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Microsoft: Xbox One Won't Require Kinect To Function

UnknowingFool writes "Microsoft has reversed course on another aspect of the Xbox One. Though Xbox One will come bundled with a Kinect sensor, the console will work without it. Critics were had suggested that an always-on video and audio sensor could be used to spy on users. Microsoft's Marc Whitten said, 'Games use Kinect in a variety of amazing ways from adding voice to control your squad mates to adding lean and other simple controls beyond the controller to full immersive gameplay. That said, like online, the console will still function if Kinect isn't plugged in, although you won't be able to use any feature or experience that explicitly uses the sensor.' This is the latest reversal from Microsoft since they killed the phone-home DRM and made it region-free."

5 of 216 comments (clear)

  1. Rock and a hard place by SniperJoe · · Score: 5, Interesting

    Is it me or does it seem like Microsoft is between a rock and a hard place now? They've spent months telling us about how the Kinect was mandatory and that it would be used by all their games moving forward! Now developers are going to have to acknowledge that it is optional and that a substantial portion of the population won't use it. Furthermore, people are going to ask, if it's optional, why are you forcing me to buy it?

    For every one of these u-turns they make (after touting the features that these things apparently relied on), they just seem more and more boxed in.

    1. Re:Rock and a hard place by rwven · · Score: 5, Insightful

      I think developers, knowing that players will at least have the hardware, will be free to make Kinect required for their specific games. I'm imagining some kind of art on game cases to specify this, like there was for the 360.

      The fact is, most games/developers weren't going to use that rubbish anyway. That kind of control simply isn't the future because people don't WANT to play games and use interfaces that way. It's FAR more of a hassle to wave your hands around than it is to just push a button or move a control stick. If it was 100% reliable like handheld controllers are it'd be one thing, but the kinect as it stands has like a 40% success rate at actually understanding what you're trying to get it to do.

    2. Re:Rock and a hard place by Penguinisto · · Score: 5, Insightful

      Simple answer, really...

      They'll see if they can slip all that DRM and restriction back in once enough customers have bought one. They'll claim that piracy is massive, and that they had to take drastic steps, etc.

      Sort of like how Sony popped in that little update on the PS3 that killed OtherOS, but this time with an excuse that the common folk will rationalize.

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    3. Re:Rock and a hard place by Electrawn · · Score: 5, Insightful

      Quite simply, the main feature Microsoft has been touting to advertisers is the ability to detect who is in the room and target ads accordingly. The gold mine is not in Kinect for games, its for the TV/Video/Music/Netflix/Hulu consumption and the "big data" of being to tell that there is a 30-35 white male (recognized and tracked via Bing), 30-35 white female (Not logged in but we know her profile), and another 25-30 female guest that we have an 90% confidence is person Y who has a bing account. Lets target Ad X, Y and not Z.

      MS will put Nielsen to shame with all that mineable data. There will be still be people who leave the MS eye on all the time, at least now you have the option to unplug it.

    4. Re:Rock and a hard place by cybertears · · Score: 5, Funny

      Gamers are the worst thing that has happened to gaming.