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Gaming Legends Discuss Using Kickstarter For Their Next Projects

Nerval's Lobster writes "Just as the Internet fundamentally altered the way games are distributed from publishers to players, crowdfunding has upended the traditional models of raising money for gaming development, and some of the most storied people in the industry are taking notice. Chris Roberts, who created the well-known Wing Commander series in 1990, managed to raise millions of dollars on Kickstarter last fall for his upcoming Star Citizen, eventually collecting so much money from individual backers that he could return the budget he'd taken from "formal" investment firms. "Even nice investors, they want a return at some point. They have a slightly diff agenda than I do," Roberts told Slashdot. "My agenda is to build the coolest game possible." He's not the only famed developer getting into the crowdfunding game: Wasteland director Brian Fargo spent years wanting to make a sequel to his popular role-playing game, eventually accomplishing that goal via Kickstarter. And for every famous game creator who uses the power of crowds to produce a new masterwork, dozens of talented amateurs are also financing their first games via Kickstarter and similar services. But that doesn't mean there are occasional high-profile implosions, like CLANG."

12 of 112 comments (clear)

  1. Re:Excessive greed. by i+kan+reed · · Score: 3, Insightful

    Getting money from a different source that leads to a more open development process=excessive greed?

    Sometimes you should explain your opinions.

  2. Re:Excessive greed. by geek · · Score: 5, Insightful

    Getting money from a different source that leads to a more open development process=excessive greed?

    Sometimes you should explain your opinions.

    I think his point, and I don't know if I agree or disagree, is that more and more wealthy people are using kickstarter as a way of starting projects. These are people unwilling to risk their own fortunes and instead wish to use yours and mine. If they believed in their project so much they would use their own money to back it, but they don't.

    I don't know if this is one of those situations but if these people are "gaming legends" as the article implies then one would assume, rightly or wrongly, that they are wealthy but unwilling to back their own project.

    I believe kickstarter should be used for the up and comers, the idealists who are just getting started. When I see a wealthy person using kickstarter I just see greed and a complete lack of dedication to their own ideas and abilities.

  3. Re:Excessive greed. by Kinwolf · · Score: 4, Insightful

    Indeed, it is following the same path as Ebay, which was once an awesome place to find and sell older stuff, but these days it's populated at 98% by Ebay Stores with set prices, and lost it's usefullness as an auction site. Kickstarter is going that way too, it started as a great place for new, small projects, but is being overrun now by corps who uses it as a launch platform for their next product.

  4. Star Citizen is an abberation by Tridus · · Score: 3, Insightful

    At the rate Star Citizen is raising money, it's going to have an AAA budget before it comes out. It happened to hit the sweet spot of a known creator with a proven track record, good timing, and a genre with a lot of fans starved for a game. It's been marketed well, and the early previews have been good to wet the appetite (there's no meat available yet).

    The sheer amount of money they've got (almost $20 million) makes it so unusual that it doesn't make a good example. Even if the game is a resounding success (and I sure hope it is) it's not a good example to follow because so few crowdfunded projects can get even close to that in funding.

    What other projects CAN learn from them is to not stop fundraising just because your Kickstarter is over. Beyond that, it's just too weird to draw any kind of conclusions from.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  5. Re:Feature creep, delays? by schneidafunk · · Score: 3, Insightful

    Yea a quote like this "My agenda is to build the coolest game possible." is nice in theory, but deadlines with budget constraints have an effect of pushing products to market. I'm assuming the Duke Nukem Forever team had similar goals.

    --
    Some people die at 25 and aren't buried until 75. -Benjamin Franklin
  6. Re:Excessive greed. by CanHasDIY · · Score: 1, Insightful

    OK:

    "Even nice investors, they want a return at some point. They have a slightly diff agenda than I do," Roberts told Slashdot.

    Translation: WHAT??? You mean those people who gave me the funding for this project actually want something out of it??? Well, fuck that, I'll just go beg from the community in a way that ensures I don't have to give them dick in return for their hard-earned dollars!"

