The Dark Mod 2.0 Standalone: Id Tech 4 GPL Yields a Free Thief-a-Like Game
An anonymous reader writes "After nine years of development, The Dark Mod is now a standalone game. Thief fans can now enjoy over 60 fan made missions which capture the essence of the Thief 1 / 2 games. Originally created as a reaction to Thief 3; with the upcoming release of Thief 4, many are comparing what was done here (a faithful extension of the old gameplay) to what Eidos has shown thus far. Can a little Doom 3 mod compete against a blockbuster AAA title? Should we even compare them?"
All code in the The Dark Mod is GPLv3+, and the art assets are all CC BY-NC-SA 3.0 Unported which means it, unfortunately, cannot be distributed by even Debian. Still, an impressive feat!
cannot be distributed by even Debian
I think that should say "cannot be distributed by entities that require commercial-use permission, like Debian." Debian has very strict rules on what it will redistribute, not because it must have those rules, but because it chooses to.
The -NC option prevents anyone from taking The Dark Mod's assets and publishing them in a commercial game. This annoys some pure-freedom-loving folks (like the Debian project and RMS) because they feel it's important that information be free for anyone to use in any way. On the other hand, for the "it's my work, so it's my choice" crowd, the -NC option ensures that nobody can copy their work and make a profit.
Debian's choice is theirs to make, as is any other distributor's, and has nothing to do with The Dark Mod. There's no reason to put such pointless slant in a summary.
You do not have a moral or legal right to do absolutely anything you want.
Free, Standalone TDM 2.0 Now Available!
Posted on October 8, 2013 by Springheel
We at Broken Glass Studios are happy to announce the release of TDM 2.0, a free, open-source, completely standalone stealth game!!
Standalone: First and most importantly, The Dark Mod is now completely standalone, which means you no longer need to own Doom3 to play it! We have spent a tremendous amount of time and energy replacing all the sounds, textures, particle effects, and models that we had been using. Hopefully this will open up a whole new audience of people who didnâ(TM)t want to have to purchase a different game in order to try The Dark Mod.
In addition to going standalone, the following improvements have been made:
AI Improvements: There have been lots of additions and fixes to AI behaviour; characters will now greet each other more regularly, and will properly call for help when theyâ(TM)re in trouble. Guards can now hear slightly better, and we have included a new AI Vision slider to the menu, so the player can adjust how sensitive they want AI vision to be. Characters react to bodies in more varied ways now. A bug that made AI very easy to kill has been fixed. Archers will draw melee weapons if the player gets too close. Guards will turn towards doors that open unexpectedly. There are new vocals for specific situations, like when guards are getting shot at and canâ(TM)t see their opponent. Searching behaviour has been improved. Plenty of old bugs, like the one where AI would sometimes attack with an empty fist, have been fixed.
New Gameplay: AI can now hear collapsing bodies, especially if the body is wearing plate mail and falls on a hard surface. No longer will a guard stand oblivious while his friend collapses to the ground two feet behind him. The player will have to give some thought to where they take down opponents if there are other guards in the area.
Audio Improvements: In addition to replacing dozens of Doom3 sounds, two new vocal sets have been added to the game. Footstep sounds have been improved. Big changes have been made to the sound propagation system that will allow mappers a lot more control over how players hear sound; for example, mappers can now make doors block different amounts of sound depending on their thickness, or can control how much sound passes through windows or small holes.
Graphical Improvements: You should notice a number of improvements to some character models, especially the skeleton, townsfolk, and beggar characters. Arrows will now leave blood-stains.
There have been plenty of other bug-fixes, like removing the ability to hide in the shadow of an object youâ(TM)re carrying (no more sneaking under a crate umbrella). See the full change-log here.
Updates to Missions:
Because of the removal and replacement of Doom3 assets, some missions that used them are no longer compatible with TDM 2.0. About two dozen missions have updated .pk4s to fix these issues. New players can ignore this, but if youâ(TM)re playing missions that you downloaded before 2.0, you may have trouble trying to run them. Most are fine, but a few missions will just crash while loading, and others will load but will have odd visual problems. It is highly recommended that you delete all previously downloaded missions after updating to 2.0!
