GTA V Makes $800 Million In 24 Hours
An anonymous reader writes "The highly anticipated Grand Theft Auto V was released at midnight yesterday, and to no surprise has managed to break the record for highest sales in 24 hours. Distributors Take-Two Interactive have announced that the game has managed to achieve a staggering $800m (£490m) worth of sales within the first day, and is certainly going to break the forecasted $1 billion within the week. The record was previous held by Activision's Call of Duty: Black Ops which made $500m within 24 hours in 2009. The game also holds the title for the quickest entertainment product to achieve $1 billion in sales as they hit the mark by day 15."
Don't get me wrong, I enjoy GTA games once in a while, but you mostly walk around between one crappy mini-game and the next with a so-so story gluing it all together. The mini-games aren't any better than random flash games online.
A more likely reason is that PC games typically retail for less, suffer higher rates of piracy and must cope with a wider variety of hardware which must all be developed and tested for with higher resolutions and assets to boot. I assume that all these reasons play their part in consoles taking over from PCs in the last few years. Perhaps with digital download services like Steam and wannabes taking off that the PC market is more attractive than it was a few years back.
GTA was originally a PC game and they have been treating PC as a second class citizen lately.
If by "lately" you mean "since 1999", then I suppose you're right. GTA hasn't been a PC game for a looooong time.
Pretty good is actually pretty bad.
GTA is shallow and boring.
Compared to what? GTA is one of the most free-form and detailed virtual worlds there is. It's filled with beauty, technical awesomeness and humour. Are you just not a fan of games in general? What did you think of Red Dead Redemption?
which is totally what she said
I disagree with that and for two reasons. First, while there is a chance the total sales of PC+PS3+360 may be bigger than PS3+360 alone, that doesn't always hold true, as sometimes the only thing you succeed in is in shifting the console sales to the PC(not even talking about piracy). Also actively supporting PCs increase the development and marketing and post sale supporting costs. Yes I know that console games are developed on PCs and most likely Rockstar has a working build of GTA5 for their PCs, but, as you said yourself, they are not optimized and most likely will require monster PCs to run well (see GTA4). Second, and IMO most important reason, marketing 101 dictates that you should milk the cashcow as much as possible. If you release such an overhyped mainstream game on a limited selection of platforms such as current gen consoles you WILL attract people from other platforms such as the PC and the people waiting for the next gen consoles regardless. Then you re-release the game on the next gen consoles with better graphics and performance, inducing a lot of people to rebuy your game. Then, finally, you release your game on the PC, inducing a final third wave of sales. You must remember that Rockstar just like the overwhelming majority of game companies, publishers or "indies", are not "for-gamer" but for-profit corporation. It's part of their mission to minimax their losses and profits above anything.
It did NOT perform "fine" if you had a quad-core.
It performed extremely bad on my i7, until the patch.
- Don't do what I do, it's probably not healthy nor safe. -