bit silly that 32" is so more expensive.

    1. Re:50" 4k costs 1/4 the price of the 32" by DragonWriter · · Score: 3, Insightful

      Why spend $5,000 for a 32" when you can get a 50" 4k for under $1,500.

      Well, presumably, because your use case isn't appropriate for a 50" display.

    2. Re:50" 4k costs 1/4 the price of the 32" by MSRedfox · · Score: 2

      For some people it isn't. For me, I'd have no issue replacing my triple monitor eyefinity setup with a single 4k 50". It'd be about the same real estate side to side. And for photo editing and video work, it'd would be quite nice. But I'm probably just in a small niche of people that would find it useful.

    3. Re:50" 4k costs 1/4 the price of the 32" by Anonymous Coward · · Score: 2, Interesting

      Why spend $5,000 for a 32" when you can get a 50" 4k for under $1,500.

      Well, presumably, because your use case isn't appropriate for a 50" display.

      Just sit further back then. If you're constrained by space, then it's probably because you're in an office environment, meaning they're targeting the enterprise with this size and price-point.

      For home users, the 50" screen at a lower price-point makes way more sense.

    4. Re:50" 4k costs 1/4 the price of the 32" by FrankSchwab · · Score: 2

      Bad review because of a lack of "wifi, Internet connectivity, and 3D", and poor quality upconversion from 1080 content.

      None of which applies to one used as a computer monitor. They did mention motion blur, so it might not be appropriate for the latest FPS games.

      --
      And the worms ate into his brain.
    5. Re:50" 4k costs 1/4 the price of the 32" by jtownatpunk.net · · Score: 2

      Who wants to stare at 30Hz on their computer all day? Is this 1992? That's the last time I saw an interlaced display on a computer. That's the best you'll be able to do at 3840x2160 on the HDMI connection on that 50" Seiki. There's currently no way to run them at 60Hz using the available connections on the computer and display. At best, they'll get Nvidia and AMD to support using dual connections to treat the single monitor as dual monitors with no bezel correction.

      Check the bandwidth of various video connections and you'll find that this is a hurdle that will need to be overcome before these monitors make significant inroads onto desktops. We need HDMI 2.0 and/or DisplayPort 2.0 to drive these things properly.

    6. Re:50" 4k costs 1/4 the price of the 32" by Jah-Wren+Ryel · · Score: 2

      > Who wants to stare at 30Hz on their computer all day? Is this 1992? That's the last time I saw an interlaced display on a computer.

      30Hz is perfectly acceptable on a computer display - especially if you are staring at it all day. If you want to play video games, that is another issue, but for work like photo editing or software development or spread-sheets, word proceessing, email, or even just web browsing, 30hz is plenty. You won't even notice the difference.

      I speak from experience, I used to have one of those Viewsonic 3840x2400 22" monitors. The model I had could do about 32Hz at most and as long as I wasn't playing a video game, you'd never know the refresh rate was so low.

      --
      When information is power, privacy is freedom.
  6. wow! by houbou · · Score: 2

    Would love to have a 4K monitor.. Cheez.. the PhotoShop experience alone..

  7. Article is misleading and incomplete by JDG1980 · · Score: 2

    First of all, the alleged price of $5000 is pure speculation. None of the other sources reporting on the Asus 4K monitor have mentioned it, and the Extreme Tech article describes the price as "our guess".

    Secondly, the article is flat-out wrong when it says that Sharp's 4K monitor "doesnâ(TM)t seem to have been released" so far. In fact, the PN-K321 has been released and you can buy one on Amazon for $4900. A few other online retailers have it, too, for slightly lower prices. There is one weird caveat; you currently need an AMD card for it to work properly, because it uses DisplayPort 1.2 with MST and basically shows up to the OS as two 1920x2160 monitors. You have to use Eyefinity to get the OS to treat it as one large screen. This Youtube video (not mine - I only wish I could afford this thing!) shows how it's done.

    The Sharp monitor isn't even the cheapest 4K device currently on the market. That distinction belongs to a 50 inch Seiki Digital TV which costs $1,399.99 on Amazon. But this device can only take a 30 Hz input, due to the limitations of the HDMI protocol. I've also heard some criticisms of the panel quality.

    What I and many others are hoping is that the Asus 4K monitor can lower the price point on this technology. If it sells for the same $5000 as the Sharp monitor, it's a non-event since it does nothing to advance the state of the art. But if they can get it down to $2500 or lower, then we'll start to see it show up in "extreme" gaming rigs and some professional workspaces, and maybe in a year or two they will be affordable for mainstream power users.

  8. Re:Why? by JDG1980 · · Score: 2

    DisplayPort 1.2 can already do 4K @ 60 Hz. What's so special about HDMI?

  9. Aspect Ratio by scarboni888 · · Score: 5, Insightful

    On my computer monitor I need more height!! Please bring back 16:10 for computer monitors! 16:9 is for tv's only.

    1. Re:Aspect Ratio by pne · · Score: 2

      On my computer monitor I need more height!! Please bring back 16:10 for computer monitors! 16:9 is for tv's only.

      I still have my 16:12 (aka 4:3) for pretty much this reason.

      --
      Esli epei etot cumprenan, shris soa Sfaha.
  10. Re:almost 4K by fustakrakich · · Score: 2

    It would be 2K if we kept using the vertical resolution that we have used since the beginning of TV. This move to horizontal resolution is pure marketing hype, and it sucks

    --
    “He’s not deformed, he’s just drunk!”
  11. I'm sitting 24" away from my 24" monitor... by Gordo_1 · · Score: 4, Insightful

    And my eyes can barely make out the width of a pixel as it is. What is it going to do for me if you increase pixel density such that pixel are now a quarter the size they are now? Give us 40" or more, and it might start to get interesting, but then you're constantly bending your neck to read what's on different parts of the screen.

