Samsung Launches 3200x1800 Pixel ATIV Book 9 Plus Laptop
sfcrazy writes "As expected Samsung has updated its Ultrabook family giving direct competition to Apple's MacBook Pro and MacBook Air. When Apple launched its MacBook Air with 12 hours of battery life every one was looking at only one company to outdo Apple and that company was Samsung and the leading Android maker did not disappoint. With the launch of ATIV Book 9 Plus featuring:
* 256GB SSD (seems 128GB would be the base model)
* 3200x1800 resolution
* Touch Screen
* Haswell Processor
* 12 Hours battery life
* More 'standard' ports as compared to Apple's proprietary ports."
* 256GB SSD (seems 128GB would be the base model)
* 3200x1800 resolution
* Touch Screen
* Haswell Processor
* 12 Hours battery life
* More 'standard' ports as compared to Apple's proprietary ports."
When they announce a price of $1299, we can start comparing this to the Macbook Air, okay?
"The only normal people are the ones you don't know very well."
Mac Air:
2xUSB 3.0, HP/Mic, SD (Air 13), Thunderbolt
Ativ:
2xUSB 3.0, micro HDMI, mini VGA, RJ45(Dongle), SD, HP/Mic
Ativ beats air by 2 video outputs and wired ethernet. Also by SD when compared to the Air 11.
So, going by the dictionary definition of the word "more", I'd have to say the the Ativ beats the Air when it comes to standard ports.
"Lame" - Galaxar
Many, many mini-DP compatible displays out there.
Thunderbolt is more than just a graphics port--it is an all-purpose port.
Any monitor with a displayport. Mini-displayport plugs directly into thunderbolt. Nothing special required except a cable with the correct plug on each end.
I'm a little shocked and a lot disappointed that this is still uncommon knowledge.
Thunderbolt is Intel's not Apple. Fireware is an IEEE standard. Only minidisplay port is an Apple "proprietary" port.
The magnetic connector was used on deep fryers for a very long time before Apple managed to get a patent on it.
If you want to use IEEE1394, you need to pay... Apple.
That was true ... in 1998. Yes, we said it was stupid at $1/port and then stupid when they went with a flat fee. Eventually they got that. By time they bought Zayante for the PHY's this had all blown over.
https://developer.apple.com/softwarelicensing/agreements/firewire.html
Waiting for the inevitable mod-down by Apple fanboys who dont like the truth.
You can't just be wrong and them blame fanbois for calling you out on it.
My God, it's Full of Source!
OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
It was transferred to Intel nearly 2 years ago.
http://appleinsider.com/articles/11/05/20/thunderbolt_trademark_rights_will_be_transferred_from_apple_to_intel.html
But then the text overflows boxes and looks horrendous. It isn't consistent across all software either.
If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
We really need to expose these kids to *nix in school instead of an MS monoculture. The tools you are looking for begin with things such as "ps" and "top" which are older than linux itself, and end with a cast of thousands covering a wide variety of niche uses.
Thunderbolt and the Thunderbolt logo are trademarks of Intel Corporation in the U.S and other countries
.
And in case somebody out there doesn't believe this actually happened, INTEL: Usage Guidelines for the Thunderbolt(TM) Trademark.
To be fair, when Apple DOESN'T fuck up, they don't fuck up.
Screens are supposed to report their physical size as well as their resolution, so the system can work out the DPI and scale things accordingly. Unfortunately many things just use bitmap graphics which look crap when scaled, instead of vector artwork which would just look more detailed.
Unfortunately, the standard Win32 API has no support for vector-based icons. What you're supposed to do is create an .ico file which has about two dozen different bitmap images, all the way from 16x16 with 16 colors up to 256x256 32-bit. (This latter resolution was added in Vista; before that, icons maxed out at 48x48 if I'm not mistaken.) The OS will then scale one of the bitmaps to fit the size needed.
There are good reasons for having a hand-drawn bitmap for 16x16 (scaling vectors or larger bitmaps down this low usually means subpar results, for the same reason that non-hinted fonts look bad at low point sizes). But most of the intermediate sizes are really only there for legacy reasons. The Windows icon file format is a sloppy and outdated mess.
It is strictly application-dependent. If app declares itself as high-DPI-aware (which they have to do explicitly in the app manifest), then it's expected to properly handle DPI by scaling everything appropriately. Some frameworks do it automatically - for example, WPF. Others do not, but people declare their apps as high-DPI-aware anyway because they don't understand what it actually implies.