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Vendetta Online Becomes the First MMO To Launch Support For the Oculus Rift.

Incarnate-VO writes "Many-platform space MMORPG Vendetta Online has added another first, with the official launch of support for the Oculus Rift family of head-mounted VR displays. The VR adds another level of immersion to the twitch-combat space title." A few limitations: Windows only (because the Rift only supports Windows), some effects are disabled, and the developers still want to tweak things like the HUD. But it's a good first step, and supports both the low-res and high definition revisions of the Occulus Rift.

4 of 48 comments (clear)

  1. The rift supports OSX... by Anonymous Coward · · Score: 2, Informative

    "A few limitations: Windows only (because the Rift only supports Windows)"

    Someone should let my Rift know... it's currently working quite happily on my Mac.

    1. Re:The rift supports OSX... by Guspaz · · Score: 5, Informative

      Considering the Oculus SDK supports Windows, OS X, and Linux, I think the "only supports Windows" comment is simply wrong. The Rift is definitely officially supported on platforms other than Windows.

    2. Re:The rift supports OSX... by Baloroth · · Score: 4, Informative

      Apparently the Slashdot editors don't even read the damned article. From the linked news update:

      - For the moment, our Oculus Rift support is limited to the Windows version. The Rift device itself does support Mac and Linux, but we have not as of yet. Again, this is just a first-generation implementation, and as always you can expect us to refine and expand it to other platforms as we move forward.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
  2. Rift IS cross-platform, VO will get there. by Incarnate-VO · · Score: 5, Informative

    I'm not sure how this became confused, but as I wrote on our newspost page: the Oculus Rift itself does support Mac and Linux, we just haven't had a chance to roll out the support on those platforms yet. To elaborate, Windows was the initial testing target, internally, and we made a number of Rift-specific changes to our DirectX renderer during the process. It'll take us some time to back-port these changes over to our OpenGL renderer, along with some of the other auto-detection features and things we've implemented. Linux and Mac will be supported.