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Kickstarter For Open Source GPU

First time accepted submitter eekee writes "The targets are high, but so is the goal: releasing Verilog source code for a GPU implementation. The source will be open source, LGPL-licensed, and suitable for loading onto an FPGA. The first target is for a 2D GPU with PCI interface; perhaps not terribly interesting in itself, but the first stretch goal is much more exciting: full OpenGL and Direct3D graphics." Unlike the Open Graphics Project, this is starting from a working 2D accelerator and mostly working 3D accelerator cloning the features of the Number Nine Ticket to Ride hardware. If they get a meelion bucks they'll overhaul the chip to support something other than PCI (although you can bridge between PCI and PCIe) and implement a modern programmable rather than fixed-function chip. Also unlike OGP, they do not appear interested in producing hardware, instead focusing entirely on the core itself for use in FPGAs (anyone want to dust off the OGD1 design?)

2 of 108 comments (clear)

  1. This is hardware by Anonymous Coward · · Score: 4, Insightful

    A lot tougher to get right than software. In software you can implement anything you want, as badly as you want. It doesn't cost anything and it's easy to start over. So what if you have an open source GPU? How are you going to connect it to the computer? You need an above-hobbyist PCB designer (sorry, it's true), you need someone to build the boards, test them, solder on the parts (assuming you were able to make a schematic and a BOM and order the parts), test again, and then you can start debugging software as maybe hardware bugs come out at the same time.

  2. Re:utterly utterly worthless by Tapewolf · · Score: 4, Interesting

    With the rise of ARM, SoC parts with fully open GPU APIs of amazing power are essentially almost ZERO cost. Tiny circuit boards are available for experimenters and developers with first class 2D, 3D, Video and JPG acceleration, and even video ENCODING is becoming a common hardware feature in low-end parts.

    Care to name any? Most of the ones I've heard of with any form of acceleration are using a proprietary GPU core, where you get a binary blob for Android and bugger-all else. Maybe things have changed since, but last I hard the driver situation was worse for ARM cores than it was in the PC space. Indeed, that was the rationale behind Mir - that it would be able to use the Android blobs under Ubuntu.