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Ask Slashdot: Experiences Working At a High-Profile Game Studio?

msheekhah writes "I have a friend who, when he gets out of college, has been promised a job at well known electronics company with a salary around $70k. However, he wants to instead go work for Blizzard or some other game company as a game programmer. I've read enough on here and on other tech websites to know that he should take the job he's been offered. Can you share with me your experiences so I can give him real life examples to convince him to take this job? If your experience is contrary to mine, I'd appreciate that input as well."

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  1. 11 year veteran by Anonymous Coward · · Score: 5, Informative

    11 year veteran here - I've worked in a number of roles at an independent studio (as a programmer), and my advice to anyone wanting to make games is this: it's hard bloody work, which doesn't pay that much, and you'd be better off working on your own games in your own time. Very rarely do you get to work on games that you are interested in, the last project I was on was a Disney game with a MASSIVE budget. It was hell on earth and I got pretty down about my job - to the point where I considered quitting without having secured another job first. On the plus side - I have gained experience in working with large, complex code bases, and worked under tight deadlines with hardly any budget. I've accepted a programming job outside of games, and I'm counting down the days until I leave.