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Study Suggests Violent Video Games May Make Teens Less Violent

barlevg writes "A new paper is out in the Journal of Youth and Adolescence which shows no positive correlation between playing violent video games and acts of aggression. The study of 377 children with attention deficit and depressive symptoms in fact showed a slight negative correlation between video game-playing and aggressive behavior such as bullying, which the researchers posit is due to the games awarding some measure of catharsis. The full paper is available online (PDF)."

25 of 120 comments (clear)

  1. No relationship, not negative relationship by Anonymous Coward · · Score: 5, Insightful

    The stats in the study show no significant relationship, not a negative relationship. The regression coefficient happens to be negative, but the coefficient isn't significantly related to the dependent variable (bullying). You should change your headline.

    1. Re:No relationship, not negative relationship by Anonymous Coward · · Score: 2

      No significant relationship also bolsters the current position that catharsis is bullshit. If you're going to shoot someone in the face, you're going to do it whether you have taken your aggression out on a paper target or not.

    2. Re:No relationship, not negative relationship by ShanghaiBill · · Score: 5, Insightful

      No significant relationship also bolsters the current position that catharsis is bullshit.

      Catharsis is only one hypothesis for why video games reduce crime. A more plausible one is the "sucking up time" hypothesis. Every hour that kids spend playing games, is one less hour they are out on the street. When "Grand Theft Auto: San Andreas" was released, there was a noticeable drop in real world crime for several weeks. The most plausible explanation was that the potential criminals were at home playing.

    3. Re:No relationship, not negative relationship by vux984 · · Score: 2, Funny

      When "Grand Theft Auto: San Andreas" was released, there was a noticeable drop in real world crime for several weeks. The most plausible explanation was that the potential criminals were at home playing.

      Followed by several weeks of elevated crime, as the potential criminals finished the game and were now inspired to shoot seagulls, dine and dash, rob hookers, then pimp them, then drive them across town at break neck speeds in stolen cars, and spray painting graffitti, all the while dealing with that annoying cousin who keeps phoning them with another job he should just do himself?

      Oh, and Starbucks noted an increase in the sales of hot coffee. :p

    4. Re:No relationship, not negative relationship by Jah-Wren+Ryel · · Score: 2

      When "Grand Theft Auto: San Andreas" was released, there was a noticeable drop in real world crime for several weeks.

      A quick google finds no mention of this theory. I'd like to see what you are basing that statement on.

      --
      When information is power, privacy is freedom.
  2. An outlet by WarJolt · · Score: 5, Interesting

    Games are a good outlet for stress and frustration. I'd argue a game is a constructive activity as there are things you can learn from video games.
    Of course they make people less violent.

    1. Re:An outlet by Capt.DrumkenBum · · Score: 2

      I guarantee you that violent video games are one of the main reasons I didn't snap in my early teen years and kill the people in school that tormented me.
      If it were not for violent video games several people would have died, and I would be in prison right now. Thank you to all the video game writers out there.

      --
      If I were God, wouldn't I protect my churches from acts of me?
    2. Re:An outlet by ackthpt · · Score: 5, Funny

      Games are a good outlet for stress and frustration. I'd argue a game is a constructive activity as there are things you can learn from video games.
      Of course they make people less violent.

      ?

      I found many games to increase my stress level to the point I can actually hear red corpuscles whistling through the capillaries in my cranium.

      and once I finished getting them unpackaged, installed and running my stress level went even higher

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:An outlet by Anonymous Coward · · Score: 2, Interesting

      They also take male teens off the streets and put them in their parent's living room, they take their money that could be used for drugs, and they assure them that they have a reduced chance of meeting females who they otherwise may fight over. That's like a quadruple win.

    4. Re:An outlet by broken_chaos · · Score: 2

      and once I finished getting them unpackaged

      I sincerely hope you never meet a clamshell package.

  3. Never agreed... by Anonymous Coward · · Score: 3, Insightful

    Never agreed that violent video games make a person more violent. I've been playing FPS since I was a child with my first being Wolfenstein 3D right when it came out. I also listen to heavy metal. For me it's actually relaxing. Nothing I like more after a stressful day than sitting down and shooting someone in the face.

    1. Re:Never agreed... by Synerg1y · · Score: 4, Interesting

      People react differently to different things. This shouldn't come as a surprise. For some people violent video games increase stress, for some they lower it. Some people find driving stressful, others find it relaxing. Applying the video game debate to driving: because some drivers have had road rage and have caused accidents as a result some of which led to fatalities, we should ban driving in favor of catching carts driven by those who want to ban violent video games. Any volunteers? (We'd also be contributing to fixing the obesity plague)

    2. Re:Never agreed... by dragon-file · · Score: 3, Interesting

      This also caries over into music. I've found that when depressed, depressing music actually makes me feel better, which, according to friends and coworkers, is counter intuitive. Apparently they listen to upbeat music when they're down. What's up with that?

      --
      Whenever a player quits EVE to go play WoW, the Average IQ of both games increase.
  4. Amazing! by onyxruby · · Score: 5, Insightful

    Who would have thought that giving kids a safe environment to get their aggression out would have beneficial side effects? The said thing is that this study ever had to be conducted in the first place.

