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Samsung Develops World's Fastest Embedded Memory With eMMC 5.0 Support

hypnosec writes "Samsung has announced the world's fastest NAND memory that supports the eMMC 5.0 standard. The new memory chips are based on 10nm class NAND flash technology and feature an interface speed of 400MB/s. Further, the 32GB and 64GB densities have a random read and write speed of 7,000 IOPS (inputs/outputs per second) while the sequential read and write speeds stand at 250MB/s and 90MB/s respectively. The chips will provide for better multitasking, HD video recording, gaming and browsing."

2 of 77 comments (clear)

  1. How an SSD could speed up 3D rendering by tepples · · Score: 4, Interesting

    I agree with most of your examples, but I can think of a situation where an SSD might help with faster 3D rendering. The soft-real-time 3D renderer in a video game is often bottlenecked by the speed of loading textures into RAM. If you've ever seen the blurfest that is the start of an Unreal Engine 3 level before the textures pop into focus, you know what I'm talking about. There's a reason that PC games load faster when installed to SSD.

    1. Re:How an SSD could speed up 3D rendering by InvalidError · · Score: 4, Interesting

      Even better: put enough RAM in your PC so all the files get loaded into the OS' disk cache. This won't help the initial load time but once everything is loaded into disk cache, applications and games hardly ever have to touch the HDD/SSD again until you reboot your PC or load some other big game or application.

      When gaming sites do computer reviews and evaluate the impact of extra RAM on games, they should benchmark the initial load time separately from reloading times. I bet more RAM would have nice performance benefits even on SSDs in such a scenario.

      SSDs may be faster but not as fast as having enough RAM that you can bypass SSD accesses altogether.