Former Valve Hardware Designer Recounts Management Difficulties
DavidGilbert99 writes "Jeri Ellsworth has opened up about her time at games developer Valve and has hit out strongly at the so-called flatpack management structure. She says that despite Valve's claims of a democratic structure, there is a layer of powerful management in place and when she was fired she felt like she had been stabbed in the back. 'If I sound bitter, it's because I am. I am really, really bitter. They promised me the world and then stabbed me in the back.'"
Develop Online has a good transcript. In the end, Gabe Newell at least let her team keep the rights to their augmented reality hardware. She also notes that she still loves Valve, but the management and bonus structure resulted in communication breakdowns at Valve's size. It does seem that a flat structure can work: Andy Wingo has been weblogging about working at Igalia and seems pretty positive about the experience.
The standard text is The Tyranny Of Structurelessness by Jo Freeman.
tl;dr: if a visible hierarchy isn't allowed, an invisible one will form and bite you in the ass.
http://rocknerd.co.uk
I assume this is the same Jeri Ellisworth that designed the Commodore 64 Direct to TV unit?
Yes, uber-hacker-maker. Has a collection of self-restored electron microscopes.
Much smarter & more creative than your average person.
No, it's the same Jeri that made a half-working prototype typical of a college project, completed and manufactured by a German dude, who passed things back to her as salesperson. She's spent the next 9 years selling herself as more capable than she is, then whining when people get fed up with her.
Sophie Wilson she ain't.
> It's not like Valve doesn't have a release cycle that's about 5 times as long as that of other studios and whilst their games are good they're not any better than those of many others to justify the absurdly long development times.
Valve, Blizzard, etc have already explained their thought process ...
* If a good game is shipped late no one will remember it was late.
* If a bad game ships on time no one will remember it was on time.
You gotta love these self proclaimed armchair "experts" complaining about Company X to make Product Y because obviously these "experts" have mastered the process of game development and how hard it is to a) ship something b) good.
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In ~ 10 years Humans will finally be allowed to know first hand that they are not alone