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Salvaging E.T. In Software, Instead of New Mexico

Yesterday, we mentioned a just-approved effort to uncover the remains of goods dumped by Atari in New Mexico decades ago. New submitter Essellion writes "Among the games that legend has it are there is the Atari 2600 E.T. game, infamous for how bad it was. However, an excavator of another kind has cast doubts on how bad it was by exploring in depth the E.T. ROM, how it played and why, and designing some bug fixes for it."

146 comments

  1. My friend had that game. by I'm+New+Around+Here · · Score: 5, Interesting

    It sucked. With or without any bugs that I have forgotten in the mists of time, the gameplay was horrible, the field of play was idiotic, and it lacked any immersion into the movie storyline. It sucked.

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    1. Re:My friend had that game. by BitterOak · · Score: 3, Insightful

      It sucked. With or without any bugs that I have forgotten in the mists of time, the gameplay was horrible, the field of play was idiotic, and it lacked any immersion into the movie storyline. It sucked.

      I think you hit onto its key problem, which was immersion into the movie storyline, or any storyline for that matter. Contrast that game to Adventure for the Atari 2600. I really felt I was wandering mazes and entering castles with that one. (Okay, not like a modern first person RPG, obviously, but this was a 2600, after all.)

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    2. Re:My friend had that game. by K.+S.+Kyosuke · · Score: 1

      You're both spoiled. Obviously, you've never played The Fabulous Wanda.

      --
      Ezekiel 23:20
    3. Re:My friend had that game. by I'm+New+Around+Here · · Score: 3, Interesting

      I think you hit onto its key problem, which was immersion into the movie storyline, or any storyline for that matter. Contrast that game to Adventure for the Atari 2600. I really felt I was wandering mazes and entering castles with that one. (Okay, not like a modern first person RPG, obviously, but this was a 2600, after all.)

      Exactly. Just because it was low-graphics, didn't mean it was impossible to have an immersive experience. Many games were very likable for their gameplay, but were just blips and blocks moving around. ET was a spinning cement block, with rat shit falling out onto you.

      And if you were a balrog, I would certainly mod you up. For me, I'm just wondering how my first post was deemed to be redundant. Maybe someone doesn't know the meaning of the word. ;^)

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    4. Re:My friend had that game. by radiumsoup · · Score: 5, Informative

      yeah, but for what I had as a kid, it was the most complex game available (to me) at the time, and was a sink for MANY hours at a time (until I would inevitably hit into one of the bugs that caused you to be unable to continue). I can't recall if I ever finished it or not, but I doubt it. It's still in my parent's garage somewhere, probably right behind my C64 stuff.

    5. Re:My friend had that game. by Anonymous Coward · · Score: 0

      It sucked. With or without any bugs that I have forgotten in the mists of time, the gameplay was horrible, the field of play was idiotic, and it lacked any immersion into the movie storyline. It sucked.

      Which it is called Extreme.Trash. Rotting On Mound

    6. Re:My friend had that game. by I'm+New+Around+Here · · Score: 5, Funny

      Well, you are right on the second point. I have no idea what that game was.

      As for being spoiled, notice I said my friend owned the game. At that time (late 70s to early 80s), my games included climbing trees, running through the fields, and splashing in the crick (that's a creek that is too small to actually swim in) then pouring salt on the bloodsuckers to get them off our legs.

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    7. Re:My friend had that game. by Anonymous Coward · · Score: 3, Interesting

      The Fabulous Wanda, by design, cannot be beat. You lose in every possible scenario, BY DESIGN! You get punished for playing.

    8. Re:My friend had that game. by drinkypoo · · Score: 2, Interesting

      I finished E.T. repeatedly. I thought it was a pretty snazzy game. I could read, though, and I read the manual.

      My favorite 2600 game was Star Raiders. I got it when it went on sale at Kay-Bee toys because nobody wanted to pay extra to get a keypad they'd probably never be able to use again (and they were right about that.)

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    9. Re:My friend had that game. by K.+S.+Kyosuke · · Score: 3

      Well, yes. Sort of. I'd argue that claiming that the game has scenarios, let alone multiple ones, amounts to feeling disproportionately generous. Unless this is some strange use of the word "scenario" that I wasn't previously aware of.

      --
      Ezekiel 23:20
    10. Re:My friend had that game. by Belial6 · · Score: 0

      E.T. was better than 80% of the other Atari games. The problem with E.T. wasn't that the game was bad. It was that it came out just as people were switching to C64 and Apple II for their gaming fix. It was an end of lifecycle game for the 2600, yet was manufactured as if it were an anchor launch title.

    11. Re:My friend had that game. by nman64 · · Score: 1

      I still have the game. I know exactly where it is, along with my Atari consoles and controllers. I played it not too long ago - I pull it out from time to time to demonstrate it and other Atari games to those who missed out. I thought the game sucked when it was new, and I still think it sucks now. The game was horrible. Its contribution to Atari's downfall may be overstated, but the game really was terrible. It was one of my least favorite Atari titles, and that's saying a lot.

    12. Re:My friend had that game. by Anonymous Coward · · Score: 0

      Completely agreed. All these years I thought it was me who didn't understand it, but thanks to the Internet I know the game really *did* suck. Hehe.

    13. Re:My friend had that game. by Virtucon · · Score: 1

      All of those games sucked that had the movie genre however kids still wanted them and with the novelty (yes novelty) of the 2600 people would buy something new just to show it off. Game Stop hadn't been invented yet but I'm sure that after you paid $20 for ET in their store, they'd charge you a disposal fee if you tried to return it.

      What's even funnier about all of this is now I have this vision of a bunch of archaeologists out in the middle of the desert trying to find the ancient runs of the lost city of Atari. Better yet, why somebody would go into that old game and try to figure out why it was so bad. I guess some people have way too much spare time on their hands these days.

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    14. Re:My friend had that game. by Anonymous Coward · · Score: 0

      It sucked. With or without any bugs that I have forgotten in the mists of time, the gameplay was horrible, the field of play was idiotic, and it lacked any immersion into the movie storyline. It sucked.

      You are being *very* generous. There was no gameplay at all, no storyline. There was absolutely nothing in that "game" that would have made it, in fact, a "game".

    15. Re:My friend had that game. by Anonymous Coward · · Score: 0

      I had that game too when it first came out. It wasn't that bad. Granted, it wasn't good, but it's not nearly as bad as all of the bandwagon haters who weren't even alive at the time of release say it is.

    16. Re:My friend had that game. by Anonymous Coward · · Score: 0

      Meh, that game isn't awful.
      Try Plattermania if you want a life of sorrow.

    17. Re:My friend had that game. by tibit · · Score: 1

      RTFM?

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      A successful API design takes a mixture of software design and pedagogy.
    18. Re:My friend had that game. by Anonymous Coward · · Score: 0

      But I have to admit that I can still remember the excitement when my friend showed how you could crash the game by moving ET under the spaceship that was supposed to pick him up.

    19. Re:My friend had that game. by AmazingRuss · · Score: 1

      That was pretty much ALL 2600 games. I don't remember ET being all that much worse.

    20. Re:My friend had that game. by hairyfeet · · Score: 4, Interesting

      Dude I also had that game, when the big crash happened i bought it and like a dozen more for $5 at my local Magic Mart (man i miss that store) and the one thing this all ignores is this....it wasn't fun. I don't mean like it had some bad bits you just had to plow through, I mean the whole thing was not fun at all. The pits were unpredictable and if you fell in you had to do this sloooow as hell neck stretch to get out, the entire game felt pointless and random, it really wasn't a fun game.

      The simple fact is while everybody talks about how the market was flooded (which caused the crash) what they ignore how many truly good and even great games there were. Sure many of them were knockoffs of the hits, Ladybug for Coleco is a good example as it was a Pacman clone but in level designs and excitement I thought it was a better game than the original, but when you had so much competition you can't just throw together some shitty levels, slap a movie license on them, and not expect it to bomb. hell that is why movie license games have such a bad rap after all,a trend that continues to this day with the likes of Iron Man and Battleship the movie game.

      Atari was already in REALLY bad shape thanks to corporate mismanagement, such as losing most of their best devs by refusing to give them credit for their work, but ET is the perfect example of what being bought by WB did to that company. Once WB bought it it was no longer about making fun games people would buy, it was all about product marketing and timetables and who gives a shit about whether its even playable, much less fun.

