Why Your Users Hate Agile
Esther Schindler writes "What developers see as iterative and flexible, users see as disorganized and never-ending. This article discusses how some experienced developers have changed that perception. '... She's been frustrated by her Agile experiences — and so have her clients. "There is no process. Things fly all directions, and despite SVN [version control] developers overwrite each other and then have to have meetings to discuss why things were changed. Too many people are involved, and, again, I repeat, there is no process.' The premise here is not that Agile sucks — quite to the contrary — but that developers have to understand how Agile processes can make users anxious, and learn to respond to those fears. Not all those answers are foolproof. For example: 'Detailed designs and planning done prior to a project seems to provide a "safety net" to business sponsors, says Semeniuk. "By providing a Big Design Up Front you are pacifying this request by giving them a best guess based on what you know at that time — which is at best partial or incorrect in the first place." The danger, he cautions, is when Big Design becomes Big Commitment — as sometimes business sponsors see this plan as something that needs to be tracked against. "The big concern with doing a Big Design up front is when it sets a rigid expectation that must be met, regardless of the changes and knowledge discovered along the way," says Semeniuk.' How do you respond to user anxiety from Agile processes?"
Agile is to proper software engineering what Red Bull Flugtag is to proper aeronautic engineering....
The major problem with Agile is that it is the new software development buzzword, and thus is perceived as a golden bullet for software development. Agile has a specific application: development of experimental software, where the project sponsors know they need something in a particular area but do not know exactly what. Agile (and iterative development in general) lets the target change over time as knowledge is gained. Unfortunately, iterative development is expensive, probably twice as expensive as waterfall for the same result: "refactoring" is another word for "rework," and there is a great deal of this in iterative development. Agile in practice is typically waterfall without a project plan: the project sponsor knows what is desired, and when, and is trying to get it for cheap. Iterative development fixes the time taken ("timeboxing") and the cost (level of effort); what is unknown is how long it will take (or alternately how much you can put into a sprint). Starving Agile has the same result as starving typical development: you only get the 1/3 of the software that is apparent, not the 2/3 that makes that 1/3 truly functional, reliable, and maintainable.
I'm a developer and I also hate Agile -- specifically the daily stand-ups. I really don't care what everyone else is doing. Just have what you said you've have done by the time you said you'd have it done and we're good. The only time I care is if you need to change something or the due date. But then you could just come and tell me the instant you figure that out and not have to wait until the next stand-up.
If you reply, do so only to what I explicitly wrote. If I didn't write it, don't assume or infer it.
He says it quite nicely:
http://martinfowler.com/bliki/FlaccidScrum.html
Of course that was in 2009. Nothing has changed, and I've long past the point of being fed up with the non-technical fuck-tards that think they can sprinkle Scrum-dust on a mountain of technical debt and it'll go away. This is usually done in the presence of a stable of bad developers who lack the discipline to do the actual hard work of the XP practices that deliver good products in the first place.
The parent article author can STFU already. It just reeks of, "Wah! My agile hurts me because I won't do the hard stuff".
Oh, and while your at it agile wimps: stop fucking trying to do "distributed agile" with fucking China and fucking India in order to save 30% on what's already a crap-pile due to communication problems. It's not going to help one bit.
Also, get off my lawn...
*** Sigs are a stupid waste of bandwidth.
The customer thinks they are ordering a building, metaphorically speaking. They can walk around it in their heads, see the color of the drapes, measure the windows, there are quantifiable costs. You don't build things using agile techniques however. "Well, we'll put this skyscraper about here. Start digging and we'll see how she goes."
"The big concern with doing a Big Design up front is when it sets a rigid expectation that must be met, regardless of the changes and knowledge discovered along the way," says Semeniuk.' How do you respond to user anxiety from Agile processes?"
How? Don't even talk about agile to the customer. Can you imagine a surgeon... "Well we'll just start cutting and figure it from there" no no, talk about outcome, not process. Agile talk is for the operating room, not the waiting room.
"Proper software engineering" does work, its called "Systems Engineering", is well established and successfully used for large-scale mission-critical projects in almost every industry outside of IT - which seems to be blind to anything invented outside of IT.
Systems engineering has its own professional accreditation organization: http://www.incose.org/practice/whatissystemseng.aspx
If you're not doing Xtreme Agile, you're not doing Agile right.
Or at least that's what I keep hearing from all the Agilistas. They also tend to claim that any failed "Agile" project must have been doing Agile wrong, because by definition, Agile processes deliver useful working software at frequent intervals -- and they don't see the problem in defining "real" Agile processes based on an outcome rather than the processes used beforehand.
"Proper software engineering" doesn't work.
You're right, but you're going to the other extreme. The problem with all methodologies, or processes, or whatever today's buzzword is, is that too many people want to practice them in their purest form. Excessive zeal in using any one approach is the enemy of getting things done.
On a sufficiently large project, some kind of upfront design is necessary. Spending too much time on it or going into too much detail is a waste though. Once you start to implement things, you'll see what was overlooked or why some things won't work as planned. If you insist on spinning back every little change to a monstrously detailed Master Design Document, you'll move at a snail's pace. As much as I hate the buzzword "design patterns", some pattern is highly desirable. Don't get bent out of shape though when someone has a good reason for occasionally breaking that pattern or, as you say, you'll wind up with 500 SLOC's to add 2+2 in the approved manner.