  12. Just give me 1200P by Virtucon · · Score: 2

    Like I had a few years ago. I'm also wondering about how to drive a 4K monitor with graphics cards? I mean content and driving the thing will be problematic so if you buy one now you may be buying early first generation hardware when, by the time the second gen comes out, you'll have content and hardware that can take advantage of it.

    --
    Harrison's Postulate - "For every action there is an equal and opposite criticism"
  13. Re:Why? by petermgreen · · Score: 3, Interesting

    The thing with "VGA" is there really isn't too much to it, three analog video signals and two sync signals with some loose agreements on timings.

    That means that there is very little theoretical limit on resolution* but it also means that.

    1: All components in the chain have to actually have sufficient analog bandwidth. Lack of strong standards and gradual failure (rather than the brick wall failure you get with digital systems) if the analog circuitry is skimped on encourages skimping on the analog components. This is particually bad with TVs (monitors seem to make an effort to give acceptable performance on VGA at their native resoloution).
    2: When driving a screen with discrete pixels the receiver has to guess where each line starts and ends. They are generally pretty good at it but again poor implementations, unhelpful content (completely black screen, screen with black bars from the source) or just plain bad luck can cause mis-locks which are annoying.
    3: The individual pixels will inevitably not be completely isolated from each other.

    * The connector probably imposes some limit but using the rule of thumb that structures less than a tenth of a wavelength can be regarded as of negligable size it should be usable up to a few gigahertz with careful termination..

    --
    note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  14. Re:2160 by Skapare · · Score: 2

    I hate coders like you: I have to jump all over the place to see what's happening in some function you call that isn't located right where the call is located. So now I end having to use 3 monitors and a couple dozen windows just to see all the logic of what is happening.

    --
    now we need to go OSS in diesel cars
  15. Arbitrary Resolutions by Cowclops · · Score: 5, Insightful

    Heres the real benefit I see to 3840x2160 (or 3840x2400). Whatever. I'll call it 4k like everybody else is.

    The real benefit is that you can start treating your monitor like a CRT again, feeding it arbitrary resolutions. First off, 1080p would work fine on a 3840x2160, and with any luck the monitor would just display it pixel-doubled so it wouldn't be any more blurry than a native 1080p monitor. That would be awesome. You can also run 1280x720p natively, as 3840x2160 is triple that, just like its double 1080p. But heres the real kicker - say you have some old game that tops out at 1280x1024 or something. You'll have to accept the black bars on the sides for games that aren't widescreen, but given that, you can upscale 1280x1024 to 2700x2160 or whatever. It'll still look good because theres so many excess pixels - more than double. Back when we were switching from CRTs to 15 and 17" or maybe a 19 if you're lucky, we had the issue that 800x600 looked like junk on a 1024x768 monitor and 1024x768 looked like junk on 1280x1024. At 3840x2160, we can display 1080p and 720p with literally no artifacts, and anything in between with minimal artifacts. In fact, the dot pitch of a 3840x2160 24" monitor is smaller than that of a typical 21" fine dot pitch aperture grille CRT. 3840x2160 at that resolution is only .13mm dot pitch. Remember when we thought .25mm dot pitch was awesome? Obviously we've got that beat, and that's why 3840x2160 is worth it even when not displaying native 3840x2160 images.

  16. Don't worry by istartedi · · Score: 2

    No matter how many pixels you have, trendy web guys and even OS UI designers will design as if they don't exist. You'll have to move your mouse pointer to the side to make a menu appear, or click "More" to access more than six options on a horizontal menu. You'll probably have to drop your morning Danish and smudge the monitor with your fingers too.

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
  17. No more antialiasing by Reliable+Windmill · · Score: 2

    What I find interesting about these high resolutions, is that while they're unnecessary for many things, there are also many graphics techniques such as antialiasing, cleartype, perhaps noise filters etc. that will in many cases no longer be necessary. At these high resolutions, when viewed directly on a single screen, you can't make out individual pixels and jagged edges.

    --
    Signature intentionally left blank.
  18. I already have a 4K monitor on my computer by nsxdavid · · Score: 2

    I got the SEIKI 4K TV from TigerDirect not long ago. I hooked it up as a 4th (!) monitor. It dwarfs the 3 30" dells I have next to it since, well... it's frikin 50"!

    Despite being a lot bigger the pixel density is roughly the same as the 30" Dells which are only 2560x1600. The SEIKI 4K is rocking, obviously the 4K resolution of 3840x2160.

    So is it cool?

    Kinda of.

    The fundamental problem, of course, is that the refresh rate is only 30 hertz. This is driven by the fact that current 1.4 HDMI spec can't push faster than that. So the screen has a soft pulsing. It also tears badly on fast moving things, but this may be a separate issue not related to the TV, not sure. Been messing with my video card to try and solve that. VSync doesn't seem to help, so maybe it is the TV.

    Color reproduction is just ... meh. You have to switch modes to get things to look right depending on what you are doing... say work vs. play. Games do look spectacular at the high resolution and the big size. I have the monitor at a normal seated distance, so it's ... immersive. Much like the Rift in that way, but without the nausea and fatbits.

    The bottom line is, don't get this TV unless you are a crazy early adopter who just likes cool toys and throws money away to do it. Wait until next year when HDMI 2.0 comes out and more monitor-class 4K units come onto the market. Then, yes... if you are a resolution junkie like I am, get one! Because even in this early form, the promise is quite clear.

    Oh, and it impresses friends. Very important point. :)

    --
    David Whatley