      So I'm sorry but this guy is full of shit, it WAS that bad. You couldn't even enjoy it in a "so bad its good" sense like you could a bad movie or a bad game like "You Are Empty" (if you haven't tried it? Plot makes ZERO sense and one level you are attacked by 30 foot tall mutant attack chickens, I swear to God, you are chased around a farm by old coots with double barrels and 30 foot chickens, now THAT is good cheese!) because everything about it was just boring and unpleasant. If it hadn't had the ET movie license and been pushed so hard nobody would even remember this thing ever existed,its THAT boring and bad.

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    21. Re:My friend had that game. by hairyfeet · · Score: 2

      So it was the inspiration for Dark Souls then?

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    22. Re:My friend had that game. by hairyfeet · · Score: 2

      Are you fucking stoned? Seriously? Better than 80%? Sorry I have to throw a flag, bullshit on the field. Fuck all the Pacman and Galaga knockoff were better than that boring as hell POS, even the game designer apologized for making it! It doesn't deserve to even be named in the same breath as Star Raiders, Haunted House, Night Driver, Yar's Revenge, Pitfall!, Space Invaders, hell I could go on all day with the amount of truly great games there was for the 2600 while ET was nothing but a quickly thrown together cash grab, which again even the guy who wrote it admitted that and said they gave him less than 5 weeks to go from nothing to RTM.

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    23. Re:My friend had that game. by Nimey · · Score: 1

      I was able to finish ET as well, but not every time. I used to be able to hack Haunted House too, but I can't do either of them anymore.

      My current favorite 2600 game is Seaquest.

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      E pluribus sanguinem
    24. Re:My friend had that game. by Pubstar · · Score: 1

      If memory serves me right, wasn't it Nolan Bushnell that wrote the game? Anyways, if you haven't seen the Code Monkeys episode on E.T., you should. It's on Netflix.

    25. Re:My friend had that game. by hairyfeet · · Score: 5, Interesting

      As somebody who was actually there and who was friends with many of the store owners in my area at the time? I can tell you what caused the crash and it was NOT ET, ET was just a really famous flop, like how they made more Pacman carts than there were 2600 consoles and ended up having to give away Pacman carts with just about every promo.

      No what REALLY caused the crash was how business was done back then which very few people know about. I am about to tell you how retail worked when it came to games, i bet you'll spot the fatal flaw before I'm even done explaining it, ready? Here goes....

      The way retail for games worked was a store would buy X number of carts from a company or distributor and then when Y number of carts didn't sell they would RETURN those carts to the company who would then give them new product or a refund and then recycle the carts. This way the retail channel wasn't overloaded with old product driving down the price, even small stores could have a nice selection (since they knew they'd get replacements or cash for all unsold product) and a lot of the cart could be recycled thus lowering production cost for the company, so a win/win for them and retailers.

      By now I'm sure everybody sees the fatal flaw in this little arrangement, Atari lost a couple of high profile cases which made it so ANYBODY could make a 2600 cart and the next thing you know an assload of fly by night companies are cranking out such "gems" as Chase The Chuckwagon and a ton of really lame one trick games. Well naturally all these lame half assed games didn't sell but when the retailers went to send the product back to get new products or a refund most of the companies just cashed out and folded.

      And THIS is what caused the crash! You see the retailers didn't want to have warehouses and shelves filled with shit nobody wanted, and they couldn't send it back, so by the middle of 83 instead of paying $20+ a game I was buying games at a buck a pop or 12 for $10...now why would I pay $20 for a single game when I was getting 5 Coleco games for $5, or a dozen Atari games for $10? Not to mention the same thing happened to the handhelds so I was getting cool handhelds like Football and Pool for a couple of bucks a pop, so why would I pay $20 for one game?

      The answer is I wouldn't and neither would anybody else which is why the price went into a freefall, due to the high price of chips back then even if you made a truly great game thanks to how low the prices hit you often wouldn't even be able to make back what you paid to have the cart made, much less make a nickel in profit, and THAT is why so many companies folded. Being buddies with the kids of the retailers I got to hear how many of them ended up losing tens of thousands because of how much they had paid for product VS what it would sell for (which was a shitload of money back then) so naturally most of them dumped every bit of product they had and didn't want a damned thing to do with anything video game related for quite a long time. I know that in my area the NES didn't even show up until late '88 simply because all the retailers feared another pocket raping which considering how many of them were left in bad shape after the crash you really can't blame them.

      So yes ET sucked and was a badly made POS, but honestly no single game had jack shit to do with the crash, it was a badly set up business practice that gave retailers a false sense of security which caused them to buy more stock than they could really afford to lose money on that caused the crash.

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    26. Re:My friend had that game. by narcc · · Score: 2

      No, it was Howard Scott Warshaw. The same guy who made Raiders of the Lost Ark and Yar's Revenge. Spielberg specifically requested Warshaw for the project after the success of Raiders.

    27. Re:My friend had that game. by chrismcb · · Score: 1

      next thing you know an assload of fly by night companies are cranking out such "gems" as Chase The Chuckwagon and a ton of really lame one trick games.

      It is common knowledge that the plethora of horrible games led to the crash, and ET is just used as a poster child.

    28. Re:My friend had that game. by mypalmike · · Score: 1

      It's true. The game was unplayable without the manual, but actually an OK game with it. It was not great by any means, but it was playable and there was some challenge to finishing in the time allotted.

      I got the game on cartridge when it came out. The copy I got came in a box without the manual for some reason. My friend and I tried to play by guessing what you were supposed to do. It seemed a lot like the old Superman cartridge which we liked (and which could be played with no manual). But after falling into pits for about 1/2 hour, we abandoned it since it seemed totally random.

      Not long ago, I revisited it just to see if it was as bad as I remembered. And it was just as bad and random... until I downloaded and read the manual. The goals of the game and even some "tactics" might have been deduced by experimentation. But if you couldn't decipher the cryptic mode icon in the corner of the screen that changed as you moved around, you had no chance of understanding what you were doing. Once you could decipher it, the game actually made sense.

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    29. Re:My friend had that game. by Anonymous Coward · · Score: 0

      I got my Atari 2nd hand. My parents couldn't afford a NES, but they somehow got someone to give me an Atari. It didn't come with any manuals. I couldn't figure ET out, just got stuck in the holes, and stopped playing it. There was no internet, couldn't just look up the manual. I don't remember anything about that Atari, except my horrible experience with ET.

    30. Re:My friend had that game. by Anonymous Coward · · Score: 0

      Dear freaking lord... you're telling me the reason I never understood a freaking level, and how to pass it, was... possibly due to a bug? That, well, sucked balls! What a waste of my youth! :-(

    31. Re:My friend had that game. by evilviper · · Score: 1

      The pits were unpredictable and if you fell in you had to do this sloooow as hell neck stretch to get out, the entire game felt pointless and random, it really wasn't a fun game.

      And then after the tedious neck-stretching levitation, you'd get back to the surface, and inexplicably fall back in, maybe a couple times in a row. And on the third exit, you've run out of energy, and ET just anticlimactically dies in the pit, and nobody cares.

      Yes, the game had no logic and no point. Why are ET's radio parts spread around giant pits in the ground? Was Eliot in some forgotten mining town we didn't hear about in the film? There was no rhyme, and no reason to any of it.

      Sadly, I don't think ET was actually the worst game on the 2600, but it was near the top.

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    32. Re:My friend had that game. by evilviper · · Score: 5, Funny

      my games included climbing trees, running through the fields, and splashing in the crick (that's a creek that is too small to actually swim in) then pouring salt on the bloodsuckers to get them off our legs.

      Hey kid. Wanna go see a dead body?

      --
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    33. Re:My friend had that game. by Anonymous Coward · · Score: 0

      "The pits were unpredictable and if you fell in you had to do this sloooow as hell neck stretch to get out, the entire game felt pointless and random, it really wasn't a fun game."

      Pits unpredictable? Say wha? There's 4 screens of pits. They are always linked together in the exact same order.

      How is that unpredictable?

      I had the game growing up as well, and have it now. It's seriously not worth the hate it gets even if it isn't the awesome bundle of fun it was hyped up to be back in the day.

      You want a horrible game, try trying one of the many games that came out in 83 that flooded the stores in the me-too rush that stuffed the stores full of horrible games that were literally unplayable. Seriously, many of them had trouble reliably reading the freaking joystick properly and others had no gameplay value whatsoever.

      Nobody bought them once it was realized how horrible the games were, and the original companies wouldn't buy them back. "all sales final". That kinda shit is what really led to the crash in north america. (Which didn't happen elsewhere in the world.)

