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Microsoft Will Allow Indie Self-publishing, Debugging On Retail Xbox One

tlhIngan writes "Microsoft was the last platform manufacturer to require that all games go through publishers, a much hated policy. Indeed, their approval process was one of the harshest around. But now Microsoft will allow indie developers to self publish, and allow retail Xbox One units to serve as developer consoles. Previously, self-publishing developers were relegated to the 'Xbox Live Indie Arcade' section, as well as developer consoles often costing upwards of $10,000 with special requirements and NDAs. This puts Microsoft's Xbox One more in line with Apple's App Store, including Microsoft's new promise of a 14-day turnaround for approvals. Microsoft's retail debug console system is to work similarly to Apple's — that is, to run pre-release code, the individual consoles used have to be registered with Microsoft."

2 of 99 comments (clear)

  1. Re:In the voice of a British peasant by steelfood · · Score: 4, Insightful

    It's elitist because GGP is suggesting buying the PS4 instead. After all the crap Sony pulled, I wouldn't trust them either...

    --
    "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
  2. Urk by SuperKendall · · Score: 4, Insightful

    If at any time during execution of unsigned code your network connection drops, or you sign out of Xbox Live, the hypervisor/debugger forcefully resets the console.

    Well that sounds really un-appealing, I have to say... I develop a lot of times in places where I have spotty connectivity. I'll for sure wait and see what reports are like in developing for the system before I spring for one...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley