Microsoft XBox One Kinect Will Not Work On Windows PCs
symbolset writes "Ars is reporting that Microsoft XBox One Kinect will not work on Windows PCs. It uses a proprietary connector and an adaptor will not be available. If you want Kinect for your PC you will need to buy a 'Kinect for Windows' product. Although the Kinect 1.0 for XBox 360 also had a proprietary connector it came with a USB adaptor for compatibility with older versions of the 360 that lacked the new proprietary port and PC compatibility was quickly hacked up by third parties."
..to shoot themselves in the ass with their desire to compartmentalize everything. One reason the Kinect was such a runaway success was the fact that people thought of doing imaginative things with it and stretching its operational boundaries.
Donte Alistair Anderson Roberts - hi son!
Karma: Chameleon
How much you want to bet it's just USB with a funny shape on the end
...It seems Microsoft is dis-kinected from fans.
There are some differences between the PC version and the Xbox version. The PC version has "upgraded" firmware that allows for gesture recognition at closer proximities. Also, its about $100 more than the Xbox Kinect.
I'm now using it for speech and gesture recognition in Touch Control System (TCS): a 3D game engine built for controlling electronics.
http://hyperplaneinteractive.com/blog/tcs-in-depth/
You guys do realize they are making Kinnect for Windows available separately right? who gives a shit if you can't plug in the one from your Xbox.
People who were planning on Gaming on Microsoft's(not your) Console and on Microsofts' (not your)PC, and don't want to spend twice as much money, on something they may not want or need.
That said none standard connectors are just shitty, for a whole host or reasons.
For those of us who worked with Kinect, we know very well all of it's limitations. It's a promising technology but it's still very green and far from what it is advertised as. It pretty much only works if you are looking to the camera and waving your hands and legs. Any attempt to turn sideways or even put your hands together completely confuses the heck out of it (check their technology demo videos, such scenarios are all purposely avoided).
There's even open source implementations of the pose recognition that work better (though they need calibration).
By making it XB1 only hackers will not be able to see how much it really improved (likely not much judging by their videos). So far from what I can tell, only the APIs improved so it's easier to get data from it (full matrices, motion vectors and strain, which you could easily compute yourself anyway), and some stuff was added to detect heart and blood rate (likely based on this MIT stuff. That's pretty much it.