    34. Re:My friend had that game. by steveha · · Score: 1

      My favorite 2600 game was Star Raiders.

      Hmm. Did you ever try Activision's game Starmaster? I thought Starmaster was a much better Star Raiders game than the official Star Raiders cartridge. (We had both.)

      The original Atari 800 Star Raiders was a classic. I need to get an emulator and play that again.

      I also played the Atari ST version of Star Raiders and it wasn't as good as the original. Better-looking, though. I did love the fact that there was a button that did something dangerous, and you had to hit a key twice to activate it; on the first keypress a protective cover was shown retracting and a warning tone played, and if you didn't hit the key again right away the protective cover was shown sliding down over the button. I think it activated an emergency hyperjump that sometimes saved you and sometimes killed you, but I don't remember for sure.

      Has anyone done a Star Raiders sort of game for Android or Linux? I love the combination of a strategic map and arcade-style dogfighting.

      P.S. I hated Activision's 2600 game Robot Tank. It was basically the same game as Starmaster except you had no way to repair damage, so it just got less and less fun until you died.

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    35. Re:My friend had that game. by Anonymous Coward · · Score: 0

      Atari was already in REALLY bad shape thanks to corporate mismanagement, such as losing most of their best devs by refusing to give them credit for their work, but ET is the perfect example of what being bought by WB did to that company. Once WB bought it it was no longer about making fun games people would buy, it was all about product marketing and timetables and who gives a shit about whether its even playable, much less fun.

      Yikes... nothing new at all to see here... move along folks...

    36. Re:My friend had that game. by Cinder6 · · Score: 3, Interesting

      Hating of ET has become popular in recent years. Honestly, though, it's neither the worst game ever, nor even the worst game on the 2600.* It was even one of the best-selling 2600 games at 1.5 million copies--unfortunately, Atari produced somewhere around 5 million copies. That, combined with the high cost of licensing it, made for significant losses.

      *I actually enjoy it somewhat.

      --
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    37. Re:My friend had that game. by antdude · · Score: 1

      As a callow ant, I remember getting it as Christmas gift. I was all happy. Haha.

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    38. Re:My friend had that game. by uncle+slacky · · Score: 1

      OOlite (based on Elite, in turn "inspired" by Star Raiders) is probably the nearest thing you'll find on Linux: http://www.oolite.org/

      --
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    39. Re:My friend had that game. by hairyfeet · · Score: 3, Interesting

      But that is where you are wrong, it really wasn't the horrible games, it was an economic system built AROUND games that ultimately caused it to crash.

      In a way it is comparable to the housing crash, you had a system that was rewarding behavior that in any other time would have been seen as a BAD idea is rewarded. As I said I was buddies with the kids of the retailers and they ended up with a LOT more product than they could really afford to lose money on, but thanks to the retail gaming system that was in place? Well they didn't have to worry about that did they? They could just hand back every single product that didn't sell and get new product that would, and they could keep doing this until the product was sold.

      Now imagine how warping such a system would be, imagine if you KNEW, without a shadow of a doubt, that every single laptop your store carried was guaranteed to sell because if it didn't? Why you'll be handed a brand new laptop to replace every single old laptop until every one were sold! What do you think that would do to the electronics section of every store, when they know that they simply can't lose when it comes to that product? Well that is EXACTLY what happened with games, you had stores picking up MUCH more product than they would have because they couldn't lose, see? They would get their money back or they would get the profits, no way they can lose!

      And THAT is what called it, not the bad games. After all if their system worked like every other product they wouldn't gamble on more than one or two copies of a title and IF it sold then and ONLY then would they buy more copies of that product. Instead the system actively encouraged buying all the product you could possibly fit on the shelf because at the very least you'd get ALL of your money back, and every sale was profit time!

      So really the fact that there was a glut of bad games in reality only made the system collapse faster, when if you take a good hard look at the way the system then worked then the obvious conclusion is that it had no other way it could end, all it would take is a few of the big companies having some bad quarters or games that flopped, even good games that just didn't catch on, for the whole system to fall down like dominoes.

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    40. Re:My friend had that game. by hairyfeet · · Score: 3, Informative

      And they gave him FIVE WEEKS to go from nothing to RTM! I'm sorry but they could have chosen any killer dev and it wouldn't have mattered with that time table, no way in hell.

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    41. Re:My friend had that game. by am+2k · · Score: 1

      ANYBODY could make a 2600 cart and the next thing you know an assload of fly by night companies are cranking out such "gems" as Chase The Chuckwagon and a ton of really lame one trick games. [...] by the middle of 83 instead of paying $20+ a game I was buying games at a buck a pop or 12 for $10

      This actually reminds me a lot of the current state of iPhone games. The difference is just that there's no per-sale cost involved and there are many more customers, so this might actually be sustainable on the business side in the long run. However, it's just the same issue with the gameplay.

    42. Re:My friend had that game. by Rich0 · · Score: 2

      Well, the price is the same (actually, many iPhone games are cheaper due to inflation), but it isn't quite the same thing. The publishers make the games with the plan to sell them for a dollar, and they get a dollar for every copy sold, and nobody loses anything.

      Some factors that make phone apps different:
      1. You have a single retailer (the app store / play store / etc). That means that even if they were stuck with inventory they could make the strategic decision to not depreciate the market without worrying about a competitor doing it instead.
      2. There is no cost of distribution/inventory - so there is no need to predict how well anything would sell and maintain stock. All the risk is with the publisher, so they have incentive to not make junk.

      With physical goods the costs of distribution and inventory are considerable, so there is always a battle to be fought over who incurs this risk. With multiple retailers if you're stuck with inventory but keep the prices high, and somebody else lowers prices, then the market still crashes but instead of getting fire sale income you get no income at all. With a crazy system where retailers think they have no risk when in reality they actually are holding all the risk they can get scammed by fly-by-night publishers.

    43. Re:My friend had that game. by interkin3tic · · Score: 1

      the gameplay was horrible, the field of play was idiotic, and it lacked any immersion into the movie storyline. It sucked.

      Compared to the other Atari games? Custer's Revenge was worse, aside from issues with projection. Hit detection seemed pretty wonky with the arrows.

      Plus the game was nothing aside from dodging arrows and raping a woman tied to a cactus. ET had very little rape in it.

    44. Re:My friend had that game. by Jason+Levine · · Score: 1

      I loved Star Raiders. "3D" space flight/fight simulator that was way ahead of its time.

      --
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    45. Re:My friend had that game. by Anonymous Coward · · Score: 1, Insightful

      I at the time owned upwards of about 50+ atari games. ET *was* one of the better ones out there for that system.

      1.5 million copies--unfortunately, Atari produced somewhere around 5 million copies Somehow financial failure has turned into 'crap game'.

      The game play was rather simple. Find pieces of phone in pits, put them together, avoid the police, get to your ship before the timer ran out. You pretty much were good if you had seen the movie or read the manual that came with it.

      For example Raiders on the other hand the plot was non obvious. What to do was random. Only cool thing was hearing your console play the raiders march. It was one of the first games I had to get someone to show me what to do. Or the 'quest' games which were mysterious on purpose for you to win a prize. Or pac-man which was a disappointing port (even at the time we knew it was junk but played the hell out of it anyway).

      Calling ET a bad game is a stretch compared to the other 2600 games... Most of them by *today's standards* are crap. Back then everyone was ok with it. It was a mediocre movie tie-in and fairly bog average game play for atari.

    46. Re:My friend had that game. by Quirkz · · Score: 1

      Which is funny, because Raiders is the only Atari game I could never figure out how to do anything with, and generally died on the second screen. I couldn't tell what I was looking at, couldn't figure out what areas were safe or deadly, and couldn't figure out how to accomplish anything. I didn't have a manual. That's probably most of the problem. But I didn't have the manual for a lot of other games and muddled through well enough. Raiders had to be about as unintuitive as it gets.

    47. Re:My friend had that game. by Anonymous Coward · · Score: 0

      From your explanation I don't quite get why the dealers would stay away from video games in the end. As you said yourself, they didn't have anything to lose in the scheme you described. Why were the low prices a problem for them?

