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Valve Announces Family Sharing On Steam, Can Include Friends

Deathspawner writes "Valve has today announced its next attempt at a console-killer: 'Family Sharing' is a feature that will allow you to share your Steam library with family and close friends. This almost seems too good to be true, and while there are caveats, this is going to be huge, and Valve knows it. As Techgage notes, with it you can share nearly your entire Steam library with family or friends, allowing them to earn their own achievements, and have their own saved games. 'Once a device is authorized, the lender's library of Steam games becomes available for others on the machine to access, download, and play. Though simultaneous usage of an account’s library is not allowed, the lender may always access and play his games at any time. If he decides to start playing when a friend is borrowing one of his games, the friend will be given a few minutes to either purchase the game or quit playing.'"

39 of 263 comments (clear)

  1. Steambox by Anonymous Coward · · Score: 5, Interesting

    As long as Steambox allows me to play games with a keyboard and mouse, it will be a superior choice to any other console.

    1. Re:Steambox by Silvrmane · · Score: 2

      I bought an Asus Republic of Gamers laptop. I can run everything I've thrown at it at full graphic settings, with one small exception - it slows down a tad when I turn on ambient occlusion shadows in Bioshock Infinity.

    2. Re:Steambox by jxander · · Score: 4, Informative

      So, you call GP wrong, and then say the exact same thing.

      Steambox is a PC designed to hook up to a TV instead of a monitor, with the primary intent of playing games. Valve was the first company to really start pushing this concept, and are currently working on creating a mass produced unit themselves... hence the name is based on their Steam platform. Whether you build it yourself, or buy a pre-built unit from Valve or their partners is immaterial. Whether you limit yourself to Steam games or the other potential vendors (per your list) is also immaterial.

      Best part is, GGP was most likely a sarcastic remark. A tongue in cheek reference to the fact that valve has talked about a mass-produced Steambox for years now, yet nothing has hit the market.

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    3. Re:Steambox by rsilvergun · · Score: 3, Interesting

      We're all hoping Valve will subsidize the hardware like the rest of the console manufactures and we'll get mid range PCs for $200 bucks cheaper.

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    4. Re:Steambox by Kalriath · · Score: 2

      You told us what a Steambox is, but what's a Steamboxen?

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    5. Re:Steambox by wonkey_monkey · · Score: 3, Informative

      steambox n. pl. steam-box-es pretentious pl. steam-box-en

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  2. No co-op by sunami · · Score: 3, Interesting

    Still no ability to play multiplayer with somebody without them buying the game, the one spot where I feel consoles definitely have the advantage over PC games.

    1. Re:No co-op by war4peace · · Score: 3, Insightful

      I think this functionality depends on how the game is implemented, rather than what Steam can do about it.

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    2. Re:No co-op by intermodal · · Score: 5, Interesting

      Perhaps that will come. But still, this is a step that Valve didn't have to take, and another reminder that as far as global companies controlling intellectual property are concerned, Valve is about the closest we've got to a "good guy" to root for.

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    3. Re:No co-op by PhxBlue · · Score: 4, Insightful

      Still no ability to play multiplayer with somebody without them buying the game, the one spot where I feel consoles definitely have the advantage over PC games.

      Don't console gamers have to have two copies of the game to play multiplayer, too?

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    4. Re:No co-op by jeffmflanagan · · Score: 4, Informative

      I believe so. Maybe he's talking about split-screen on the same console, which seems to be available on more console games than PC games.

    5. Re:No co-op by twistedsymphony · · Score: 2

      I'm fairly certain he's referring to "local multiplayer" in which 2-4 people play on the same hardware. Personally I see this as a major benefit of console gaming that has kept me from gaming on PCs for decades.

    6. Re:No co-op by rotaryexpress · · Score: 2

      Perhaps that will come. But still, this is a step that Valve didn't have to take, and another reminder that as far as global companies controlling intellectual property are concerned, Valve is about the closest we've got to a "good guy" to root for.

      Except for when they change this ToS and if you don't agree to something you're locked out of all the games you had purchased previously...

    7. Re:No co-op by Anaerin · · Score: 5, Informative

      Read more carefully. The ENTIRE LIBRARY is shared. And not on a per-game basis, it's all or nothing. And if you (as the sharer) decide you want to play one of your games while someone is using your library, they get booted, even if it's not the same game. And if you're sharing your library with two other people, only one of them can play any game at a time. So you can't play Portal while friend A plays CS:GO and friend B plays HL2.

