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Revisiting Amdahl's Law

An anonymous reader writes "A German computer scientist is taking a fresh look at the 46-year old Amdahl's law, which took a first look at limitations in parallel computing with respect to serial computing. The fresh look considers software development models as a way to overcome parallel computing limitations. 'DEEP keeps the code parts of a simulation that can only be parallelized up to a concurrency of p = L on a Cluster Computer equipped with fast general purpose processors. The highly parallelizable parts of the simulation are run on a massively parallel Booster-system with a concurrency of p = H, H >> L. The booster is equipped with many-core Xeon Phi processors and connected by a 3D-torus network of sub-microsecond latency based on EXTOLL technology. The DEEP system software allows to dynamically distribute the tasks to the most appropriate parts of the hardware in order to achieve highest computational efficiency.' Amdahl's law has been revisited many times, most notably by John Gustafson."

7 of 54 comments (clear)

  1. Buzzword-heavy by Animats · · Score: 4, Insightful

    The article makes little sense. The site of the DEEP project is more useful. It has the look of an EU publicly funded boondoggle. Those have a long history; see Plan Calcul, the 1966 plan to create a major European computing industry. That didn't do too well.

    The trouble with supercomputers is that only governments buy them. When they do, they tend not to use them very effectively. The US has pork programs like the Alabama Supercomputer Center. One of their main activities is providing the censorware for Alabama schools.

    There's something to be said for trying to come up with better ways of making sequential computation more parallel. But the track record of failures is discouraging. The game industry beat their head against the wall for five years trying to get the Cell processors in the PS3 to do useful work. Sony has given up; the PS4 is an ordinary shared-memory multiprocessor. So are all the XBox machines.

    It's encouraging to see how much useful work people are getting out of GPUs, though.

    1. Re:Buzzword-heavy by cold+fjord · · Score: 3, Interesting

      The article makes sense, but I don't think the work appears to be especially innovative even if it could be very useful.

      It is more than governments that buy supercomputers. They are also used in industry for things like oil and gas exploration, economic modeling, and weather forecasts. Universities and research organizations also use them for a variety of purposes. Time on an actual supercomputer tends to be highly valuable and sought after. You may disagree with the use, but that is a different question from not being used effectively.

      The Secret Lives of Supercomputers, Part 1

      "It is probably the biggest trend in supercomputers -- the movement away from ivory-tower research and government-sponsored research to commerce and business," Michael Corrado, an IBM spokesperson, told TechNewsWorld. In 1997, there were 161 supersystems deployed in business and industry, but that figure grew to 287 by June 2008, he noted. "More than half the list reside in commercial enterprises. That's a huge shift, and it's been under way for years."

      Uses for supercomputers

      --
      much of left-wing thought is a kind of playing with fire by people who don't even know that fire is hot - George Orwell
    2. Re:Buzzword-heavy by cold+fjord · · Score: 3, Interesting
      --
      much of left-wing thought is a kind of playing with fire by people who don't even know that fire is hot - George Orwell
    3. Re:Buzzword-heavy by rioki · · Score: 3, Interesting

      You might want to read / view these slides:An Introduction to Modern GPU Architecture Especially slide 42.

      Modern GPUs are massively parallel in their execution. Yes they work "only" on one image, but when rendering one scene the sharers work in parallel. For example a fragment (aka per pixel) shader will be run in parallel for each pixel, limited by the number of available shader units (aka core). THIS is why you get the awesome performance: small, self contained programs running in parallel.

  2. Re:Xeon dream on by godrik · · Score: 3, Informative

    "Xeon Phi = unavailable vaporware"

    You know, I wrote a paper on SpMV for Xeon Phi and I got quite a lot of people from all over the world asking me for clarification and for code. So it seems to be quite widespread. You can actually buy some online, Google points to several vendors.

    "in order to discourage folks from porting big science applications to CUDA"

    There are two things wrong with this statement. First of all, I do not think scientist are discourage from giving a shot to CUDA. Just check any scientific conference and you'll see GPU and CUDA everywhere. Actually we see so much GPU programming that it is getting boring.
    Also porting to CUDA is difficult and alien for most people. If we can get similar performance using programming model people are used to, how is that not a good thing? What is so good about CUDA? It is just pretty much the only way to get good performance out of NVIDIA gpus.

    The tradeoff between performance, hardware cost and developper cost is a difficult tradeoff. I say let's throw them all in the arena and see what stands.

    Disclaimer: my research is supported by both Intel and NVIDIA.

  3. Poor summary by Anonymous Coward · · Score: 5, Informative

    Amdahl's Law still stands. TFA is about changing the assumptions that Amdahl's Law is based on; instead of homogenous parallel processing, you stick a few big grunty processors in for the serial components of your task, and a huge pile of basic processors for the embaressingly parallel components. You're still limited by the fastest processing of non-parellel tasks, but by using a heterogenous mix of processors you're not wasting CPU time (and thus power and money) leaving processors idle.

  4. Repeat after me: by Mashdar · · Score: 4, Insightful

    Ahmdal's Law only applies to individual algorithms. Ahmdal's Law only applies to individual algorithms. Ahmdal's Law only applies to individual algorithms.

    Besides which, Ahmdal's law is an obvious truth unless you can make a process take negative time. All attempts to make Ahmdal's Law sound fancy or complicated are a disservice. All attempts to pigeonhole Ahmdal's Law into only applying to parallel design are a disservice. Any attempts to "revisit" are either fallacious or focus on algorithm changes, which Amdahl made no attempt to address.

    Ahmdal's law in a nutshell: If you spend 10% of your time on X and 90% of your time on Y, you will never get more than a 1/.9 speedup by optimizing X, even if you manage to make X instantaneous. Another way to put it is that if Y takes 9 seconds, you are never going to get the process under 9 seconds by modifying X...