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AOC's 21:9 Format, 29" IPS Display Put To the Test At 2560x1080

MojoKid writes "Ask any person who owns a dual-monitor setup and they'll likely tell you they couldn't fathom going back to a single display. But what if you could enjoy all the benefits of a dual-monitor configuration from a single monitor? Would you be game to reclaiming some desk space by trading in two panels for a single display? AOC aims to answer that question with its new 29-inch Q2963PM LCD monitor. Armed with an UltraWide IPS panel, this LED-backlit monitor boasts a 2560x1080 resolution with 21:9 aspect ratio, providing users with an extra wide panoramic view. With features like picture-in-picture (PIP) and picture-by-picture (PBP) built-in, workcaholics can multitask the night away from multiple video sources with plenty of horizontal real estate to play with. The funky aspect ratio limits the appeal of the Q2963PM for gamers currently; though if developers were to jump on board, a 21:9 monitor could offer a wider field-of-view of the action."

3 of 217 comments (clear)

  1. Re:NOPE! by Z00L00K · · Score: 5, Insightful

    Or three 1900x1600 displays.

    This hysteria to have as wide screen as possible is limiting the usefulness when it comes to business applications and software development.

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  2. Needs to be curved. by Anonymous Coward · · Score: 5, Insightful

    I like to angle dual monitors to meet my eyes. You can't do that with this thing, so I consider it ergonomically inferior to just using two monitors.

  3. Re:NOPE! by YttriumOxide · · Score: 5, Insightful

    Mod parent informative.

    This is something that is all too commonly ignored. When you're talking about the cost of equipment, it's worth keeping in mind whom it's for and what the relative value is. Abstracting the parent's statement a bit, if a dev is getting paid $x per week; the new equipment costs $x; and it will increase their productivity by more than the equivalent of one week over the lifetime of the equipment, it makes no sense NOT to buy it.

    All the devs in my group have the highest quality equipment I could get them for exactly this reason - they type faster and more comfortably on good keyboards; they can see more at once on large high-resolution displays; and they don't have to wait for the computer to swap stuff in and out all the time by having a nice high amount of RAM. The equipment wasn't cheap, but when compared to the productivity gains by having it vs not having it, it was more financially sensible to have it (as well as the added benefit of not having devs that hate their work equipment; making for a happier, nicer workplace overall)

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