    8. Re:No co-op by Somebody+Is+Using+My · · Score: 2

      I'd just be happy if I could run Steam with the /same/ account on two (or more) different computers simultaneously. Not to play the same game, but having the ability to play one game on one PC and a completely different game on another seems like something those geniuses at Valve should have figured out how to do by now.

      Unless that's what this update does. They say it allows you to "authorize another device" but that does not necessarily indicate the same account can be used at the same time.

    9. Re:No co-op by Anonymous Coward · · Score: 2, Informative

      i must correct you.

      only when you attempt to play the game they are currently play are they then booted from the game.

    10. Re:No co-op by Xest · · Score: 2

      Just out of interest, why is it good when Valve does this sort of thing with Steam but it was ultimate internet uproar when Microsoft proposed the exact same thing for the XBox One before having to backtrack?

      This requires the exact same phoning home that Microsoft originally planned to implement and they were offering this exact same feature as a result of that.

      Is there a particular reason as to why it's suddenly now okay other than the fact Valve seems to get a free pass when it introduces ever more intrusive DRM?

    11. Re:No co-op by Shrike82 · · Score: 2

      Just out of interest, why is it good when Valve does this sort of thing with Steam but it was ultimate internet uproar when Microsoft proposed the exact same thing for the XBox One before having to backtrack?

      Because the XBox is console, and Steam games are on a PC. Think of them being at opposite ends of a spectrum. This is valve taking a step in the right direction (more sharing where there's basically none at the minute), and Microsoft were taking a step in the wrong direction (limiting sharing where it was previously easy to do).

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    12. Re:No co-op by Xest · · Score: 2

      I don't think that makes sense. Until Steam DRM came along I was perfectly able to share PC games. It's only a step forward if you ignore the fact that Steam DRM was a massive step backwards in the first place so effectively you're saying Valve is now taking one step forward after previously having taken PC gaming 2 steps back whereas Microsoft was taking 1 step back after having always been one step forward.

      My Quake CD was shared with most people I know (and I think every one of them went on to buy their own copy in the end) precisely because it had no DRM. The same goes for all my games from the 90s and early 00s. The first game to really put a stop to this was HL2 with it's online activation and forced Steam tie-in.

    13. Re:No co-op by intermodal · · Score: 2

      Well, in the case of steam. the differences are threefold.

      First, Valve does not control the entire computer. The ability to distribute competing games without being part of Steam means that Steam is a way to get specific games, not a scheme forced onto users if they want to acquire games at all.

      Second, while I do not have complete faith in any online service provider, I distrust Valve less than I trust Microsoft. For one, I know that Valve doesn't control my e-mail account, does not run Skype, and countless other services tied to the account with which I have to log in. You can pretty much bet that Microsoft will use any Xbox management system to tie all that information into one vulnerable account.

      Third, Valve has shown a commitment to keep their content available to even older clients. Much as Amazon has recently announced that customers back to 1995 would be able to cheaply purchase ebooks of their physical purchases, Valve has allowed owners of older titles to punch in their serial numbers to add titles to their Steam account, including the original release of Half Life providing all the bonuses of a later, heavily-bundled version of the same game, giving me far more content than was previously available to me for free (adding TFC, CS, and some other Half Life based games that were included in what I believe was called either "Gold" or "GOTY Edition" or something) and without the hassle of locating the patches formerly located on servers like WON or Sierra or whatnot.

      I haven't given a cent to Steam, but so far, the benefit I've seen outweighs the faults for my particular needs.

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    14. Re:No co-op by Wulfson · · Score: 2

      i must correct you.

      only when you attempt to play the game they are currently play are they then booted from the game.

      And I must correct you...read the FAQ: http://store.steampowered.com/sharing

      Can I share specific games, or do I have to share my whole library?
      Libraries are shared and borrowed in their entirety.

      Can a friend and I share a library and both play at the same time?
      No, a shared library may only be accessed by one user at a time.

      When I authorize a device to lend my library to others, do I limit my own ability to access and play my games?
      As the lender, you may always access and play your games at any time. If you decide to start playing when a friend is already playing one of your games, he/she will be given a few minutes to either purchase the game or quit playing.

  3. Imagine this happening with music and movies by Anonymous Coward · · Score: 5, Funny

    Sorry, I think I need to go to the hospital, I think I broke something laughing so hard.

  4. Mostly Useless by ninjabus · · Score: 2

    So now my girlfriend can't walk out with my steam collection and the cat. Whoop dee-doo.

    1. Re:Mostly Useless by RedHackTea · · Score: 2

      Get a new girlfriend? Or if you want to experiment, I'm free saturday night...

