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Afraid Someone Will Steal Your Game Design Idea?

Lemeowski writes "Game studios go to great lengths to protect their IP. But board game designer Daniel Solis doesn't subscribe to that philosophy. He has spent the past ten years blogging his game design process, posting all of his concepts and prototypes on his blog. Daniel shares four things he's learned after designing games in public, saying paranoia about your ideas being stolen "is just an excuse not to do the work." His article provides a solid gut check for game designers and other creatives who may let pride give them weird expectations."

4 of 140 comments (clear)

  1. Confusing "ideas" with "IP" by xxxJonBoyxxx · · Score: 4, Informative

    >> Game studios go to great lengths to protect their IP. But board game designer Daniel Solis doesn't subscribe to that philosophy.

    I think you're confusing IP with "ideas." IP is often the successful and repeatable implementation of an idea (e.g., a patent). Furthermore, when game studios license IP, it's often to latch onto an established entertainment brand, like "Batman." The actual games themselves are usually formulaic at best, and their "plot" will be exposed on the Internet anyway as soon as the first public Beta comes around.

  2. And a good expression by tepples · · Score: 4, Informative

    Ideas are not protected

    But expression is, and good luck convincing a judge that what you copied is the idea, not the expression.

    There are already enough copycats out there, just look at an app store

    And some of these App Store copycats are getting sued.

  3. Games are different by tepples · · Score: 4, Informative

    Games are no different.

    U.S. judges have tended to draw the line between idea and expression in different places for games compared to other kinds of software. On the one hand, you have Lotus v. Borland and Oracle v. Google that weaken copyright in interfaces between a program and a user or between a program and other programs. On the other hand, you have Tetris v. Xio that strengthens copyright in the basic rules of a game.

    1. Re:Games are different by Somebody+Is+Using+My · · Score: 5, Informative

      He's saying that the Judge smacked down Oracle's claim that they can copyright an API. Copyright weakened.

      Meanwhile, another judge ruled that Xio, although using none of Tetris's code, still violates copyright because it infringes on the core concept or rules of the games. Copyright strengthened.