Going standalone has been a mammoth undertaking. There were literally hundreds of assets that needed to be replaced, and around seventy maps that had to be checked to see whether any of those replacements broke anything. Weâ(TM)ve been testing for months, but itâ(TM)s almost certain that we missed something, somewhere. If you see a black texture, a model buried in the floor, or something else unusual in a map, please let us know. If it was caused by 2.0 changes, weâ(TM)ll make sure we fix it in the next update.
To update your TDM installation, simply run the tdm_update.exe file in your darkmod folder. Your darkmod folder no longer needs to sit under Doom3, an
http://thepiratebay.sx/torrent/9024163/THE_DARK_MOD_Version_2.0_-_Standalone_Release
Make sure to rename the folder containing the files to "darkmod" for now, until it is fixed in 2.01.
Missions can be found on the website or the in-game downloader. Or this torrent I guess. Have fun!
Oh yes, more Thief is always good.
Thief Gold, Thief 2 and Thief: Deadly Shadows are available DRM-free on GOG.com. Those plus DarkLoader for fan mission and you have a virtually unlimited amount of gameplay.
Go get it, you taffers!
Trolling is a art,
Obviously the EA version is going to be better!
I mean, yeah, it'll have gameplay that would make calling it "Battlefield: Sneaking of Honor" more honest, and actually-useful arrows will be consumable DLC items you purchase with real money, and you'll have to install Origin for it to work, and the game will demand the right to post promotional messages on any and all social media accounts you have access to; but it'll be AAA, man!
At some point you get sick of playing in the original engine(s). The games were great, but they are showing their age.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
I've recently started going through the "extra" half-life games again, namely Blue Shift. The low-poly graphics are pretty distracting now. I've been spoiled.
You do not have a moral or legal right to do absolutely anything you want.
Unfortunately I had not had to run tdm_update.exe previously, so I had no mirror data saved away. So, now I have to wait for the site to come back up so I can update my installation :(
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
Try going back and playing the original Alone in the Dark!!
Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
Interesting. A site is listed in a Slashdot article, and is so overrun with traffic that it's inaccessible. We should call this the Reddit Effect!
In Soviet Russia, dot slashes YOU!
Here you are, your highness.
I don't know why Debian can't package it, but I think it has to do with the fact that Debian is extraordinarily picky about licensing.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
On the other hand, it is kinda fun to load up an old game and crank the settings all the way up, turn on all the eye candy, and still get hundreds of frames per second.
Don't blame me, I voted for Kodos
For most users this will work:
http://pirateproxy.net/torrent/9024163/THE_DARK_MOD_Version_2.0_-_Standalone_Release
For Virgin and other shitty ISPs that illegally block websites and censor what you can view online:
http://malaysiabay.org/torrent/9024163/THE_DARK_MOD_Version_2.0_-_Standalone_Release
Bah, you and your FILLED polygons. Try going back and playing Battlezone.
If the game uses Direct 3D 9 or later, you can try out SweetFX and/or ENBSeries for an extra graphics bump.
The renderer was written in 1995, game released 1998. Your comment is entirely useless in this context.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
I think a lot of people just reflexively tack the "noncommercial" clause on there without thinking about it, because exactly as you say, they figure "nobody will make money off my work this way".
The "Share Alike" clause all by itself should prevent any profit abuse, while allowing (for example) someone to charge $0.10 to cover the cost of burning the CD with the creative-commons work on it, or in the case of music it would allow a restaurant to play the work as background music for their guests (but require them to share it if the guests ask for it!).
(To be fair - those cases are arguably not "primarily" about making money and therefore are arguably okay within the scope of the "Non-Commercial" license clause, but that "arguably" part is a big problem in an era with so much litigiousness going on over people's and corporation's Intellectual Precious, so I think most potential users - like Debian - will just stay away anyway because it says "non-commercial".)
If some dork wants to take the game, make fancy new labels, and "sell" copies commercially for $60US each as though they'd written it, the Share-Alike clause still means that anyone who "buys" a copy can legally give out free copies to their friends and everyone else anyway. If they're worried that EA or somebody will trespass on the artwork and they'll find one of the character models wandering around in some unrelated blockbuster game at GameStop(tm) someday, consider that the Share-Alike clause would almost certainly stop a company like EA from doing that, since they hate to share.