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  5. Not family sharing, more like account borrowing by jandrese · · Score: 5, Insightful

    Having the "family sharing" plan lock you out of your entire Steam library while a family member plays a game from your list is not family sharing. This is basically just a way to give your account to someone without having to give them your password. Also, they get to keep their achievements, whoop de doo.

    I'm extremely disappointed. I was hoping for a real family sharing option, so I could play Portal in my mancave while my wife plays Gone Home up in the living room, but that's not what this is. It's almost completely useless to me. If Netflix can allow my family to stream multiple movies at once, why cant Steam allow them to play multiple games at once?

    Maybe I should just make a new steam account for every game I buy? That way I can have one master account with my friends list, and everything I buy with the account will be a gift for the actual game account. That would let me actually lend games out and maybe even resell them. It would be a bit of a pain to manage, but seems better than this solution where letting someone borrow a game locks you out of every other game you own.

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    1. Re:Not family sharing, more like account borrowing by intermodal · · Score: 5, Insightful

      TFA says the opposite, it will give your friends a few minutes to buy or save. You always get priority on your library. Not exactly an unfair policy, though I wish it were specific to that title, not to your whole library.

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    2. Re:Not family sharing, more like account borrowing by jaymz666 · · Score: 2

      No, if you want to play ANY game in your library it kicks them out.

  6. Kick friends out of games at random. How fun! by Goat+of+Death · · Score: 2

    If you play any one game from your library it kicks the person you're sharing with from your library. A library is an all at once or nothing share. So my wife can't play Skyrim from my account while I'm playing Borderlands 2. Without being able to share individual games, the feature is pretty worthless. Step in the right direction, sure, but barely. I still have to make sure I'm not in my account (or go offline) if my wife wants to play one of my games. It's pretty much no change from how we have to do things now. Hence, worthless.

  7. Barely an improvement at all, really. by cbhacking · · Score: 2

    To hell with that, still no way for me to play Foo while my friend plays Bar. If I want to play Halo ODST while my friend plays Fable 3, I hand him the Fable disc and put the Halo disc in my own console. Even though both games are in my "library".

    Steam is still DRM bullshit. This just slightly improves the current system of sharing a single actual Steam account between multiple people. Note the key word "slightly" in there.

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    1. Re:Barely an improvement at all, really. by DrGamez · · Score: 2

      True, but how many concessions must Steam make for this? If that was the case then entire communities could just "go in" and buy one of nearly every game they enjoy, and as long as they all just play one game at a time, you could have hundreds of people sharing these games.

      While this /can/ happen in real life, the chances that these kind of uses actually going on (outside of netcafes) is so slim it would be a big presumptuous to assume it should work like this online. This really isn't that big of a restriction.

  8. Interesting... by seebs · · Score: 3, Interesting

    This is sorta cool.

    Oddly, this ties closely to the main barrier for me with Steam games: Steam's DRM, while very open in a large number of ways, is more restrictive than any other DRM system I've ever seen in one key way, which is that all Steam games on an account are subject to the same simultaneous usage requirement. Many of the games I play are turn-based games which I might well leave up and running for hours at a time, returning to them occasionally. Some are little fidgets I might play for brief windows. And with Steam's system, although I can have games installed on two machines, I can't play games on two machines at once.

    Yes, I am aware of the "offline mode" option. I have asked Valve, and they have stated that it is specifically forbidden to use offline mode to run games from the same library on two machines at once, no matter what. So if I have two adjacent computers, and I want to play Game A on one machine, and Game B on another, I can't do that if I got them through Steam. This is sort of weird to me, because even the most restrictive of other DRM systems I'm aware of allow you to install one game on one machine, and a different game on another machine, and run them at the same time.

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  9. Re:Microsoft wanted to do this by cbhacking · · Score: 3, Insightful

    Actually, Microsoft was going to do *much* better than this: they would allow two people to use the same account *AT THE SAME TIME* which Steam (still) does not allow. Two different people could play different games that were both purchased on the same account. Steam doesn't even let two people use the same account at the same time at all.

    The always-online thing was, I think, a bigger deal than the first-sale issue; Steam has *never* respected the doctrine of first sale, and people sing its praises all the time. All DRM (including both Steam and downloaded games on the Xbox) on so-called "purchases" can go die in a fire, along with everybody pushing it.

    (I'm OK with DRM on things that are explicitly rentals, like Netflix, so long as they're reimburse me if it doesn't work for me because of the DRM.)

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  10. 'Friends' not 'Family' by oneiros27 · · Score: 2

    See a family member's installed game that you want to play? Send them a request to authorize the computer. Once authorized, the lender's library of Steam games become available for others on the machine to access, download and play.

