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DoS Attack Forces EVE Online Offline

Resorting to the out-of-band messaging that is Facebook, CCP Games has announced that "At 02:05 GMT June 2nd, CCP became aware of a significant and sustained distributed denial-of-service attack (DDoS) against the Tranquility cluster (which houses EVE Online and DUST 514) and web servers."

5 of 127 comments (clear)

  1. Why by Anonymous Coward · · Score: 4, Insightful

    Why would anyone launch a DoS attack on EVE online servers?!"
    Nerds should not attack other nerds. :P

  2. Re:How can you DDoS an MMO? by fuzzyfuzzyfungus · · Score: 4, Insightful

    Why do the gaming servers respond to requests from non-players?

    I assume that there is, at very least, some sort of authentication service that has to evaluate a request to determine whether or not it comes from a player...

  3. Re:Correction by Dachannien · · Score: 5, Insightful

    I don't really want to get into details here because it gets really technical,

    This is Slashdot. What else is Slashdot good for, if not "really technical"?

  4. Re:How can you DDoS an MMO? by jeff4747 · · Score: 3, Insightful

    You should probably learn how networking actually works. It will avoid making posts that are this bad.

    The way the server knows what IP the packet came from is by the IP layer of the stack processing the packet. Which means the packet triggered work by the server, and the DDoS can do it's job.

    Your "solution" requires the server to predict that a non-player IP will be sending a packet and reject it before examining the packet at all. But that's assuming the DDoS is sending random packets.

    If the person behind the DDoS doesn't have enough nodes to carry out the attack above, then they can send bad "login" requests. The server will have to process them completely in order to reject the login.

  5. Re:The wives of EVE by Corbets · · Score: 5, Insightful

    Wives? Girlfriends? Obviously, you've never met anyone who plays EVE Online.