NVIDIA's G-Sync Is VSync Designed For LCDs (not CRTs)
Phopojijo writes "A monitor redraws itself top to bottom because of how the electron guns in CRT monitors used to operate. VSync was created to align the completed frames, computed by a videocard, to the start of each monitor draw; without it, midway through a monitor's draw process, a break (horizontal tear) would be visible on screen between the two time-slices of animation. Pixels on LCD monitors do not need to wait for above lines of pixels to be drawn, but they do. G-Sync is a technology from NVIDIA to make monitor refresh rates variable. The monitor will time its draws to whenever the GPU is finished rendering. A scene which requires 40ms to draw will have a smooth 'framerate' of 25FPS instead of trying to fit in some fraction of 60 FPS."
NVIDIA also announced support for three 4k displays at the same time. That resolution would be 11520×2160.
Now we just wait until they finally figure out to employ a smarter protocol than sending the whole frame buffer over the wire when only a tiny part of the screen has changed. It would do wonders for APUs and other systems with shared memory.
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Simply "shorting out" that power results in tremendous waste. They used to do it that way early on, they quickly went to dumping that current into a capacitor so they could dump it right back into the coil on the next cycle. That takes time.
An electron beam has little mass and can easily be put anywhere at all very quickly on the face of a CRT. It's just that the magnetic deflection used in TVs is optimized for sweeping at one rate one way. On CRT oscilloscopes they used electrostatic deflection and you could, in theory, have the electron beam sweep as fast "up" as "left to right".
So why didn't they use electrostatic deflection in TVs? The forces generated by an electrostatic deflection system are much smaller than a magnetic system, you'd need a CRT a few feet deep to get the same size picture.
Ta dah! The wonders of autism!