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Ask Slashdot: Can Valve's Steam Machines Compete Against the Xbox One and PS4?

Nerval's Lobster writes "Valve has announced SteamOS, Steam Machines, and a Steam controller — the components necessary for it to create a viable living-room gaming experience. Valve's strategy with these releases seems pretty clear: create a platform based on openness (SteamOS is a Linux-based operating system), in contrast to the closed systems pushed by console rivals such as Sony and Microsoft. If Valve chooses to release Half-Life 3 in conjunction with its Steam Machines' rollout, it could help create further buzz for the system, given the years' worth of pent-up demand for the next chapter in the popular FPS saga. But can Valve's moves allow it to actually compete against Nintendo, Microsoft, and Sony on equal terms? What do you think?"

2 of 348 comments (clear)

  1. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 5, Informative

    "Does Nintendo really think they can compete with Atari, Magnavox, Intellivision, and Coleco with their upcoming 'NES'? Can they really elbow their way into this crowded market full of entrenched and experienced companies?"

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    "Does Sony really think they can compete with Sega, Nintendo, NEC and Neo*Geo with their upcoming 'Playstation'? Can they really elbow their way into this crowded market full of entrenched and experienced companies?"

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    "Does Microsoft really think they can compete with Sony, Nintendo, Sega, 3D0 and Atari with their upcoming 'Xbox'? Can they really elbow their way into this crowded market full of entrenched and experienced companies?"

    Yeah, I think history says it can be done.

  2. Re:I think they plan to compete on the premium end by Anonymous Coward · · Score: 4, Informative

    [ as modifier ] relating to or denoting a commodity or product of superior quality and therefore a higher price: premium beers.

    When you say you knew that Neo-Geo was expensive I feel as though you were being coy about what premium meant. Neo-Geo was arcade quality games in your home.

    More than merely arcade quality, it was identical to arcade hardware, plus extra circuity to modulate audio and video suitable for consumption by TVs, and some superficial physical changes to keep arcade operators and home users from being able to run the same cartridges.