    48. Re:My friend had that game. by Anonymous Coward · · Score: 0

      I see what you all mean. and looking back ( i'm13 so i don't know much) but from what my parents have told me it seems we as people have crashed into a gaming world. where "Fun" is no longer going outside with friends, it's going and camping in your basement for a few hours playing some war game and coming up just long enough to cough down a sandwich or two. i mean yes i do this and i'm not proud of it but it is "fun" to kids. id like to say i can stop (and i can) it just seems my mind is all foggy from the gaming and i have no imagination. i mean i don't spend my life down there. i get sun sometimes but i doubt it's enough. i mean were kids were not gonna be young forever so go get in some trouble and get out of the basement. im probably WAY off topic here but i thought it was necessary. (sorry for the mis-spellings, i'm only 13)

    49. Re:My friend had that game. by Anonymous Coward · · Score: 0

      I agree that it was a shitty game, but certainly not the worst game of all time. Here is an amusing review (kinda NSFW) of some examples.

      CAPTCHA: pervert (I kid you not!)

    50. Re:My friend had that game. by Anonymous Coward · · Score: 0

      I still have my E.T. cartridge, and my Atari 2600. I beat that game three times on the hardest mode (just to prove the first time wasn't a quirk) and haven't played it since.

      Let me summarize the game for you. There are five (if I remember right) "world" screens, four of which are "pit" screens (with 4-5 pits each) and one of which is the city. The object of the game is to collect three components of the "phone home device" without getting tagged by the FBI agent or the Scientist. The phone parts are hidden at the bottoms of random pits. When you ascend from the pit and it changes from the pit screen to the world screen, over 90% of the time it immediately glitches and your E.T. character falls back to the bottom of the pit. So you spend the vast majority of the time trying to get out of the pits, with mostly just dumb luck involved on whether you actually make it out of one. Note that you also use up energy ascending, and if you run out of energy it's Game Over.

      Now since the FBI Agent and the Scientist are much faster than your E.T. character, normally, but you can sprint to get away. Sprinting uses up energy and also limits your control, which inevitably causes you to run right into a pit...

      The game was not fun when I was age 5, nor age 10, nor when I was 15, nor anytime during adulthood.

    51. Re:My friend had that game. by Anonymous Coward · · Score: 0

      High costs, and low prices don't make for significant (or even marginal) profits.

      Let's say it costs $5 to purchase something to stock in your store.
      Let's also say that the going rate for that thing is $10.
      Sounds good, right? If you manage sufficient volume, it's probably fine.

      Now let's say that the going rate is $6. You need to *reliably* shift some *serious* volume for that to work out.

      Now, what happens if the going rate is $4? How much volume do you need to shift to make a profit there? I'll let you do the math.

    52. Re:My friend had that game. by Yunzil · · Score: 1

      Eh, it wasn't that bad. I kind of liked it actually. It's certainly not as bad as its reputation. Pac Man was worse in every way.

    53. Re:My friend had that game. by tragedy · · Score: 2

      The point was that they didn't have anything to lose until, all of a sudden, they did. They had to buy the games up front, but were guaranteed to be able to return those they didn't sell for a refund. But then the fly by night companies selling on that model packed up shop and couldn't or wouldn't honour returns. I wouldn't be surprised if Atari itself started taking longer and longer to actually honour its refunds as well.

    54. Re:My friend had that game. by tragedy · · Score: 1

      The Fine Article explained why the GP probably thinks of the pits as unpredictable. The collision detection is at the pixel level, so if any pixels of the ET sprite touch a pit, ET falls in. The problem is that the sprite itself is on more of a side view, so you intuitively feel that ET shouldn't fall in as long as its feet are on the ground. So, whether you fall into a pit or not seems to be unpredictable.

    55. Re:My friend had that game. by hairyfeet · · Score: 2

      According to my friends dad who owned the local Magic Mart, as well as the one that owned the mom & pop electronic shop that was EXACTLY what happened, WB started not taking back the product, giving excuses, and delaying payment until they all saw the only way they could get any of their money back was to dump it all as fast as they could and hope to get back a small percentage of what they paid.

      Believe me friend if you weren't there you wouldn't believe it, they all had so much product I was literally getting 5 Coleco games for $5 and i could get a dozen Atari games for $10 or 20 games for $15 and because of having to unload so much product, which again they wouldn't have had in the first place if this market warping system hadn't been in place, caused the handheld market to also collapse because nobody was gonna pay $15-$20 for a single game handheld, the handhelds quickly ended up on the cheap table as well as the retailers all panicked and tried to get out. I would go into Magic Mart with $40 and walk out with a couple of BAGS filled with games, handhelds, controllers, by the start of 84 you probably could have gotten 1 of every single game related item in the entire store for less than $80.

      So as I was saying ultimately it was NOT the games, it was NOT a glut of titles, it was a system that rewarded taking risks that at any other time simply wouldn't have been taken. At any other time and with a normal retail situation in place they wouldn't have had more than one or two copies of each title, and then you'd have one unknown for every 5 titles by proven companies, so even if the market slowed down it wouldn't have caused any major disruptions. The fly by night companies wouldn't have caused any more damage than the fly by night companies making shitty little games for iPad or XBL does now because there would have been zero incentive to sink a lot of money into their product.

      But anybody can see the flaw with the system in place in the early 80s, since the retailers couldn't "lose" anything on video games (since the worst that would happen is they could trade for new product or get a refund) they all bought waaaay more product than they could ever hope to sell, didn't matter which distributor or who made it, because they can't lose, right? So even if you took the crappy games out of the equation you'd still have a situation ripe for collapse, with retailers carrying much more stock with many more of each title than they would have been able to afford to lose, so again all it would take is a couple of the big players having a few bad quarters (like WB losing a half a billion on ET and Pac Man) for the whole thing to collapse.

      So my argument is that collapse was inevitable, it was only a question of when.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    56. Re:My friend had that game. by hairyfeet · · Score: 1

      Thanks, I didn't know how to describe it but that was pretty much it, the pits felt almost like they sucked you in, no matter how I tried to go around those bastards I always seemed to end up in the pits. After playing games like Yar's, Haunted House, and Pitfall! where it was intuitive and easy to tell where the boundaries are that game was hell for a kid to try to navigate. also remember that the old TVs didn't have nearly as sharp a picture as they did in the 90s so trying to make something out at the single pixel level? NOT happening.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    57. Re:My friend had that game. by ClioCJS · · Score: 1

      I found E.T. orders of magnitude more immersive than Adventure.. And a better game, with more fun, skill, and strategy to boot. Guess we can't all agree.

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    58. Re:My friend had that game. by I'm+New+Around+Here · · Score: 1

      I would, but they tore up the train tracks behind the farm I grew up on. Just can't make the journey if it isn't on train tracks.

      --
      If you think I voted for Trump because of this post, you're wrong. I voted for Dr. Jill Stein of the Green Party. Again.
    59. Re:My friend had that game. by hairyfeet · · Score: 1

      This is why I have argued for years that digital games should be sold on the Steam style of cheap bundles, because you really are removing a LOT of the risk with a digital distribution system. After all if you sell 1 copy today and 10k tomorrow, how much stock do you need? NONE because its simply making copies of 1s and 0s, no need for shelves or trucks or warehouses.

      When the market crashed some of my friend's dads literally ended up with full semi loads of games that were only worth a small percentage of what they paid. In a digital system simply can't happen, no need to keep extra copies of anything so you only buy the exact same amount you sell, zero risk and if the price goes down then the publisher either takes a cut or you just let his single copy sit on the server. With the space you have on your average server and the low cost of drive space you could have 10k games that only sell in the single digits a month and still turn a profit.

      This is also though why i think the Xbox S (S for Stupid God Damned Name that makes no sense) will bomb, the infrastructure just isn't there yet to make the switch to fully digital only and the fact that less than half the X360s are currently ever used online at all just drives that point home. While digital is great if the infrastructure is there right now there is simply too many without broadband that buy consoles and by cutting out all those sales? Well lets hope the hackers can crack the Xbox S like they did the Xbox 1 as i have a feeling there is gonna be a shitload of unsold units that end up on woot! next year cheap.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. related Pac-Man hacks by Trepidity · · Score: 5, Interesting

    If you like this kind of investigation, you might be interested in hacks of the Atari 2600 version of Pac-Man. The port from the arcade was notoriously bad, because the hardware of the Atari basically didn't map well onto the graphics needed for the game. As a result, everything is basically wrong: the pills are fat dashes, the elegant outline graphics of the original are blocky opaque colors, etc. But worst of all, since the Atari's two sprite registers are used to draw both Pac-Man and the ghosts, whenever there are more than 2 ghosts+PacMan on a horizonal scanline, they start flickering because the porters resorted to the horrible hack of round-robin rotating which sprites got to be drawn in the 2 sprite registers. (This looks slightly less horrible on a CRT with phosphor decay, but it still looks bad.) Anyway, if you want more on the details of why this port sucked, and how it can be traced to hardware mismatches, it's covered in detail in ch. 4 of the book Racing the Beam .

