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Biggest Headache For Game Developers: Abusive Fans

chicksdaddy writes "Haters keep buyin' — that appears to be the dynamic playing out in the ever-hot video game industry, where game developers say harassment and trolling from their rabid fans is turning them off of development completely, according to a report over at Polygon.com. 'Fans are invested in the stories and worlds that developers create, and certain design decisions can be seen by fans to threaten those stories and worlds,' said Nathan Fisk, lecturer at the Department of Science and Technology Studies at Rensselaer Polytechnic Institute and co-author of the book Bullying in the Age of Social Media. 'Harassment silences and repositions content creators in ways that protect the interests of certain fan groups, which again is no justification for the kinds of abusive behavior and language seen online today.' The problem is widespread enough that it may even pose a threat to the future of the industry. Developers, both named and those who wish to remain anonymous, tell Polygon that harassment by gamers is becoming an alarmingly regular expected element of game development. Some developers say the problem was among the reasons they left the industry, others tell Polygon that the problem is so ubiquitous that it distracts them from making games or that they're considering leaving the industry."

7 of 381 comments (clear)

  1. Some of the harassment is deserved... by blahplusplus · · Score: 3, Interesting

    ... from the F2P scam, DRM, and taking away peoples ability to own games by making everything F2P or online, where Diablo 3 introduced us to the DEFECT of SINGLE PLAYER LAG. The entire industry at present and the corrupt whiny little bastard game devs (those who are among the corrupt) deserve everything they get.

    The Game industry is among the most corrupt on the planet:

    -Taking the ability to own and mod games away from players
    -Enclosing games by using MMO/F2P server chaining strategy
    -F2P/MMO games are locked down and that makes a suffocating environment for fan creativity, mods, hacks, etc, to the original game and more and more games are being completely locked down and gamers being locked out.

    Nanny corporation is trying to make people dependent on it in the exact same way as an overbearing totalitarian state would. They want to force a relationship where they continually draw money from people and you never own anything.

    This is just more of a trend of game industry not aware of the industry wide corporate corruption that people are getting sick and tired of and the are too oblivious to the justified anger people have at price gouging, bank bailouts, and wars based on lies.

  2. Two simple suggestions by petes_PoV · · Score: 3, Interesting
    To stop programmers getting harrased, why not keep the names and emails of the programmers under wraps? If the programmers insist on hanging around in user forums then that's their business - they should know what to expect by now. If they want to be "rock stars" then get ready for some rocks.

    Alternatively, the most straightforward way to stop criticism from disaffected "fans" would be to give them what they want, rather than assuming that some designer somewhere knows better.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
  3. Fez 2 & Phil Fish by ZephyrXero · · Score: 3, Interesting

    I'm still mourning the loss of Fez II thanks to all the haters and trolls :(

    --
    "A truly wise man realizes he knows nothing."
  4. Re:It's not just game fans by Jason+Levine · · Score: 3, Interesting

    Yup, I've heard this happening in conventions or online communities where female geeks are told they aren't "real geeks" because they aren't guys. (Other reasons are given because the self-proclaimed "real geeks" don't want to admit to being sexist, but it all boils down to "ewwww girls" attitude.) A vegan friend of mine online has been harassed by people who claim she's not a "real vegan" because she doesn't follow X, Y, or Z and only by following all of this can you be a "real vegan." And then there's the political arena where you can't be a "real" member of the party without following EVERYTHING that the party stands for TO THE EXACT DEGREE that they stand for it. Any variation or independent thought means you are a traitor to the party and should be shunned.

    Sadly, I think this is a basic fact of human nature (forming groups then protecting those groups from perceived "outsiders") which the anonymity/pseudo-anonymity of the Internet helps to push to extremes.

    --
    My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  5. Re:The real problem by techsimian · · Score: 3, Interesting

    So...games go from being able to show 20 sprites at a time to 10's of millions of polygons, screen resolution quadruples and you think the budgets should stay the same? Maybe you think the budgets should go down. It's clear you have no idea what you are talking about. I'm not saying that to be mean, but there are some pretty obvious reasons for the budgets growing like they have and they have been known since the "CDROM" game collapse.