Lastly, I agree that there is no substitute for good engineers who actually talk to and work with each other. Also don't require that every 2 bit decision they make amongst themselves has to be cleared, or even communicated, to the highest levels. If you don't trust those people to make intelligent decisions (including about when things do have to be passed up) then you've either got the wrong people or a micromanagement fetish. Without good people you'll never get anything decent done, but with good people you still need some kind of organization.
The problem the article refers to about an upfront design being ironclad promises is tough. Some customers will work with you, and others will get their lawyers and "systems" people to waste your time complaining about every discrepancy, without regard to how important it is. Admittedly bad vendors will try and screw their customers with "that doesn't matter" to excuse every screw-up and bit of laziness. For that reason I much prefer working on in-house projects, where "sure we could do exactly what we planned" gets balanced with the cost and other tradeoffs.
The worst example of those problems is defense projects. As someone I used to work with said: In defense everything has to meet spec, but it doesn't have to work. In the commercial world specs are flexible, but it has to work.
If you've ever worked in that atmosphere you'll understand why every defense project costs a trillion dollars. There is absolutely no willingness to make tradeoffs as the design progresses and you find out what's practical and necessary and what's not. I'm not talking about meeting difficult requirements if they serve a purpose (that's what you're paid for) but being unwilling to compromise on any spec that somebody at the beginning of the project pulled out of their posterior and obviously doesn't need to be so stringent. An elephant is a mouse built to government specifications. Ok, you can get such things changed, but it requires 10 hours from program managers for every hour of engineering. Conversely, don't even think about offering a feature or capability that will be useful and easy to implement but is not in the spec. They'll just start writing additional specs to define it and screw you by insisting you meet those.
As you might imagine, I'm very happy to be back in the commercial world.
The problem with Agile is that it gives too much freedom to the customer to change their mind late in the project and make the developers do it all over again.
http://michaelsmith.id.au
If anyone thinks that there is complete, 100%, nailed down design for a 75-story skyscraper before any digging starts, and that the design for the 69th floor is similarly nailed down before the 3rd floor is finished, they need to spend some time on a construction site. The overall shape of the building, the structural design, the very bottom and top floors, and the allowable parameters for design of the later floors, sure. But the exact design of floors 50-72? No. Plan for what happens when the selected elevator supplier goes bankrupt, the ship carrying a key delivery of structural steel sinks, the developer finally signs a tenant for 68-70 and he wants an internal staircase and private elevator for his offices? No. Look up "fast-track" in a construction dictionary.
sPh
If you're not doing Xtreme Agile, you're not doing Agile right.
That is correct comrade. Failure is always caused by insufficient ideological zeal and purity.
It frequently is. It doesn't matter what methodology you use- if you change major features/priorities at the last minute it will cost multiple times as much. Yet frequently customers expect it to be cheap because "we're agile". And by accepting that change will happen you don't push the customers to make important decisions early, ensuring that major changes will happen, instead of just being possible.
I still have more fans than freaks. WTF is wrong with you people?
Business unit: We want XYZ, We have a budget of $x and we want it done by July 1st.
IS Department: You see this is a math problem. XYZ costs $y not $x. You can't come and tell us exactly what you want to have done and exactly what you are going to pay. You can tell us one or the other and we'll provide the opposing data.
Business unit: That's not acceptable, and what about the date?!?
IS Department: We literally have no idea how long this or any project will take.
Business unit: We need hard facts! We need to claim our project is affordable and will be done by our arbitrary date! We need you to lie to us!
IS Department: Ok, well, we'll use a method called "Agile" and we'll completely make up some time and costs estimates. But the whole point of Agile is that we'll revise these dozens of times during the project so that, in the end, we can claim that our estimates are accurate because we basically just made them match what they actually ended up being at the end of the project. We will blame you for the overruns in our documentation, and you will blame us in yours. Then, in some meeting somewhere we'll generally complain that all projects over-run estimates by an average of 200% and gloss over the fact that this basically proves estimates are completely made up and are of no use at all.
Business unit: Perfect!
I've worked in lots of places that claimed to do Agile, but few really did. Often it meant doing daily standups (or even sit-downs in one case!) and not having any good specs. Right now I'm working at my first contract that really is Agile, and it's fantastic. It is chaotic, but not because of us; it's the reality we're facing. We're doing several projects at once, the designs had to be sent back several times because they were wrong, business isn't really sure what they want, and we're being productive in spite of that.
We tell business what we need from them in order to do our work, instead of the other way around. We don't accept issues that don't meet our standards, and as a result, more and more issues do meet our standard. When we uncover a misunderstanding, we can change direction on a moment's notice, and because business, admin and others show up at our standups and our sprint demo, we discover these misunderstandings pretty quickly.
Not all is perfect. Not everybody around us really gets Agile, and particularly our tester would be much more at home in a Waterfall setting, but for me personally, it's working very, very well.