    But on to the hacks: Rob Kudla discussed and did some work towards a better Atari 2600 port in the late 1990s, and there are now a number of attempts, though many of them do cheat by doing things like using an 8K ROM rather than the original 4K.

    1. Re:related Pac-Man hacks by gmhowell · · Score: 1

      And yet Ms. Pac Man on the same system displayed nowhere near the same amount of suckitude.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    2. Re:related Pac-Man hacks by TJamieson · · Score: 1

      My understanding is the original developer claimed to be able to not use the goofy scanline hack if he'd been on a larger ROM. Maybe Ms. Pac Man was a 16K ROM rather than 8K?

      --
      For the last time, PIN Number and ATM Machine are redundancies!
    3. Re:related Pac-Man hacks by Stormwatch · · Score: 1

      No, the problem was not the hardware, as the ports of Ms. Pac Man and Jr. Pac Man for the 2600 were pretty decent. The problem was bad management. Tod Frye was given an unreasonable deadline and only 4K, despite repeatedly requesting 8K (which is not "cheating", mind you). Atari's CEO even dismissed warnings that the game was not up to par. So what they released was pretty much a prototype.

    4. Re:related Pac-Man hacks by Chris+Mattern · · Score: 4, Informative

      Pac Man wasn't 8K. It was 4K, which is one reason it sucked so badly. Tod Frye begged for 8K but Atari wouldn't let him have it. Ms Pac Man got an 8K ROM.

    5. Re:related Pac-Man hacks by Anonymous Coward · · Score: 0

      So now we know why Jobs thought 64K was enough.

    6. Re:related Pac-Man hacks by hairyfeet · · Score: 3, Informative

      I'm sorry but you are wrong and here is why...it wasn't a horrible port, in fact it was a miracle, because you are taking a system designed to play pong and managing to get all that shit on the screen and actually get it to WORK.

      Imagine being given an arcade game of Crysis level graphics and being told you have to port that to a 100MHz Pentium I with a 4Mb Matrox card, because THAT is what we are talking about here. Pac Man ran on arcade hardware that frankly was a decade ahead of what the 2600 had under the hood, it had a lot faster CPU, more memory, not to mention all the custom hardware that was the order of the day back then. The 2600 as you noted only had TWO sprite registers, that's it, and the reason for that is when it was cooked up in 1976 the rage was Pong so it was designed to play those types of games, a little block being hit back and forth by little paddles, and that was pretty much it. That is why so many of the early games were like combat, with no real "enemies" to speak of, just two players, each controlling a little pile of blocks that shot a little block at each other.

      I mean when you look at the actual specs of the hardware with a cut rate version of the MOS 6502 only capable of accessing a MAX of 4kB of RAM, a truly pathetic 128 BYTES of game RAM, and no frame buffer at all, the fact that they were able to make an actual playable version of such an advanced game that had came out years later is frankly a miracle and I think the dev really deserves credit for that, for this really was no minor feat.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    7. Re:related Pac-Man hacks by Lieutenant_Dan · · Score: 1

      There is a 4K hack of Pac-Man:

      http://www.atariage.com/store/index.php?l=product_detail&p=1010

      Video of it playing at:
      www.youtube.com/watch?v=dAYuBcuvIww

      --
      Wearing pants should always be optional.
    8. Re:related Pac-Man hacks by Anonymous Coward · · Score: 0

      I bet you were quite the comedian back in 1992, AC.

    9. Re:related Pac-Man hacks by gmhowell · · Score: 1

      Seems legit. I really have no idea.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  3. Wasn't so bad by spire3661 · · Score: 2

    I was young, maybe 8 or 10. I had games for a long time but i had no way of judging good from bad games. In the atari days i could only afford a few games and they were all 'good' to me. E.T. wasn't the worst thing ever, im pretty sure i beat it a bunch of times. I never really thought about it until everyone talked about it years later.

    --
    Good-bye
    1. Re:Wasn't so bad by Creepy · · Score: 4, Interesting

      I'm in your boat - while I never owned ET, I did rent it for a couple of weeks, and I'm pretty sure I beat it a couple of times. I did read the manual, mainly because I had a lot of time between renting the game and getting home (we lived 10 miles out of town and a good half of that was city). While I didn't have fond memories of it, I didn't abhor it like some people. Now 2600 Pac Man was abhorrent, especially after playing it on a ColecoVision and Intellivision first.

    2. Re:Wasn't so bad by Tempest_2084 · · Score: 1

      Exactly. I had it as a kid and thought it was 'alright'. It wasn't good, but it wasn't bad either. I had a lot of fun playing around with it and even beat it a few times (looking back on it, it really isn't that hard). The 'worst game ever made' thing didn't start until the 90's and even then it's not a title the game deserved. There are a ton of worse games out there, but E.T. is so high profile that it's easy to pick on. Bottom line: Not a good game, but not a bad game either. Quite frankly I think Raiders of the Lost Ark (another Howard Scott Warshaw game) is worse than E.T. and it gets near universal praise. Go figure.

    3. Re:Wasn't so bad by Anonymous Coward · · Score: 0

      Yes it was. I suggest you try it and compare it to other 2600 games. ET was by far the worst game of all time. It truly is shocking what a steaming pile of shit this crap actually was. Unlike most, I still have it and can fire it up to prove the "it wasn't so bad" brigade how pathetic it is on my modified 2600.

    4. Re:Wasn't so bad by The+Archon+V2.0 · · Score: 1

      I liked the 2600 Pac-Man. Not a patch on the other versions, but if someone wanted to play Pac-Man in our house, it was fun, it worked, and had a decent pace.

      And then after we ran it for a few hours the vitamin would sometimes split into two pieces placed randomly that couldn't be picked up. And then there was time my mom got the score to roll over and was annoyed that there was no victory message or kill screen. Good times.

    5. Re:Wasn't so bad by Anonymous Coward · · Score: 0

      I also agree Atari 2600 Pac-man was fun.

      Also, Atari 2600 Pac-man with "Ghosts at running a speed" difficulty was a worthy challenge. Set the Pac-man to difficulty A for a slower Pac-man for even more of a challenge.

      Unlike Namco/Midway arcade Pac-Man which allowed some slight ghost overlap, Atari 2600 Pac-man was immediate loss of turn with ANY contact by a ghost.

      Honestly, once someone got into the game design of Atari 2600 Pac-man and enjoyed its gameplay, it didn't matter anymore how it didn't resemble the arcade game.

      I also wonder how many who thought Atari 2600 Pac-man was too easy or lame only played at the default of "Ghosts at crawling speed" with the Pac-man speed of difficulty B. They offered difficulties of crawling speed, walking speed, jogging speed, and running speed as part of the game variations.

    6. Re:Wasn't so bad by lxs · · Score: 1

      Dude, congrats on having a cool mom.

    7. Re:Wasn't so bad by Quirkz · · Score: 1

      Seconded. I posted above about how unintuitive Raiders was. I had the manual for ET and managed to figure it out. It may have been aggravating, but I could do it. On Raiders, I didn't have the manual, and couldn't tell what I was looking at. Often I died just by moving onto a wrong part of the screen without even understanding what there was killing me.

  4. ET's big failure... by Bieeanda · · Score: 5, Interesting
    ...was forced multimedia. You could pick up and plug in virtually any other Atari game (Star Raiders and its keypad accessory aside), and understand what you were doing inside of a minute. ET required you to read the manual, a feat for some players, doubly so if it had fallen behind the TV, in order to decipher the pictograms that appeared at the top of the screen and the behavior of the 'enemies'.

    Its integration with the actual story was pretty lackluster too, like a five year old relating the film to a distracted parent, who went on to explain it to a coder in a foreign language.

    1. Re:ET's big failure... by Anonymous Coward · · Score: 2, Interesting

      I don't agree. Adventure was pretty highly regarded, and I dare you to find someone who can pick that one up in a minute without the manual.

    2. Re:ET's big failure... by Rob+the+Bold · · Score: 1

      I don't agree. Adventure was pretty highly regarded, and I dare you to find someone who can pick that one up in a minute without the manual.

      How about this refinement, then?

      Adventure did need some reading of the manual to figure out the mechanics, gameplay, etc. But, and this is the crucial difference: playing the game was rewarding after doing do. And things actually made a degree of sense. Some things were attracted to the magnet, some weren't. Different dragons behaved differently. Objects had specific purposes. And so on. And then there were the undocumented things which one had to discover the old-fashioned way: word of mouth, luck, or just lots of playtime.

