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The Dangers of Beating Your Kickstarter Goal

jfruh writes "In March of 2012 legendary game designers Tim Schafer and Ron Gilbert ran a Kickstarter to design a new adventure game, asked for $400,000, and came away with more than $3.3 million. Their promised delivery date was October 2012. Now it's July 2013, and the project still needs cash, which they plan to raise by selling an 'early release' version on Steam in January 2014. One possible lesson: radically overshooting your crowdfunding goal can cause you to wildly expand your ambitions, leading to a project that can't be tamed."

4 of 168 comments (clear)

  1. Re:This just in.... by Arkh89 · · Score: 4, Funny

    --- a/Message
    +++ b/Message
    - Project costs way more than expected. News at 11.
    +People are not able to forecast accurately costs of a project (time, money, etc.). News at 11.

  2. This subject was adequately explored by NEDHead · · Score: 4, Funny

    in "The Producers".

  3. Re:it's no surprise by Lehk228 · · Score: 4, Funny

    where i work if a 6 month project only took 3 years everyone would shit their pants.

    we moved to a new building in 2009, while moving we found memos in the basement about the upcoming move

    dated from the 80's

    --
    Snowden and Manning are heroes.
  4. Re: Ah... by iamhassi · · Score: 4, Funny

    Yes TA is great but what's with the system requirements? 64 megabytes for the larger maps is outrageous! ;)

    --
    my karma will be here long after I'm gone