Android Fragmentation Isn't Hurting Its Adoption
Nerval's Lobster writes "Apple's developer Website offers a new, handy graph of iOS fragmentation — which, of course, highlights that the mobile operating system isn't fragmented much at all. A full 93 percent of iOS users are on iOS 6, the latest version; another 6 percent rely on iOS 5; and a mere 1 percent use an earlier iOS. Compare that to Google Android, which really is fragmented: some 33 percent of Android devices run some variant (either 4.1.x or 4.2.x) of the 'Jelly Bean' build, while 36.5 percent run a version of 'Gingerbread,' which was first released in December 2010 — ancient history, in mobile-software terms. (Other versions take up varying slices of the Android pie.) For years, Google's rivals have used the 'Android is fragmented' argument to hype their own platforms. But is Android's fragmentation really hurting the platform? Not as far as global shipments are concerned. According to recent data from research firm IDC, Android's market-share stood at 75 percent in the first quarter of 2013 — up from 59.1 percent in the same quarter a year ago. Meanwhile, iOS owned 17.3 percent of the market — compared to 23.1 percent in the year-ago quarter. Whatever the drawbacks of fragmentation (and people can name quite a few), it's clear that it's not really hurting Android device shipments or adoption."
The argument presented doesn't seem to actually grasp the point of the comparisons. On one hand you may be interested in market share. But when Apple presents the issue at WWDC they're not talking about market share. They are talking about what the actual platforms in use are and which ones are going to present the best area for developers to target. Three different versions of android are going to present three different APIs that app developers are going to have to deal with. On the iOS side you can target iOS 6 and know that you're be hitting almost the entire market segment.
But that wasn't the point of the graphic. The graphic was created by Apple to tell developers that they should target the newest version of iOS exclusively, if possible.
Now imagine making that argument on Android. Anyone suggesting that an Android developer should seriously target 4.2 exclusively would be laughed out of the room.
This article is missing the point. It was a dig at Android for hurting developers, not necessarily users.
...who's going to buy your app?
If you've got to target 6 or so major differences in versions—not to mention the differences in hardware—to reach the same percentage of Android users as you could reach in iOS users by targeting only iOS 6, that's got to say something about the ROI you can expect.
And that's not even taking into account the many datapoints showing that Android users buy something like half, or less, the amount of apps per device that iOS users do. (I don't have the numbers in front of me right now, but my memory suggests it was considerably less—like, closer to 10% than 50%.)
The reason Android's adoption is high is pretty damn obvious to anyone who's actually paying attention: the phones occupying the space in carrier lineups that, seven years ago, would have been held by dumbphones are now cheap Android phones. People buy Android not because they're choosing it, but because that's what happens to come on their phone...which they use almost exclusively to talk and text. (And maybe check Twitter and Facebook.)
Dan Aris
Fun. Free. Online. RPG. BattleMaster.
Android has 75% of the device shipments, but Apple has 74% of app revenue. Fragmentation may not affect device shipments, but it certainly seems to be affecting other things.
Look at it another way. Android has 75% device shipment marketshare. Apple has 18%. This means Google ships 4.17x as many devices. But (not knowing the Android app store marketshare), Apple has a minimum of 2.85x the overall app store revenue.
This means that Apple devices, on average, produce roughly 12x the app revenue. Is this because of platform fragmentation? Is this because of Apple's demograhics? I don't know, but dismissing fragmentation based purely on device shipment market share is shortsighted.
And this is somehow different from the PC market?
I can't recall the last time I heard anybody complaining about the PC market being fragmented. It's standard for Apple to use fragmentation as an argument against their opposition, because they want to make all the decisions for the end users. It's easy to eliminate fragmentation when you limit the option to things that you've chosen.
This really, really sounds like an Android fan who just can't stand it if Apple has something good to say about iOS.
Fact #1: Apple doesn't care about the market share of Android. Apple's market share in the phone market has been growing every year since 2007 when it started at zero. Today, cheap feature phones are being replaced with cheap smartphones. But if you don't buy a $600 iPhone but choose a $100 phone instead, Apple doesn't care whether that $100 phone is a Nokia feature phone or a cheap Android phone.
Fact #2: Developers don't care about market share, they care about the number of people who are willing to pay for software. Someone who pays $600 for a phone (iOS or Android) is much more likely to pay for software than someone who paid $100 (Android or feature phone).
The market fragmentation in itself is not the problem. The problem is that those on a three year old OS are not likely to buy any software. (You are free to assume otherwise and either write software that runs on the oldest OS and doesn't use any features of the newer OS, or put in lots of work to work fine everywhere). Which means the number of potential buyers is much lower than the number of Android users. It also seems to indicate that many new phones actually ship with an old OS.
Let's see. With Apple, you can target 100% of 17% = 17% of phone buyers, whereas with Android you can target 75% of 75% = 56% of phone buyers.