And if you figure "but they'll just ignore the Share-Alike clause and make a fortune from my work!", consider that if they're willing to ignore "Share-Alike", why wouldn't they also be willing to ignore "Non-Commercial" anyway?
(In a lot of cases, the "No Derivatives" clause would be a better substitute for "Non-Commercial" with the share-alike clause, I think (i.e. "You can distribute my amazing genius musical works but you cannot incorporate them into the soundtrack for your $500,000,000 blockbuster Hollywood movie"), but that's probably not appropriate here since I assume The Dark Mod developers intend for people to be able to remix and add to it.)
Obligatory Disclaimer: I Am Not A Lawyer, so if anyone reading this is unsure about whether their intended use of a CC-BY-NC-SA work counts as "non-commercial", go find a professional to pay a few hundred dollars an hour to figure it out for you (which is why don't really like the Non-Commercial clause for most uses at the moment...)
Hacker Public Radio is our Friend
Try a few -thousand- FPS. There's not much eye candy to turn on...
I get the feeling you (and Black LED) know nothing about Thief 1 and 2?
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
The non-commercial licensing violates the first of the Debian Free Software Guidelines, so Debian won't package it.
The license of a Debian component may not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license may not require a royalty or other fee for such sale.
upon the advice of my lawyer, i have no sig at this time
I wonder if Debian would consider asking for a wavier. It's in the license - any part of it can be dropped with a wavier from the holder.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
Grow a neckbeard or GTFO.
Since the site is down, you can also checkout the moddb presence: http://www.moddb.com/mods/the-dark-mod
I actually still have my disc of Thief: The Dark Project, thank you very much.
What is your problem, anyhow? You seem angry. Did it occur to you that we might not be talking about those games specifically?
We appreciate the exposure folks, thank you for stopping by and considering all our hard work. :)
And FYI, here is a way to add HDR to Thief using ENBSeries and ddfix.
On the other hand, it is kinda fun to load up an old game and crank the settings all the way up, turn on all the eye candy, and still get hundreds of frames per second.
That's because Doom 3 just renders everything in black.
Debian had, at least in the case of Firefox, avoided Debian-specific waivers as that would make the life of downstream distributions like Ubuntu hard.
A Debian-specific waiver wouldn't be acceptable under guideline #8.
8. License Must Not Be Specific to Debian
The rights attached to the program must not depend on the program's being part of a Debian system. If the program is extracted from Debian and used or distributed without Debian but otherwise within the terms of the program's license, all parties to whom the program is redistributed should have the same rights as those that are granted in conjunction with the Debian system.
upon the advice of my lawyer, i have no sig at this time
ah, the hours I spent cursing the refresh rate in Stellar 7, one second enemies pop into existence, the next you're stuck inside them!
Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
No, it didn't. Which clears quite a bit up. I thought you were talking about the original two games, and then the mentions of eye candy and such made it sound like you didn't know anything about them. Apologies for the confusion.
Enjoy the link, though.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
Oh. I was talking about the Thief series specifically, which this is a modern "remake" of. Go back to the start of the thread where the idiot made the comment about buying it already? I said some of us may not be able to tolerate the age of the engine anymore. From the start -we- have been talking about those engines specifically.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
Debian had a waiver for Firefox. There was a few years between the first Iceweasel project, and the modern reincarnation when Debian shiped Firefox (2004-2006), but Mozilla changed the rules so that Debian was no longer allowed to support and maintain stable versions of Firefox, and this they could not get a waiver for.
A lot of it has to do with how bare the Doom3 GPL code package was. You didn't get scripts or anything related to gameplay of Doom3 (unlike past source releases which included code for the game). It's as bare and only good for improving Doom3 itself or making a completely new game.
This does not, however, prevent others from packing the .deb and putting up a repository that you can add to your apt config (or just download/install the .deb for that matter).
Yup, just reinstalled T2 and updated to 1.19, and albeit wide screen and high res, it does show its age. But Thief 3, albeit very pretty, was not as difficult. So Dark Mod might bridge that gap.