      E.T., on the other hand, when you read the manual was both difficult and boring. (Which I believe is how Niles Crane described dancing -- sadly I have to agree with him.)

      --
      I am not a crackpot.
    3. Re:ET's big failure... by willith · · Score: 1

      I'd very much have to disagree. Atari games were often quite opaque—Yar's Revenge is a good example of a game that didn't make a lick of sense unless you'd read the manual. There wasn't room on the ROM for any handholding. Plus, most games had dozens of different modes of play available through the game select switch (like Combat, or Space Invaders), and figuring out the differences between them absolutely required a manual.

    4. Re:ET's big failure... by Anonymous Coward · · Score: 0

      Why would you need a manual for Adventure? You can complete all three levels in less than 20 minutes without knowing anything about the game. All you need to do is collect the keys, drag them to the gates, fight the dragon/ducks, collect gold reward. Game ends, that's it.

    5. Re:ET's big failure... by antifoidulus · · Score: 1

      Actually, I think Adventure was BETTER without the manual(never had it, still love that game to this day). That game's mechanics were complex enough that you couldn't figure it out completely in a few minutes, but simple enough that you could basically figure the whole game out in an afternoon of trial and error. It was that sense of well....adventure that made that game so great.

  5. Too much time... by mendax · · Score: 0, Troll

    The guy who did the analysis and bug fixes is someone who has way too much time on his hands. Fixing bugs in a thirty-year-old game that was a commercial failure which ran on a game system that was crude even by the standards written in 6502 assembly that nearly no one uses anymore seems to be the folly of a fellow who is either not working or needs to get a life. Still.... it was interesting to read what he did. Perhaps I have to much time on my hands!

    --
    It's really quite a simple choice: Life, Death, or Los Angeles.
    1. Re:Too much time... by michaelmalak · · Score: 1

      ran on a game system that was crude even by the standards

      Just to clarify: crude by the standards of 1982, when the E.T. game was released, not by the standards of 1977 when the console was released.

    2. Re:Too much time... by chrismcb · · Score: 2

      Why is it, whenever someone does something they enjoy doing. Someone else complains that person has too much time on their hands? Are you just jealous that he had the time?
      Do you complain about fisherman, who sit for hours. People who lay at the beach to tan? Perhaps anyone that goes to a movie, sits in a hot tub. Plays a game. Sits around chatting with friends. What does one have to do, in your eyes, to not be wasting their time?

    3. Re:Too much time... by 91degrees · · Score: 1

      It's that borderline-OCD/control freak that a lot of geeks have. He saw that the game was appalling, and saw that it didn't absolutely need to be. He had to actually do it and fix it having worked out what needed to be done.

  6. I can't imagine this is worth it by mysidia · · Score: 0

    Atari video game burial: The goods disposed of through the burial are generally believed to have been several million copies of E.T. the Extra-Terrestrial, a game which had become one of the biggest commercial failures in video gaming and is often cited as one of the worst video games released; and the Atari 2600 port of Pac-Man, which had been commercially successful but critically maligned.

    E.T. was a commercial failure -- do you really think it would be worth recovering a few million reproductions of a piece of trash?

    What would copyright law say about restoring and reselling boards with a copy of a copyright work that was not sold, and the author ordered destroyed?

    One or two copies of E.T. might be worth a lot. As soon as you have millions though, the value is negligible...

    Their only real value is to collectors as a historical memento; there are only so many collectors, and millions of copies is plenty enough for all of the collectors, without competing -- I see no way the dig could recover its costs, even if they find them..

    The copies of Pacman may be worth a little more, because hey: people still want to play that.

    1. Re:I can't imagine this is worth it by Anonymous Coward · · Score: 0

      got better odds of winning the lottery than finding any functional electronics out in that land fill, the odds are it was crushed by heavy equipment and was buried in concrete, add to the fact its been 30 years, they arnt going to find a single readable label on those carts let alone one that plays.

    2. Re:I can't imagine this is worth it by Anonymous Coward · · Score: 0

      The only reason they're even considering it is that they're hoping the collector market will snap them up...and they won't. They might sell a handful of E.T. just for the sake of people who like to buy awful things for a laugh... Pacman they'd probably sell more of for the same reason, with the added bonus of it being a classic title, even if the Atari port was awful.

      I can't imagine the price they'd get for either would be even close to what it'll cost them to dig up and then clean up the site, though. Seems like a wasted effort as you said, but who knows. Maybe they'll sell seven million copies of E.T. for the Atari 2600, covered in human waste and for a dollar each, proving us all wrong and freezing hell solid.

    3. Re:I can't imagine this is worth it by The+Grim+Reefer · · Score: 1

      The copies of Pacman may be worth a little more, because hey: people still want to play that.

      Not really. I had it and at the time it was fine as the expectations of 2600 games was pretty low for most of us. But I've read that years later people were returning pacman due to it being so unlike the original arcade version. They made 12 million units, so there are plenty out there. My daughter has one of those Jaks Pacman games that can be plugged into the TV and looks and sounds just like the original.

    4. Re:I can't imagine this is worth it by Anonymous Coward · · Score: 0

      Neither one is worth much, excavation or not. Both carts (especially Pac-man) are very common. In fact, it's hard to buy a lot of carts that *doesn't* include Pac-man.

    5. Re:I can't imagine this is worth it by Anonymous Coward · · Score: 0

      You said the word expectations, and that probably says as much as anything about why ET was hated; expectations mismatch. Because of the tittle players were expecting probably more than the near obsolete platform could deliver. The actual game was worse, with obvious bugs and mediocre game play that didn't match the movies story line. And that boils down to management problems at Atari. Competent management would have spent the time and effort on the game to meet players expectation and used it to launch a second generation game platform. Instead whey cemented consumers impression that the 2600 was obsolete and further that the company didn't care.

    6. Re:I can't imagine this is worth it by mysidia · · Score: 1

      Maybe they'll sell seven million copies of E.T. for the Atari 2600, covered in human waste and for a dollar each, proving us all wrong and freezing hell solid.

      Yup.

      I see plenty of E.T. available on Ebay with box and manual, doubtlessly taken better care of, and in better original condition for ~$8 to ~$10.

      The best use of digging it up would probably be to recycle the components; unless they intend to collaborate to make a magic cartridge modification to fix all the issues with the game, and sell an altered version.

      I suppose a big chunk of them could sell as a novelty... collector value, just because of the fact that it came from Atari's game burial.

      Maybe the 3 thousand or less copies they are likely to recover (assuming there are any packed in the middle of the 'stack' that have not decayed/been damaged beyond recognition), will sell for $10 or $20 based on that.

      It still won't recover the hundreds of thousands that a dig operation like this costs to perform :)

    7. Re:I can't imagine this is worth it by chrismcb · · Score: 1

      What would copyright law say about restoring and reselling boards with a copy of a copyright work that was not sold, and the author ordered destroyed?

      Absolutely nothing. As copyright law has nothing to say about boards. About the software in the ROM? Again nothing, if you manage to salvage the ROMS, then you aren't making copies of the ROMS.

    8. Re:I can't imagine this is worth it by narcc · · Score: 1

      I figure they intend to profit on the documentary, not whatever they manage to unearth. Prices are up right now (thanks to the AVGN movie and the documentary project) but you used to be able to pick-up a pristine copy of E.T. (with box and manual) for less than $5. They'd have to be crazy if they thought they could profit from that.

      There may be a small market for E.T. carts actually unearthed from the legendary landfill. The history would make the piece much more interesting.

    9. Re:I can't imagine this is worth it by mysidia · · Score: 1

      Absolutely nothing. As copyright law has nothing to say about boards. About the software in the ROM?

      The point is copyright restricts performance, distribution, and modification, not just copying.

      The first sale doctrine has been used to establish a precedent that allows you to re-sell copyright works you have purchased. The right of the copyright holder to make the copy exercised by the first sale, flows; that is: this allows you to resell the work, the first sale permits it.

      But there's a problem here.... what happens when you have an unpublished copy that was never sold to anyone; there is no 'first sale'; therefore, the first sale doctrine does not apply to this ROM you have recovered.

      And there is no first abandonment doctrine I know of, that says the copy of the work of an author who abandoned a copy of the work, or accidentally misplaced a copy, or who accidentally leaked a copy due to employee misbehavior, or subcontractor misbehavior -- enjoys a right to be redistributed.

      Therefore.... there is no right to distribute the work that is flowing to you.

