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New Study Fails To Show That Violent Video Games Diminish Prosocial Behavior

trawg writes "A new Australian study on the effect of violent video games on Australia has just been published, failing to find any evidence that playing video games affects prosocial behavior. The study compared groups who played different types of games, including notably violent titles like Grand Theft Auto and Call of Duty, as well as non-violent titles like Portal, comparing their behavioral response through a simple pen-drop experiment. In a follow-up interview, the researcher said his perspective on how violence might affect people has changed since he started the research: 'I've played video games for most of my life and got into this research because I couldn't believe that violent video games could make me do something I didn't want to do, that is, be aggressive. My attitude has changed somewhat. These days I find it totally plausible that violent video games could influence people's behavior, but the real question is whether their influence is harmful, and I'm not yet convinced of that.'"

7 of 113 comments (clear)

  1. I didn't need a study to know what I already knew by ArcadeMan · · Score: 5, Funny

    Violent video games do not make me aggressive, so shut the fuck up or I'll punch you in the face!

  2. in that case... by larry+bagina · · Score: 4, Funny

    I'm off to play some leisure suit larry!

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

  3. cowboys and indians by alen · · Score: 4, Funny

    before video games kids played cowboys and indians. we learned at an early age to kill off the idiots trying to kick us off their land

    1. Re:cowboys and indians by venicebeach · · Score: 4, Interesting

      First of all, of course people do get emotionally attached to the characters in live plays. However, I don't know why you've singled out emotional attachment to characters as the important phenomenon.

      In terms of the "different parts of the brain" engaged by play acting, its quite the opposite with respect to some of the relevant brain systems. One important aspect of how the brain understands what we are seeing is by simulation. For example, motor neurons that control action will fire when they observe the corresponding being performed by someone else (see mirror neurons). This is what makes watching action a very real kind of practice for the brain. Our brains understand what we are seeing by pretending to do it on some level. In contrast to your argument, these simulation systems are more engaged the more veridical an observation is -- for example, engagement is more robust watching live action compared to a video of the same action. That fact may actually insulate us from some of the effects of video games... until they get more and more realistic. For example, I'd like to see a comparison of the effects of a violent video game played in 3D to one played in 2D.

  4. Violence by Anonymous Coward · · Score: 5, Funny

    Games dont make us violent, lag does

  5. Re:Guess the military can save millions then. by Trepidity · · Score: 4, Insightful

    Does the military actually use videogames for desensitization? I can't find anything about that. From what I can tell their desensitization approach is much more about meatspace practice to make certain actions feel rote and normal.

    The only mention I can find of the military seriously using videogames is more along the lines of educational games, e.g. simulation games to train Arabic learners how to interact in social situations.

  6. Re:Guess the military can save millions then. by tlhIngan · · Score: 4, Informative

    If violent games don't impact behaviour, then the military can save millions on all of those desensitizing programs (games) that they use. Of course their research probably differs from this study as they, the military aren't trying to show that violent games don't impact "pro" social behaviour. Wouldn't the proper study have been that violent video games impact anti-social behaviour? But then, maybe I missed the frames in GTA where you have to pick up pens from the ground?

    That's the problem with violence in videogame studies. There's so many subtle differences between each that none really answer the question. And many are NOT mutually exclusive, either.

    This study simply says if you have a well adjusted person, letting them onto video games will not affect friendships and other positive social behaviors.

    The military studies say that exposing soldiers to violence desensitizes people to the violence so when they're exposed to it in real life they won't flinch and run away. Or when they've trained their sights on the enemy, they won't hesitate to shoot.

    In fact, the two are completely compatible with each other - you can have healthy relationships with people and still be able to pick up and gun and shoot an enemy.

    And then there are studies to see if violent video games promote antisocial behavior, another orthogonal question.

    One says there's no impact to existing social relationships, the other says it helps desensitize people to the violence (so they don't react as strongly), and the third asks if promotes the use of violence.

    Very different questions. No wonder the research is all over the map. And when you mean to measure one, you may be inadvertently measuring something else.