Slashdot Mirror


Valve Shows How Steam Controller Works In Real Life

sfcrazy writes "Valve Software have demonstrated how the controller works in the real world with popular games like Portal 2, Civilization V, and Counter-Strike: Global Offensive. Valve has posted a video on their YouTube channel to give users a glimpse of the Steam Controller experience."

4 of 139 comments (clear)

  1. Re:Wow. by gumpish · · Score: 5, Informative

    If they had some sort of inertia system...

    Did you not see this exact mechanic in the Civ 5 demo?

    Take another look at the "swipe" on the right thumbpad at 2:23 and again at 2:27. It seems to work like a smartphone. If you lift your thumb while it's moving then the cursor has inertia.

  2. Re:Is there any evidence of real openness? by TrollstonButterbeans · · Score: 1, Informative

    Uh ... Steam = DRM = store for secure distribution. Do you need a dunce cap or a bonk on the head?

    Or are you shooting for "Dumb post of the year" or what?

    --
    Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
  3. Re:Don't compare it to gamepads. by Undead+Waffle · · Score: 4, Informative

    Basically. The point is Valve came up with Steam Box but all of their own titles are designed for mouse and keyboard, so they needed an appropriate controller or there wouldn't be anything to play. I was wondering how they were going to solve this problem and this controller design was a brilliant solution.

  4. Re:Don't compare it to gamepads. by umafuckit · · Score: 4, Informative

    Of course a gamepad can't beat a mouse in doing a mouse's job. Valve isn't stupid. The target market isn't PC gamers but console gamers, so Valve needs something like a gamepad.

    The target market is people who want to play games in the living room. I'm a PC gamer at heart, but I often like being in the living room. I'd be interested in Valve's angle if it works well.

    There is still the problem that on competitive multiplayer games the console gamers would be up against PC gamers. Unless Valve finds a way to segregate the servers that will be a very painful experience for the mouseless.

    How is that that a problem? They're segregated now. If the console kids were mixed with PC gamers in a multiplayer FPS they would be anhialiated instantly. All you have to do is segregate according to input device (or allow the gamepad user a choice of whether they want to be). But let's see how it performs. If it's good enough there may be no need to segregate.