      In other words: salvaging the ROM, and reselling it without copying, might be infringement. There is no precedent I know of which says that is allowed, and it encroaches on an exclusive right protected by the copyright statute, that would tend to suggest that redistributing it would be illegal (even though you haven't made the copy -- and the copy may have been legal to make, it was never "infused with a right" to be redistributed, since there was never a first sale).

    10. Re:I can't imagine this is worth it by clickclickdrone · · Score: 1

      > E.T. was a commercial failure
      Not really. It sold 1.5m units. It's just they actually made way too many. It was a failure only inasmuch as they paid too much for the licence and made too many. In terms of sales it did OK.

      --
      I want a list of atrocities done in your name - Recoil
    11. Re:I can't imagine this is worth it by Anonymous Coward · · Score: 0

      Actually, you don't need to make a *purchase* to take advantage of the first sale doctrine. You simply need to become the legal owner of the copy. If you throw out a never-sold copy of your self-published novel, and I take it from your garbage or the local dump, I have become the legal owner of that copy, and can sell that copy to anyone I want, and you have absolutely no say in the matter.

  7. Not a troll - no pun intended by maxrate · · Score: 1

    I really don't understand why people are even discussing this anymore. I have this game, it sucked, it was 20 something years ago - no one should care. Moon Patrol was the shit.

    1. Re:Not a troll - no pun intended by michaelmalak · · Score: 1

      I really don't understand why people are even discussing this anymore. I have this game, it sucked, it was 20 something years ago - no one should care. Moon Patrol was the shit.

      Indeed, that is why the previously linked arstechnica.com story includes:

      reports suggest the dump may also contain unsold consoles, PCs, and even prototypes of the Atari Mindlink controller

      The "oh we'll find 3.5 million copies of E.T." is just the satire -- that they'll have to dig through waist-deep crap to get to the gems.

    2. Re:Not a troll - no pun intended by Rob+the+Bold · · Score: 1

      I really don't understand why people are even discussing this anymore. I have this game, it sucked, it was 20 something years ago - no one should care. Moon Patrol was the shit.

      There's often more to learn from failure than from success.

      Also, the failure was spectacular. It's become sort of a legend, as spectacular events will.

      --
      I am not a crackpot.
    3. Re:Not a troll - no pun intended by Anonymous Coward · · Score: 0

      that they'll have to dig through waist-deep crap to get to the other crap.

      FTFY

    4. Re:Not a troll - no pun intended by pinkushun · · Score: 1

      Apparently E.T's second name was "Cetera"

    5. Re:Not a troll - no pun intended by IwantToKeepAnon · · Score: 1

      I really don't understand why people are even discussing this anymore. I have this game, it sucked, it was 20 something years ago - no one should care. Moon Patrol was the shit.

      Why is anyone talking about the Titanic? No one should care, air travel is the shit.

      --
      "Happy families are all alike; every unhappy family is unhappy in its own way." -- Anna Karenina by Leo Tolstoy
  8. Not -that- bad by Darkness404 · · Score: 1

    E.T. Wasn't that bad of a game, it was just a terrible, terrible, terrible financial decision on Atari's part, neither was Pac-Man. But Atari paid a stupidly-high licensing fee for E.T. then rushed the production and then produced far more inventory than was needed for demand, mix that with the fact that Pac-Man was produced with 2 million more cartridges than Atari had sold consoles leads to a poor outcome.

    The 2600 had a bunch of trash released for it (along with a handful of great gems) its just that Atari's bad business practices turned what could have been a minor setback to an industry crash.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Not -that- bad by Rob+the+Bold · · Score: 1

      E.T. Wasn't that bad of a game, it was just a terrible, terrible, terrible financial decision on Atari's part, neither was Pac-Man. But Atari paid a stupidly-high licensing fee for E.T. then rushed the production and then produced far more inventory than was needed for demand . . .

      E.T. may not have been the worst 2600 game ever. I played some no-name cartridges picked up in a sale basket at the drug store that were worse. "Sneak and Peek" comes to mind. It was hide-and-seek. On TV. Seriously, one player looks away while another hides in one of the oh, four, available low-res hiding places. If you had a TV and a room for it, you'd have more fun just playing actual physical hide-and-seek in that room.

      But dollar for dollar, E.T. was amazingly awful, and set back movie-inspired video games by decades. I can only assume the decision not to release "Amadeus" on the 7800 was due to the E.T. fiasco.

      --
      I am not a crackpot.
    2. Re:Not -that- bad by Darkness404 · · Score: 1

      I think ET just showed that licensed games are nearly uniformly terrible. I mean, its an exception that a game based off of a movie, TV show or book turns out to be good. Film and video games are two separate mediums and rarely can you turn a good movie into a good game (and you certainly can't turn a good video game into a good movie http://en.wikipedia.org/wiki/Super_Mario_Bros._(film) ). Indeed with the exception of Goldeneye, Capcom's Disney games (Duck Tales, etc.), some of the Star Wars games and some of the LoTR games I don't think there's really been any great games based off of licensed properties in a different medium.

      --
      Taxation is legalized theft, no more, no less.
    3. Re:Not -that- bad by Y-Crate · · Score: 1

      Where's My Perry? is the only licensed game I've been bothered to care about in as long as I can remember.

  9. It's relative by bill_mcgonigle · · Score: 5, Insightful

    There are millions of people who have spent as much time watching TV game shows. YMMV.

    --
    My God, it's Full of Source!
    OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    1. Re:It's relative by iggymanz · · Score: 2

      or being on slashdot

  10. What a bewildering game by Bambi+Dee · · Score: 1

    ...I've never known how to play it. Had the module, but no manual. It was almost as bewildering as Raiders of the Lost Ark. Didn't help that I hadn't, and still haven't, seen either movie (honestly...). Sadly my favourite 2600 games are rarely mentioned any more (most are by Imagic and Activision, not Atari).

    1. Re:What a bewildering game by gmhowell · · Score: 1

      ...I've never known how to play it. Had the module, but no manual. It was almost as bewildering as Raiders of the Lost Ark. Didn't help that I hadn't, and still haven't, seen either movie (honestly...). Sadly my favourite 2600 games are rarely mentioned any more (most are by Imagic and Activision, not Atari).

      Dragon's Lair and Kaboom FTW!

      The ET movie had essentially nothing to do with the game. Seeing or not seeing it would in no way change your understanding of the game.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    2. Re: What a bewildering game by Anonymous Coward · · Score: 0

      Loved kaboom!!

    3. Re:What a bewildering game by Bambi+Dee · · Score: 1

      I'm stil extraordinarily fond of Moonsweeper, Pitfall II, and HERO... I'd go so far as to say that Moonsweeper looks good :o (the swooping and swaying of the little orange UFOs across the "3D" "landscape", especially)

  11. Now fix raiders by drinkypoo · · Score: 2

    I beat ET repeatedly back in the day as a kid. I guess being able to read was what did it. But even though I literally have seen someone do it, I've never been able to get into the cave while parachuting.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Now fix raiders by Anonymous Coward · · Score: 0

      That's similar to the problem I had with ET. I read the manual; it was weirdly complicated for the time, but not hard to figure out. But I could not levitate out of the fucking pits. I would always fall back in. Maybe 1 in 10 times I would somehow make it out. It was some sort of timing thing I just could not get. So the game got returned (you could do that, in those days), and I got something else that I don't even remember now.

    2. Re:Now fix raiders by Anonymous Coward · · Score: 0

      Timing and control while free falling.

  12. Re:Still one of the best games by SupplyMission · · Score: 1

    Agreed.

    Just because your comment reminded me, I think later on I'll pull out my old Atari 2600 and hook it up to the CRT TV in the basement, and play for a couple of hours.

  13. 6502 still around, huge by iggymanz · · Score: 4, Insightful

    the CMOS version of the 6502, the 65C02 and the static core version (clock can be slowed down or stopped without data loss) are still made and still used for embedded applications. We're talking annual volume in the hundreds of millions of units!
    http://www.westerndesigncenter.com/wdc/

    1. Re:6502 still around, huge by shoor · · Score: 1

      I wonder if I still have my 6502 manual anywhere. My brother and I had an Ohio Scientific Superboard 2 and I programmed the game of life on it in assembly. Saved the code off to an audio cassette using Kansas City Standard (that part was my brother's doing, he was the hardware guy). That pre and post indexed addressing through page zero was pretty cool, but the 8 bit stack pointer... Well, it meant you had to be careful.