    1) Development cycles have stayed roughly the same 18-24 months-ish
    2) Game asset creation is significantly more complex with each new console generation
    3) To accommodate the unchanging development cycle more people are added to offset the compressed schedule
    4) Games used to fit on a 400K floppy, now game discs are 40 gigs..that is a significant amount of content increase
    5) To add to #4, that content requires people to create it, it requires tools to manage it, and innovation to wrangle evolving tech.

    I like indie games too, but they will never "take over", they live and die in the puddle made by the hoofprint of the game industry. They exist because there is a larger industry in whose shadow they can stand. I think you have a nostalgic view of the 90's games. I enjoy retro gaming, but I'm always surprised at how my memory of a game does not jive with the reality of the game.

    All of that is to say, the game industry needs all the players. If you, Anonymous Coward (way to stick it to the man...anonymously), don't like the mainstream games industry, don't buy their games.

  6. Re:Who else should comment on your games? by Teancum · · Score: 3, Interesting

    Part of good game development business practice is to NEVER have developers talking directly to fans or viceversa. There should be middlemen who do that, namely community coordinators, moderators and such.

    The problem is if you are a new independent start-up that is essentially a one-man show. I would like to point out the experience of Marcus "Notch" Persson who literally did everything in the company at first from writing the HTML for the website, the back end server work, and the actual game development. Yes, now he has the money to hire people to do all of that stuff, but he was at least at first doing everything on his own.

    There are other similar very small game development companies I've interacted with that are in a similar position... even with very popular games. Even using the example of Notch those developers start out by interacting with just a small number of die hard fans, but sometimes either they strike gold or some sort of "magic" happens where whatever they produce becomes extremely popular in spite of their small size. They love the interaction with fans, but eventually get real tired of all of the attention.

    The question here really is how do you deal with fans in a company where you are so small that you simply must wear multiple hats? You might be able to enlist some volunteers from the fan base, such as what Jimmy Wales ended up doing with Wikipedia in a mostly volunteer effort including some substantial software development and server operations. Still, even those volunteers have limits and eventually you need at least some people who are paid for what they are doing. If you have a smash hit, it becomes even harder as sometimes the growth of the fan base gets ahead of any effort to get community managers (especially paid ones) in position to deal with them.

    It is a nice idea in concept, and when a game development company is in a position to separate the fans (heck, any sort of direct customer interaction for any kind of software development) from the developers it is a good thing. I was a software developer on some major software projects, and thank goodness I only provided tertiary support backing up other customer support representatives. Even then, I often made some pretty awful mistakes when I ended up needing to deal directly with customers.... in spite of the fact I gained a reputation of almost always solving the problems involved (hence why I got many of those kind of support calls). Larger and well established companies certainly should put up some sort of barrier between the developers and the fans.

  7. Speaking of abusive fans... by Anonymous Coward · · Score: 4, Interesting

    I work in the video game industry and have experienced this first hand.

    A few years back we shipped the latest instalment of a popular game franchise. Our online publishing partner, who won't be named but their name rhymes with TONY borked the capacity planning for game servers based on their projected demand which was 10x less than what we saw on launch day.

    Their servers crashed and the fans came down on us like the fist of an angry deity.

    The online abuse was one thing -- being slagged in the forums and on YouTube was to be expected. What we didn't expect was how quickly certain fans escalated their abuse.

    It began with complaints to the Better Business Bureau -- complaints that we'd ripped people off by selling them a game that was unplayable. This was annoying but not unexpected.

    Then the calls started when one fan found our front desk number and hundreds of frustrated teenage boys began calling, threatening to rape and murder our receptionist and anyone else who was involved in the development if the game. To her credit, she handled them with aplomb but when someone posted our office address, the "fans" began to send "gift baskets." Boxes full of animal (we hope) feces, soiled XXL BVDs, and rotten food. One fan waited outside the office, then confronted her. That was the last straw and she understandably quit the next day.

    The most unsettling instance happened when I was walking towards the front door, a police car pulled up and demanded to know if I was an employee of the studio. The officer got out of his cruiser and adopted an intimidating demeanour suggesting that we should fix the "god-dam" game and stop ripping off gamers. When cops start stalking you, you know it's time to find a new line of work.