The Story of the Original iPhone's Development
jds91md writes "Today's NY Times delivers a great story of the development of the iPhone by Apple. It focuses on the events during the leadup to Steve Jobs taking the stage with shockingly buggy prototypes and pulling off the show that is now history. 'Only about a hundred iPhones even existed, all of them of varying quality. Some had noticeable gaps between the screen and the plastic edge; others had scuff marks on the screen. And the software that ran the phone was full of bugs. The iPhone could play a section of a song or a video, but it couldn’t play an entire clip reliably without crashing. It worked fine if you sent an e-mail and then surfed the Web. If you did those things in reverse, however, it might not. Hours of trial and error had helped the iPhone team develop what engineers called “the golden path,” a specific set of tasks, performed in a specific way and order, that made the phone look as if it worked.' One of the big problems was the phone's connectivity. The man in charge of the iPhone's radios, Andy Grignon, had to deal with Jobs's anger when rehearsals didn't go well. Grignon said, 'Very rarely did I see him become completely unglued — it happened, but mostly he just looked at you and very directly said in a very loud and stern voice, "You are [expletive] up my company," or, "If we fail, it will be because of you." He was just very intense. And you would always feel an inch tall.'"
The word "innovation" does not mean "invention." What you're describing, however, does fit the definition of innovation.
There's no -1 for "I don't get it."
Android had been in the works since 2005 and probably could have been released on a phone in 2007, but their acquisition by Google probably cost them a year. And at the time, Palm, Microsoft, and Nokia were formidable competitors. In 2007, they had become complacent and failed to update their OSes, but Apple didn't know that at the time.
Yeah, people were "racing them to market", and the initial iPhone was a pretty iffy proposition and pretty limited device.
But considering how inflexible the first version of the OS was, not impossible.
If you look at the jailbreaking stuff from launch time though, the platform itself was not really inflexible at all. Many of the classes iOS developers know and use today were there at launch. The device itself have a limited set of applications but underneath it really was running a scaled down OSX and using ObjectiveC for applications just as the desktop did...
I totally agree with you on the need for groups to be able to work together being a reason why the announced it so far ahead of launch (comparatively). They got it as far as they could (really farther) with the left hand not being able to know what the right was doing.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
iOS (then iPhone OS) basically is a miniaturized OS X. Nothing changed.
Hey dumbass. They've been dominating the market BY REVENUE for YEARS now.