    There are some games that my neighbor plays that he won't even let his kids watch, much less play on their own. I remember that there was one where the (at the time) 9 year old was able to download the demo for free, which he only knew about because his dad & uncle played the game.

    If this were truly a 'family' plan, you'd be able to set which games a specific account is allowed to have access to.

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  11. Re:Too Little Too Late IMO by JakeBurn · · Score: 2

    "Wake me when I can buy/sell games 2nd hand over Steam. THAT would actually make me happy.. =)"
    That's a nonsense reason to be mad at Steam. Every penny that you think you would be getting is more than made up for by being able to buy at steep discounts. I got Black Ops 2 for half price shortly after it was released. It's still going for 50 bucks pre-owned at Game Stop on 360. Even following a trade in process like that I would be at the same place monetarily but no longer the owner of the game. The only thing that would be remotely close to being worth it monetarily would be an open market where people could trade/sell games but that won't happen. For Steam to even keep on existing it can't happen. The liability issues alone would make them never even think of implementing such a stupid idea. How could they possibly endorse a system that had no ability to cross reference the millions of transactions that would take place with every system out there to find out if that cd key had been banned from online play? VAC would be easy but that's not the only ban you would have to worry about. Do you think, even with a seven thousand page TOS, that people wouldn't be suing the crap out of Valve every time someone sold them a game that they couldn't play online? Its a PR nightmare, a litigation nightmare and would screw the rest of us that are smart enough to see that only suckers buy games at full price instead of waiting a couple of months and getting a 50-90% discount.

  12. Baby step by vux984 · · Score: 4, Interesting

    This isn't as good as I'd hoped. But its not "bad". Its not taking anything away we didn't have before, and it gives us options we didn't used to have.

    I am happy about this feature, but not satisfied with it.

    It lets me create steam accounts for my kids and let them use my library. This is good -- now my friends won't message them, invite them to play games, etc. Now they can each have their own steam-cloud save files, and their own acheivements, etc.

    Up until now I've just logged in for them, told them they aren't allowed to buy anything, and to ignore any messages or invites. And they've been good about it but this still makes it better.

    But the big problem I had (and still have) with steam is the complete lock on the entire library. If my kids were playing on my account before, I couldn't play. I couldn't play the same game (and I was fine with that) but I also couldn't play a different game -- if my son is playing scribblenauts I can't play Left 4 Dead. And I have always disagreed with that.

    As it stands now, the situation there hasn't changed. If my son is logged in to his account, playing a game on my library I still can't play a different game. So for me, although this feature is a step forward it still falls short.

  13. Re:Kick friends out of games at random. How fun! by Goat+of+Death · · Score: 2

    It's barely added functionality. If you use your steam account on anything approaching a regular basis the feature is useless. For a collection of casual gamers who play half an hour here or there some utility exists. However, a core component of Steam’s audience: hard core gamers with large libraries, will often be using their accounts and therefore be ineligible to share. For the hard core gamer, Steam's bread and butter, this feature is a carrot followed by a punch in the face.

    Apple’s policy of five authorized machines is more sensible and actually enables family sharing across multiple computers and family members. Something more akin to that, but with a division of accounts, would be truly useful.

  14. Re:Too Little Too Late IMO by DrGamez · · Score: 2

    Yes and if everyone you're sharing your steam account with lived under the same roof as you, then this would be pretty bad. All the negative reaction people are having boils down to: "I cannot give my friends free copies of games, bullshit."

    This is sharing a Steam account like you'd share your physical Xbox. This isn't sharing per-game. This makes people angry for some reason, getting "shafted" on something they didn't know existed 30 seconds ago.

  15. Re:Kick friends out of games at random. How fun! by DrGamez · · Score: 5, Insightful

    Steam must be for hard-core gamers only, and just because they may not use this feature, it's now "barely added functionality"?

    I'm glad I can let my brother play my games without having to worry about him mucking up my profile, market, inventory, friends, CC# info, etc. I guess I'm sad that I cannot let 10 of my friends play free games off my account at the same time while I'm also using my games and account?

    It's really grasping for straws to shake angrily at Valve here.

  16. PC games supporting local multiplayer by tepples · · Score: 2

    Personally I see [local multiplayer] as a major benefit of console gaming that has kept me from gaming on PCs for decades.

    First connect a PC to an HDTV or other large monitor. Then plug in USB gamepads, such as Xbox 360 controllers you bought at a pawn shop. Then install something like Blur, Dungeon Defenders, Lego $MOVIE, Street Fighter IV, or Trine, or any of several games on this list. What's stopping that?