Open-Source Intel Mesa Driver Now Supports OpenGL 3.2
An anonymous reader writes "Mesa and its open-source Intel graphics driver now are in compliance with the OpenGL 3.2 specification (PDF). It took four years for Mesa to get up to GL 3.2 / GLSL 1.50 compliance, and support for the other Mesa drivers isn't too far behind, but they're still years behind in supporting OpenGL 4. Supporting a major new OpenGL API has resulted in Mesa 10.0 being called the next release. It has many other features, like performance improvements and new Gallium3D features. OpenGL 3.3 support might also be completed prior to the Mesa 10.0 release in November."
...any game with a low quality graphics setting at a low resolution
"His name was James Damore."
...any game with a low quality graphics setting at a low resolution
I have the sameish processor and its surprisingly nippy. I just ploughed through the half life/2 series running at 1080P its getting on a little, but still looks very nice.
I have been thinking of treating myself to an AMD card...because of the lesser of two evils Nvidia being a little too full of shit for my liking, when Intel can throw 30 programmers behind their open source graphics on Linux, but steam seems to have given Nvidia their blessing...but right now I don't have to rush that choice. I have on-board graphics that is fast enough with real support behind it.
The change is only for Ivy Bridge and Haswell.
IMO they need to unify the Linux graphics subsystem with the Android graphics subsystem. Then you will have much easier to port games not to mention more advanced functionality. Games don't need OpenGL. OpenGL ES is fine. This might be a problem for the Linux workstation market though.
Intel Market Share is 60%; Nvidia/AMD about 20% even Steam place Intel share at 15%(and Growing); Nvidia with 50%, AMD with 30%.
It probably won't hurt across-the-board performance, so even titles you've played 'til now may benefit. Give the new Amnesia a try - if my Macbook Air's Intel HD 5000 can push it along at 1440x900, you may have luck at 720p on the HD 3000.
Isn't Mesa software rendering? I've never found it to be anything but abysmal performance. Why does anyone use it?
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OpenGL 4.1 already has full API compatibility with OpenGL ES 2.0. Let's not go throwing out decades of hard work for a little bit of convenience with regard to video games, especially when hardware going forward will all be capable of transparently handling the API you wanna switch to. As for throwing out X11 and tossing in the Android graphics stack for everybody, that's madness for a thousand reasons.
Maybe... in benchmarks the Intel HD 5000 is *much* faster than the 4000, let alone 3000. Then again the Air has a very low-wattage chip so maybe you lose some back to older HD 3000 desktop processors?
Late in getting back to this, but yes: the HD 5000's definitely hobbled a bit by the 15W TDP restriction of the i5-4250U. Amnesia: A Machine for Pigs probably wouldn't be sexy on the HD 3000, but should be manageable at low to medium quality settings and conservative resolutions.