      --
      In theory, theory and practice are the same; in practice they're different. (Yogi Berra & A. Einstein)
  14. AVGN Movie? by Anonymous Coward · · Score: 0

    Anyone else find it strange that the AVGN movie based on the E.T. game is coming out shortly?

  15. Re:Still one of the best games by I'm+New+Around+Here · · Score: 1

    That was our favorite one, for that same reason.

    --
    If you think I voted for Trump because of this post, you're wrong. I voted for Dr. Jill Stein of the Green Party. Again.
  16. Re:Why are people trying to "experience" this? by Hamsterdan · · Score: 1

    An emulator isn't the same thing. When I turn on my NES, I use the original controllers and gun with a device those games were designed for, a CRT TV. Same goes for my C64. It's about the experience, the ritual, like pulling out a record from its sleeve, put it on the platter and gently lower the needle.

    --
    I've got better things to do tonight than die.
  17. Did everyone suck at this game? by jennatalia · · Score: 1

    I had no problems read the manual to figure it out. We didn't have the fandangled interwebs of today back then. You were lucky if you had friends who had it at school or maybe someone's older brother that talked about it at the arcade. At least E.T. had an end. Pitfall, on the other hand, just kept going. There was always that one guy that claimed he went back to the beginning, but no, he lied. It just keeps going...

    1. Re:Did everyone suck at this game? by Anonymous Coward · · Score: 0

      . At least E.T. had an end. Pitfall, on the other hand, just kept going. There was always that one guy that claimed he went back to the beginning, but no, he lied. It just keeps going...

      Pitfall does have an "end" in the sense that there are only 256 screens, you will wrap around to the beginning if you can make it. http://en.wikipedia.org/wiki/Pitfall!

    2. Re:Did everyone suck at this game? by Quirkz · · Score: 1

      Interesting. Now I feel even sillier for running back and forth on the same first few screens, thinking I was probably missing something. "I'll try this way for a bit. No? Okay, let's try the other way. Gah, I'm dead again."

  18. ET was terribad. by DarkProphet · · Score: 1

    I inherited a 2600 and a ton of games from my cousins when I was 5 or 6 years old, back in 1986-ish. No manuals, just the console, an assload of games, and a few different controllers (joysticks, paddles, etc). It was AWESOME!

    ET was superbly bad. Loved the movie back then, was amped to play the Atari game, and it was all a total clusterfuck of terrible, and a complete waste of time to even my fledgling mind at the time. Combat, PacMan, Pitfall, Keystone Kops, Tapper, Pole Position, Missle Command, Defender, Asteroids, and a few others I can't remember the names of... well they were so much better when it comes to actual fun and replay value. Especially if you are a little kid, and quickly grok how to play.

    ET was just inexplicably bad in comparison. There was absolutely no way to intuitively pick up on what the hell was going on and what you were supposed to do.

    Sadly, over the years it has seemly been the case that any videogame based off a movie will predictably suck balls. As much as I'd like to blame the Atari ET game for setting that precident, I also had the Tron game and that also sucked ass, and I don't know which was published first.

    --
    What could possibly hurt the security of the American people more than giving our own government the ability to hide its
    1. Re:ET was terribad. by greg1104 · · Score: 1

      The Tron arcade game was great though, also released in 1982. And after the terrible ET game, the early arcade games based on Star Wars and Star Trek from 1983 are all great fun to play. Not all of the home games based on movies are bad either. The Atari 2600 "Star Wars: The Empire Strikes Back" was decent.

    2. Re:ET was terribad. by jaminJay · · Score: 1

      Just look up the number of times a 'Batman' title has won 'Game of the Year' or similar (not always based on a movie, but they're in there).

      --
      Leela: "Is all the work done by children?" Alien: "No, not the whipping."
    3. Re:ET was terribad. by blackraven14250 · · Score: 1

      You're speaking the truth. The Arkham games in particular are truly superb examples of games done right, in literally every regard. There's an engaging story with plenty of plot and twists that never gets bogged down, fun and rewarding gameplay with a diversity of experiences ranging from beat'em up style action to stealth (which is nearly impossible to design and implement in an engaging way alongside action) to puzzles to moderate RPG-style character progression elements, plenty of unlockable extras, some of the best graphics around (that aren't the only focus of the game), an incredible soundtrack with great voice actors.... it's nearly impossible to find significant flaws in the Arkham games besides requiring Games for Windows Live on PC, and if that's the only substantial flaw a game has, I'll gladly take it.

  19. Now for the real challenge by Anonymous Coward · · Score: 0

    Fix all the game bugs in the Action 52 cartridge for Nintendo.

  20. You dont understand. by Arker · · Score: 2

    That man is a hacker. (Using that word properly.)

    --
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Friends don't let friends enable ecmascript.
  21. Re: Why are people trying to "experience" this? by Anonymous Coward · · Score: 0

    I could tell you're a hipster from that reply. Anyone who breaks out the vinyl analogy to justify their weird hoarding habits is bound to be carrying an iPad in one hand and an "appletini" in the other...

  22. There were worse games out there by linebackn · · Score: 1

    I've still got my ET cartridge somewhere. I played it back in the day, an I don't recall it being all that horrible. Like most games of the time you HAD to read the manual to know what each little pixelated object was supposed to be and what to do with it. There was one really nasty "bug" or perhaps mis-feature where trying to get out of a pit involved immediately changing directions right as you reached the top. Not obvious, no visible indication it was needed, and not mentioned in the manual - but most Windows 8 users should be used to that sort of things these days.

    Anyway once you got past that, the game was rather easy.

    If you want to talk about stupid games, I remember an arcade game called "Firetruck" where you drive a fire truck... and that is it. No score, no fire... just driving. Nice scrolling random monochrome graphics... to just drive through. It is emulated in MAME if you want to gawk at that.

  23. Re:Why are people trying to "experience" this? by Anonymous Coward · · Score: 0

    Sometimes emulation is total and complete shit.

    Example: Amstrad/Centuri/Taito Phoenix. Oh, they got the graphics right, and the opening background music for the start of each new loop. However, the force field has a longer delay than the arcade, and they totally fucked up the shot, flying birds, flying bird explosion, and flying saucer boss sounds.

    Apparently, a similar emulation was used on Taito Legends so many will play Phoenix as a mediocre game with terribly annoying sounds, when it really was a great game with fitting sounds for the space themed bird-centric shooter for the time.

  24. Improved E.T. game. by antdude · · Score: 1

    Two articles (three pages NetworkWorld without images and one page PCWorld with images) on "How hacking fixed the worst video game of all time... So why should you give it another chance? Because code hackers managed to fix some of the games most glaring problems, and now it's actually fun to play..."

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  25. That's not necessarily a bad thing. by Ihlosi · · Score: 1

    You lose in every possible scenario, BY DESIGN!
    So it's kind of like Dwarf Fortress? Or even like real life where you always die in the end?

  26. Old story by Anonymous Coward · · Score: 0

    I've seen this site a while ago

  27. Raiders of the Lost Ark by Anonymous Coward · · Score: 0

    was a movie emersion & it rocked!

    concept isn't inherently flawed - given proper gameplay, resources, development time, etc it obviously could be done on 2600...

    look at the success of the lego movie franchises - granted 2600 was a pointed stick compared to the firepower of modern consoles but concept works when done well...

  28. They Should Have Checked Snopes by nz17 · · Score: 1

    You got that right, A.C. If these "documentarians" had done a smidgin of research, they would have found that the cartridges were destroyed long ago. So this means they are either too lunkheaded to have spent a small amount of time to find the relevant information, or they do know the truth and just want to cash-in on the legend and rumors.

    Quote from Snopes:

    Atari, stuck with millions of games and consoles that were largely unsellable at any price, sent fourteen truckloads of merchandise from their plant in El Paso, Texas, to be dumped in a city landfill in Alamogordo, New Mexico in late September 1983. In order to keep the site from being looted, steamrollers crushed and flattened the games, and a concrete slab was poured over the remains.

    --
    Most men are not thought unwise until they speak.
  29. Re:Why are people trying to "experience" this? by Anonymous Coward · · Score: 0

    I think there's a lot of value in using the proper controller (especially the 2600's paddle controllers). But, I have a near zero desire to run it on original hardware if the emulation is faithful enough. C64? If you want to wait that long for a game to load from a 1541 to "preserve your experience", be my guest.

    As for records, it is fun to pull out a record and put it on the turntable. That experience is not mutually exclusive to wanting the highest-quality, remastered lossless digital version of a recording for convenient playback on my modern audio system of songs I used to listen to on vinyl.