    Dude had the funding, but he didn't want to share his profits with the people that were giving him money. Ergo, excessive greed.

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
  7. Re:Excessive greed. by frinsore · · Score: 4, Insightful

    What you're complaining about is the inability to find the projects that are interesting to you and I have the same complaint about kickstarter. Several times I've heard about a project that didn't reach it's funding goal I would have loved to have backed but for whatever reason I didn't discover it until it was too late.

    Every digital marketplace has this problem to some extent. The good ones seem to have a good recommendation engine like amazon and netflix or they're heavily curated like steam and Xbox Arcade. Then there are places like kickstarter and iOS where they highlight the best 40 or so and let the rest remain obscure.

    Discover-ability is a real problem that is only going to get worse as digital markets get more popular and larger. And I'm guessing that any company that can solve that problem will be the next tech service monopoly.

  8. Re:Excessive greed. by Stormy+Dragon · · Score: 3, Insightful

    Max: The two cardinal rules of producing. One: Never put your own money in the show.
    Leo: And two?
    Max: NEVER PUT YOUR OWN MONEY IN THE SHOW!

  9. Re:Excessive greed. by Moryath · · Score: 3, Insightful

    The problem is when people who DON'T need kickstarter clog the pipe up. Spoiled brat kids of overpaid, undertalented music acts "kickstarting" their 2nd or 3rd album for instance. James Franco wanting people to "kickstart" his vanity-movie project.

    Shit like this clutters up the site and makes it impossible to find the people who have interesting projects that actually need the help.

  10. Re:Excessive greed. by Baloroth · · Score: 5, Insightful

    Umm, no. That's not his point at all. His point was this: he wants to make a video game. One that is well-made, fun, and follows his vision. The investors simply want money. The means of getting that money are irrelevant (so long as it's legal... well, most investors care about that. Well, the nice ones do, anyways). When you follow the former, you end up with games that are original, interesting, and usually quite fun (Braid, Bastion, Portal, etc.). Sometimes these make money, sometimes they don't. When you follow the latter, you end up with Call of Duty: 2013. This often makes you a lot of money, but it also makes for rather terrible games and stagnation in the industry. Hence, the massive amounts of re-hashed expensive shit that gets shoved out by most of the AAA studios while the actually interesting and novel ideas are relegated to being made on a shoe-string budget in someones garage (usually: not always).

    Anyways, Roberts does give the community something, namely, the game. Not money, but what they (and he) actually want. When everyone involved in the project actually wants the same thing, you can focus on that. If he had investors, he'd need to focus at least somewhat on making a game that could earn money. As it stands, even if the game sells zero copies after release, it doesn't matter so long as the gameplay satisfies the crowdfunders.

    --
    "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
  11. Re:Excessive greed. by blahplusplus · · Score: 4, Insightful

    "Dude had the funding, but he didn't want to share his profits with the people that were giving him money. Ergo, excessive greed."

    At this point, many of us old gamers could give less of a fuck. Publishers have single handledly:

    -Dumbed down games
    -Stopped making many genre's that used to exist in the past

    Gamers are throwing money at projects because we know nothing will get made otherwise. We know some projects will fail, some will take our money, etc. But how's that different from publishers, DRM, Steam, etc? These people have taken our money and fucked us anyway with DRM and all sorts of onerous bullshit rules.

    At this point we could care less, the whole gaming world is just once giant exploitation circle jerk with MMO's, F2P and DRM.

    When games like wow and diablo 3 are selling virtual items, and Diablo 3 has single player lag... just how exactly are we not getting fucked six ways to sunday?

    I didn't buy any of these games, but kids, illiterates and dumbasses who feed corporations aren't going to stop. So what choice to gamers who want games not being made have?

  12. Re:Excessive greed. by Sabriel · · Score: 3, Insightful

    Even the "nice" investors still want a _monetary_ return, and if that means watering down the game's ambitions so they can pump up the ROI a few points, they're going to push for that.

    Which is different from getting your funding from the players, who would be delighted to push for the complete opposite, because they want an _entertainment_ return.