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MS To Indie Devs: You Have a To Have a Publisher

Loadmaster writes "The new Oddworld game New 'n' Tasty is coming to every platform in the current generation and even the next generation but not the Xbox One. It's not that developer Oddworld Inhabitants isn't porting the game. It's not that they hate Microsoft or the Xbox One. No, it's that Microsoft has taken an anti-indie dev stance with the Xbox One. While the game industry is moving to Kickstarter and self-funded shops, Microsoft has decided all developers must have a publisher to grace their console."

5 of 463 comments (clear)

  1. Re:And? by UnknowingFool · · Score: 5, Informative

    No but this article says the Indie section is going away:

    Yesterday, Microsoft's Studios corporate vice president Phil Harrison told Eurogamer that the marketplace on the company's new Xbox One console would combine retail games, Xbox Live Arcade, and Xbox Live Indie Games into a single section. . . With the Indie Games section going away, that means developers are stuck with the standard Xbox publishing rules.

    So yes, indie games will need a publisher which sorta not makes them indie anymore. This might be a misunderstanding but Oddworld seems to think they are being forced to use a publisher. MS might have to clarify this point. There is a need for a publisher in games mostly for funding; however, Oddworld is self-funded. They don't feel like sharing revenue and profits when they don't have to share.

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  2. Re:What? by Tridus · · Score: 5, Informative

    Minecraft got a special sweetheart deal from Microsoft that throws most of the indie restrictions out the window. They also don't have to pay to post patches, unlike others (who pay tens of thousands of dollars, something no other platform is doing to indies anymore).

    Microsoft's idea of "supporting indie games" is to find ones that got mainstream already and exempt them from the rules. Which is a sure sign that the rules are crap, but you know. This is Microsoft we're talking about.

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  3. Re:So what's the problem? by edwdig · · Score: 5, Informative

    To be able to publish on XBox Live Arcade, you have to have published at least 3 disc based games for the XBox 360.

  4. Alternate perspective from an indie dev by mystikkman · · Score: 5, Informative

    See link below. Also, Microsoft pledged to have a independent creator program and is rumored to announce a new Xbox developer program at the BUILD developer conference on June 26th.

    http://gamasutra.com/blogs/JamesSilva/20130523/192832/Were_Indie_we_like_Microsoft_Too_Controversial.php

    wrote this post on our blog a few months ago to express how absolutely weird and unfortunate I thought it was that the trending perception of Microsoft and indies had gotten so bad that silly creative decisions of mine were being taken as Microsoft's ever-burgeoning evilness toward indies, or something. My message was this: we're indie, we make the games we want to make, Microsoft publishes them, and the past five years of this have been great, and it's too bad that that's not super newsworthy, because this whole time it just feels like I must watch, powerless, as Lumbergh keeps taking my red stapler.

    Then Xbox One happened, and a longtime fan of ours posted this on my facebook wall:

    Questionable grammar aside, I was super glad he posted this, because through no fault of his own he's unwittingly illustrated what happens when these narratives blow up. You know that thing about no self-publishing on Xbox One? The meaning of that quote was that the partner/publisher relationship is currently the same (i.e. what we, an indie studio, been doing for the last five years) but they're exploring ways to improve it. Basically "everything's the same, stay tuned for improvements" mutated into "no indies on Xbox One, ever" in a few hours.

    Finally, a disclaimer: I do not think there is a vast conspiracy to unjustly villify Microsoft. That would be weird, possibly an indicator of neurosis, even. I just wish I could add my "everything is fine" experience to the mix more often.

    And with that, here's the original post:

    In Charlie Murder, the whole band gets Windows Phones on the fictional t2f (short for ta2fön) network. There’s a bunch of stuff you can use your phone for, like email (some of it rote, some of it interesting), camera phone, and squid-themed microblogging site squ.iddl.us. I thought it was a fun way to give your characters a bit of an info hub, and I’ve been a big fan of Windows Phone ever since my Samsung Focus and its marvelous bulging battery bomb (that’s another story). Also, we have a game on Windows Phone, and we definitely make a buck or two whenever someone buys it, so that’s cool. Yet still, I felt the need to tweet this:

    In the comments in Joystiq’s rad Charlie Murder preview write up, there were a few begrudging Microsoft for what was (erroneously) interpreted as some sort of paid off order from up high to include the phone in the game. This is obviously entirely untrue; if anyone’s guilty of some sort of slimy promotion, I guess that would be me, as I’d like to get more people interested in a pretty solid other alternative to iPhone (and, again, we’ve got Z0MB1ES on dat ph0ne!!!1)

    But I think this illuminates an underlying issue, namely that of Microsoft’s misunderstood role as indie games publisher, and how that ties to the trending media narrative on Microsoft being “bad for indies.” Where do we stand on all this? Read on:

    So, Microsoft is publishing Charlie Murder. What does that mean? Here are a few facts to set the record straight:
    We have full creative control. This is our game. 100% of the (non-localized) content in Charlie Murder was made by Michelle and me, or, in a few cases, by a few gaming celebrities who we got some rad cameos from (yes, celebrities).
    Ska Studios is just Michelle and me. We work in our basement. We have two cats (you knew that).
    Microsoft gives us localized text from our English text, finds bugs, tells us how to fix bugs when we’re stumped, tells us how close to passing cert we are, and takes us out to din

  5. Re:Duh, they are a publisher by Endo13 · · Score: 5, Informative

    That's the problem with continued updates... it allows the manufacturer to bait-and-switch legally. What they did with the PS3 is exactly the same as an auto manufacturer removing four-wheel-drive from your vehicle after you bought it, or a radio manufacturer disabling the cassette deck, or TV manufacturer disabling USB ports, or any number of similar examples that could be made.

    None of these things should be legal.

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