Slashdot Mirror


The Battle For the Game Industry's Soul

An anonymous reader writes "The NY Times has a story about the imminent release of Battlefield 4 on 29 October, as it's one of the most highly-anticipated video games of the year. The most interesting part of the article is where it highlights what a mammoth undertaking such 'AAA' games have become. There are hundreds upon hundreds of people working full time on it, and hundreds of millions of dollars tied up in its development. These number have been rising and rising over the years; how big do they get before it becomes completely unfeasible to top your last game? The article also points out that the PC platform is beginning to wane in popularity. Nobody's quite sure yet whether it'll level out or go into serious decline, but you can bet development studios are watching closely. With bigger and bigger stakes, how long before they decide it's not worth the risk? Even consoles aren't safe: 'Electronic Arts is nevertheless trying to extend franchises like Battlefield to devices, because it must. But at the same time, it has to grapple with the threats undermining traditional gaming. Though the classic consoles are getting reboots this fall, there is no guarantee that new models will permanently revive the format's fortunes.' And of course, the question must be asked: do we even want the 'AAA' games to stick around?"

2 of 272 comments (clear)

  1. Re:Publishers are killing gaming on the PC by Stan92057 · · Score: -1, Troll

    "Publishers are killing gaming on the PC through ever escalating levels of DRM."

    Here let me fix that.

    Greedy gamers are killing PC games through the escalated levels theft of PC games.

    There fixed. Stop blaming Publichers for not wanting to give there games to criminals.

    --
    Jack of all trades,master of none
  2. Re:The same game, requiring a tougher graphics car by MysteriousPreacher · · Score: 1, Troll

    Who hurt you?

    --
    -- Using the preview button since 2005