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Former Valve Hardware Designer Recounts Management Difficulties

DavidGilbert99 writes "Jeri Ellsworth has opened up about her time at games developer Valve and has hit out strongly at the so-called flatpack management structure. She says that despite Valve's claims of a democratic structure, there is a layer of powerful management in place and when she was fired she felt like she had been stabbed in the back. 'If I sound bitter, it's because I am. I am really, really bitter. They promised me the world and then stabbed me in the back.'" Develop Online has a good transcript. In the end, Gabe Newell at least let her team keep the rights to their augmented reality hardware. She also notes that she still loves Valve, but the management and bonus structure resulted in communication breakdowns at Valve's size. It does seem that a flat structure can work: Andy Wingo has been weblogging about working at Igalia and seems pretty positive about the experience.

7 of 224 comments (clear)

  1. Re: Politics ruins everything by Anonymous Coward · · Score: 5, Insightful

    When you hear breathless talk about new paradigms in management social structure it's always people grasping at straws attempting to pin the tail on the contributory factors to their synergy. Good shit comes from selfless people, and selfless people attract parasites and tempt honest people in to taking advantage of the situation when their feelings get hurt.

    Frosty Piss for everyone.

  2. Not much of a sample size. by crioca · · Score: 5, Insightful

    If all it takes is for one laid-off ex employee criticizing the management structure for it to be deemed not to have worked, then there's no such thing as a workable management structure.

    1. Re:Not much of a sample size. by Anonymous Coward · · Score: 5, Insightful

      She got paid, got to do what she wanted, didn't get enough resources because the rest didn't believe in it and she couldn't convince them, then she and team got sacked but got to keep the stuff and continue with it.

      Doesn't sound that terrible to me. What other company would have paid her and let her do that?

      Maybe the sacking bit and run-up to it was done badly. But in most other companies you wouldn't even be able to do that project in the first place, much less keep the rights after you got fired.

    2. Re:Not much of a sample size. by epiphani · · Score: 5, Insightful

      I actually thought this through... my first reaction was wow, that sucks. Maybe Valve isn't the utopia that people think it is.

      Then I stepped back and remembered what I've heard about Valve. You make your own decisions - and you're accountable for them. They said they had a million dollar lab, but couldn't hire anyone to do the machining. But who decided to build that lab? Did they spend a million dollars on equipment then not use it?

      A flat organizational structure doesn't mean there's no politics. It means politics are MORE important - it's harder for some team to simply burn cash, because everyone's eyes are on you. It's hugely increased freedom - but all of the responsibility that comes with it. Assuming that anyone in Valve could decide to go build a million dollar lab, what do you think would happen if it failed to get utilized?

      This is one side of the story from one person. I'm sure there's more to it than the lab, but the lab example shows a basic misunderstanding of the personal responsibility one has in a flat org structure.

      --
      .
    3. Re:Not much of a sample size. by Ash+Vince · · Score: 5, Insightful

      And the Wikipedia page you link to clarifies that this "cry baby", "I'm a victim!" attitude of hers is not new. Apparently she didn't fit into formal education, either, because "questioning professors' answers was frowned upon". Now it's happened again. It's "their fault! Nothing to do with me at all." Give me a break. She should just grow up and accept that she's not as special as she thinks she is.

      Actually she might be very special, but that is utterly irrelevant when you work as part of a team.

      It sounds like she was easily able to drive her own team, and manage those beneath her. But those are the easy part of management, the hard bit is called managing up (In this case it is probably more like managing across).

      What she needed to do was go round every different person in the company she could and get their buy in and input into what her project should do and most importantly why it was a good idea. This probably seemed very strange to her as the boss had given her a task and she wanted to do it. She was probably expected to recruit other people from within the company who liked her idea to spend a bit of time on it. This is why they kept her department under resourced. That means long hours learning what everyone else does, forcing yourself into the existing social scene within the company, talking to people to find people who might be able to help you even though they are not strictly part of your team.

      It sounds what she actually tried to do was hire a microcosm to work for her and just drop in a hierarchical department within a company that has no hierarchy. That was obviously never going to work and the company was never going to allow it to flourish.

      It seems like her biggest problem is that the masses at Valve simply did not get behind her idea, that is why she was allowed to keep her product as they did not hold it in high enough esteem. Maybe they were right, maybe she was, only time will tell.

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      I dont read /. to RTFA, I read /. to offend people in ignorance.
  3. Re:Yes by mellyra · · Score: 5, Insightful

    Maybe this is not news to you but as far as I can recall the overwhelming reaction after the Valve Handbook became public was unreflected admiration for the structure-less utopia described therein, not "Wait, maybe the lack of official structure means that the actual structure does not cease to exist but only becomes less visible to newcomers and maybe that is not a good thing." If you read the interview transcript you will see that she is in retrospect quite harsh with herself for having drunk the cool-aid and being sorely disappointed as a result. Of course she could have known better from the beginning but she didn't, just as the vast majority of slashdot commenters apparently didn't after they read the Valve handbook for the first time.

    The actually existing elites may have a strong interest in perpetuating the "structureless" myth as their current informal influence may be much larger than what they could reasonably expect as part of any officially acknowledged social structure. So they take recruits that are already attracted by the company's utopian visions, indoctrinate them further to protect their own influence and when at some point the brighter amongst the employees realize the cognitive dissonance between what everyone says and what actually happens and start to lash out in disappointment they get fired to protect the company cult(ure).

  4. Re:Flat structures never, ever happen by FriendlyLurker · · Score: 5, Insightful

    if a visible hierarchy isn't allowed, an invisible one will form and bite you in the ass.

    ...and it will form around the worst, most manipulative personality types... which also happen to be the worst leaders.