    I remember when D&D was blamed for suicides, goths were blamed for school shootings, movies were blamed for just about everything and so on. At some point the idiot brigade needs to quit blaming everyone else and go back to being parents instead of outsourcing the job to the media. /rant off

  5. In other news.... by sconeu · · Score: 4, Funny

    In other news, Jack Thompson's body was found in Florida. Apparently his head had exploded. A copy of the Journal of Youth and Adolescence was found on his desk.

    --
    General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  6. Sample size? by metrix007 · · Score: 2

    Is 377 sufficient? What is an adequate sample size? How do you determine what the sample size should be?

    --
    If you ignore ACs because they are anonymous - you're an idiot.
    1. Re:Sample size? by ArcadeMan · · Score: 2

      The sample size needed 960 more players.

  7. Re:TL;DR by Nemyst · · Score: 4, Insightful

    If there wasn't any movement towards restricting the distribution and sales of games, if we didn't constantly get games being censored for content deemed too violent or too gross (games targeted at adults no less!), if we didn't see all the blatant misinformation being circulated by the media concerning games and violence, then yeah, it wouldn't be news.

    As is, the point needs to be hammered home as much as possible if we're to keep the medium on an equal footing to all other media.

  8. where are the graphs? by umafuckit · · Score: 2

    They're doing a bunch of regression analyses and summarising their results using tables. Not a graph in sight. I have to trawl through the text to find R values. Impossible to really evaluate their data. If a student produced this stuff I'd fail them.

    1. Re:where are the graphs? by retchdog · · Score: 2

      At first, I thought you were a bit out of line, and it would be easy to include graphs which look meaningful but illuminate nothing, and we should give these researchers some credit for avoiding obvious pitfalls. Then I looked closer.

      All they do is mention that one variable looks pretty much normally-distributed, and don't mention anything about outliers, etc. The effect of stress is radically different (having no effect) for the regression for bullying among children with ADD than it is for all others, without any apparent reason. At least they tested for collinearity.

      Even taking their results for granted, the p-values for the effect the article claims (that video game violence modulates the effect of aggressiveness on bullying and delinquency) are, across their groups, 0.53, 0.82, 0.7, and 0.03. At best, the effect was detected only in one regression of four, however even that could be by chance. Aggregating these together as independent experiments under a combined null hypothesis gives a combined significance of ~0.11, which is not very impressive (i.e. the 0.03 could have happened just by chance of doing four separate regressions); performing the same meta-analysis with Fisher's method gives 0.31.

      Oh, and that regression where stress was mysteriously insignificant? Yup, it's the same and only one which got the 0.03 significance level. Interesting.

      You're right, this is garbage.

      --
      "They were pure niggers." – Noam Chomsky
  9. Re:Makes many less violent, and some more violent by dragon-file · · Score: 2

    See, you'd think that, but then look at some of the fire arm stats: http://www.factcheck.org/2012/12/gun-rhetoric-vs-gun-facts/

    Basicly it shows that firearm sales went up and the number of firearm related murders, assaults and robberies went down.

    Then look at the number of deaths in other categories such as drunk driving or just driving in general: http://danieljmitchell.files.wordpress.com/2013/01/causes-of-death-cartoon.jpg

    Long story short (too late), people like to focus on the little things and blow them out of proportion while completely ignoring the larger issues or ignoring the fact that the majority of people get along just fine.

    --
    Whenever a player quits EVE to go play WoW, the Average IQ of both games increase.
  10. Experts on aggression? by roeguard · · Score: 2

    Somehow I doubt the contributors to "Journal of Youth and Adolescence" are focused experts in human aggression. I similarly wouldn't put much confidence in any paper they published regarding how well children are able to code complex database applications.

    The US Military has a large body of research they've conducted over the past 60 years in exactly how to cultivate and control aggression in youths, which is why our soldiers are some of the most lethal on the planet. They also have a similarly large body of research on how to inhibit it -- its instructive how relatively few war crimes have been committed by US Soldiers over the past decade in our many myriad wars.

    My layman's summary of their research? Video games are excellent training simulators for violence, but don't actually cause aggression. Aggression is cultivated/controlled through supervised training (or lack thereof). Very similar to Milgram's findings in the 60s.

    Dave Grossman's books do a pretty good job of explaining this research in an relatively accessible way.

  11. Re:After school programs ... by rahvin112 · · Score: 2

    Idle hands are the devils work.

    This expression has been in existence in one form or another since before Shakespeare.

  12. Re:Yup... by jonwil · · Score: 3, Interesting

    For most of the 20th century, every new form of entertainment/recreation/young people hangout was blamed for the ills of society by the older generation.

    I bet the same people blaming violent video games for today's problems probably grew up in an era where their parents and grandparents were rallying against Rock Music and Pinball Parlors and such.

  13. Re:Yup... by lgw · · Score: 4, Interesting

    To steal a quote from Wikipedia about my favorite Moral Panic:

    In the 1771 German novel Geschichte des Frauleins von Sternheim by Sophie von La Roche, a high-minded character complains about the newly introduced waltz among aristocrats thus: "But when he put his arm around her, pressed her to his breast, cavorted with her in the shameless, indecent whirling-dance of the Germans and engaged in a familiarity that broke all the bounds of good breeding - then my silent misery turned into burning rage."

    .

    --
    Socialism: a lie told by totalitarians and believed by fools.