Multi-Display Gaming Artifacts Shown With AMD, 4K Affected Too
Vigile writes "Multi-display gaming has really found a niche in the world of high-end PC gaming, starting when AMD released Eyefinity in 2009 in three-panel configurations. AMD expanded out to six-screen options in 2010 and NVIDIA followed shortly thereafter with a similar multi-screen solution called Surround. Over the last 12 months or so, GPU performance testing has gone through a sort of revolution as the move from software measurement to hardware capture measurement has taken hold. PC Perspective has done testing with this new technology on AMD Eyefinity and NVIDIA Surround configurations at 5760x1080 resolution and found there were some substantial anomalies in the AMD captures. The AMD cards exhibited dropped frames, interleaved frames (jumping back and forth between buffers) and even stepped, non-horizontal vertical sync tearing. The result is a much lower observed frame rate than software like FRAPS would indicate and these problems will also be found when using the current top-end, dual-head 4K PC displays since they emulate Eyefinity and Surround for setup."
I've got 5 monitors connected to 2 ATI cards (Linux + Xinerama).
The most interesting artefact I've seen is some apps can corrupt the cursor so the pointer is a little bit of random memory contents.
But only on some monitors. Move it to another monitor and it may come back, move it to the original monitor and it dies again.
There must be some really fun bugs in their drivers that rear their heads with massive setups.
I've got 5 monitors connected to 2 ATI cards (Linux + Xinerama).
The most interesting artefact I've seen is some apps can corrupt the cursor so the pointer is a little bit of random memory contents. But only on some monitors. Move it to another monitor and it may come back, move it to the original monitor and it dies again.
There must be some really fun bugs in their drivers that rear their heads with massive setups.
I actually get this exact same problem on my Windows 7 desktop (3 monitors). The primary display cursor will sometimes have fragments of the cursor graphics or loading animation displayed but moving the cursor across each screens fast and back again can sometimes resolve it. Interesting that its a problem on both platforms.