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Steam Machine Prototypes Use Intel CPUs, NVIDIA GPUs

An anonymous reader writes "Valve has revealed their first Steam Machines prototype details. The first 300 Steam Machine prototypes to ship will use various high-end Intel CPUs and NVIDIA GPUs while running their custom SteamOS Linux distribution. The Intel Haswell CPU + NVIDIA GPU combination should work well on Linux with the binary drivers. Using a range of CPUs/GPUs in the prototypes will allow them to better gauge the performance and effectiveness. Valve also said they will be releasing the CAD design files to their custom living room console enclosure for those who'd like to reproduce them." Valve is careful to point out that these specs aren't intended as a standard: "[T]o be clear, this design is not meant to serve the needs of all of the tens of millions of Steam users. It may, however, be the kind of machine that a significant percentage of Steam users would actually want to purchase — those who want plenty of performance in a high-end living room package. Many others would opt for machines that have been more carefully designed to cost less, or to be tiny, or super quiet, and there will be Steam Machines that fit those descriptions."

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  1. Because only nVidia drivers do the trick by Sycraft-fu · · Score: 5, Informative

    If you want Linux 3D graphics that are:

    1) As fast as you get on Windows.
    2) Support all the latest OpenGL features.
    3) Have a full implementation of the latest OpenGL spec.
    4) Are solid and stable.

    Then the binary nVidia drivers are it. Nothing else comes close. Well for games, particularly new games, this matters. They are making use of the high end features modern GPUs have, they need high speed rendering, etc.

    If another company wants to step up their Linux game then great, but right now it is go nV or go home. Their binary drivers are just head and shoulders above the rest. That may not matter for typical desktop use when the card is doing little else other than some desktop composition and maybe accelerated video playback but it matters a lot if you are trying to make a game render using the latest OpenGL 4.3/4.4 features and have it extremely fast and stable.