Scientists Demonstrate Ultra-Fast Magnetite Electrical Switch
adeelarshad82 writes "Researchers at the U.S. Department of Energy's SLAC National Accelerator Laboratory recently demonstrated electrical switching thousands of times faster than in transistors now in use thanks to a naturally magnetic mineral called magnetite (abstract). The experiment is considered a major step forward in understanding electrical structures at the atomic level and working with recently identified electrical 'building blocks' called trimerons. The breakthrough could lead to innovations in the tiny transistors that control the flow of electricity across silicon chips, enabling faster, more powerful computing devices."
Left hand, right hand, something, something.
Is this actually relevant for end-user electronics? Or is it yet another of those wonderful promising potential fast-switching techs that are announced every few months(since 1980 or so) yet never pan out to anything practical.
...the next breakthrough electronic technology would involve the transtator. Star Trek couldn't possibly be wrong.
This is nice. Amazing what one can reverse-engineer from crashed UFOs.
Magnetite. How is it spun? How is it made?
scientists have reaffirmed that magnetite has absolutley ZERO PRACTICAL value in transistor applications. "No way in hell" was the unatributed quote.
I think to myself, why don't you put it in a chip already so I can play games with real time ray-tracing at 4K resolution?! I wish I had technical knowledge to understand how far all these discoveries are from being implemented in a commercial CPU or a GPU. My ignorance frustrates me!!!
Why do idiots keep thinking that Ray Tracing is the solution to good graphics in games. May I invite people to actually read a few papers on the subject? Ray tracing is actually one of the worst possible methods for rendering. It suffers godawful data coherency issues. It does not solve the shadow/lighting problem at all (unless you think you can simulate full blown reality).
The progression of render quality in computer games has been staggering over the last years, especially in the area of lighting and shadows. The one factor holding back quality has been the ancient consoles on which games MUST earn the majority of their profits. Visual techniques totally beyond the power of these consoles were largely ignored. The new consoles later this year, especially the much more powerful PS4, will change this situation in the most profound way. Although it will take a few years, the engines running on the PS4 will certainly be photo-realistic enough, so that the focus returns (as it should) to issues of game play and better simulation of functioning elements in the game world.
Sadly, the average gamer lacks the intellect to fully appreciate the achievements of the game in front of him. The new consoles won't change this fact.