Surgeon Simulator: Inside the World's Hardest Game
An anonymous reader writes "In the space of a few short months, Surgeon Simulator 2013 has attained cult status. A sort of spiritual successor to the maddening QWOP, the PC game requires you to operate the individual fingers of a hapless surgeon in an increasingly absurd set of gore-filled scenarios. What's so remarkable is the turnaround time: the initial prototype came out of a 48-hour game jam, and was released as a commercial game just a month and a half later. A new profile of the studio's founder looks at how Bossa Studios, the London-based development team behind SS 2013, iterates so quickly, as well as what's next from the team, including an iPad version of Surgeon Simulator, and a cross platform MOBA that's half League of Legends, half Mario Kart battle mode."
http://www.addictinggames.com/action-games/theworldshardestgame.jsp
... is the operative word here. Bad puns aside though, impressive stuff!
Gosh, thanks. That must be why the other ships call me Meatfucker -- GCU Grey Area (Eccentric)
MEDIC!!
Dwarf fortress in an Evil area where everything keeps reanimating is harder. Battletoads 2 player is harder.
If you aren't familiar with the game, some months ago Kikoskia made a quite funny clip about the gameplay.
Much more retro with 8 bit graphics:
http://www.youtube.com/watch?v=BdfWCc8n_GQ
http://en.wikipedia.org/wiki/Life_%26_Death
Requiring the use the buttons to move limbs and digits is deliberately obtuse and a test of your abstractive coordination and processing ability more than anything else.
QWOP is just a silly web game purposefully eliciting utter hilarity, but calling this thing a "Surgeon Simulator" is intellectually insulting. It's just an advanced QWOP.
Fun fact : there's a similarly unconventional and ridiculous piloting method in the game Wonderful 101.
You use a tablet to move your character around within the interior of a ship, stepping on and activating giant arrow keys that steer and activate weapons. The main problem being that you can't actually see the ship on the tablet, that's on the TV. So if you want to turn left, you have to watch the TV screen, figure how WHEN to initiate the turn, then look down, run your silly ass over to the left turn arrow, then go over to the right turn arrow, to straighten yourself out. Oh, and there are enemy ships in the air too, so you have to dodge their fire, dodge collisions, and return fire. Plus, because it's a video game, baddies attack you inside the ship while you're trying to execute this crazy dance number
I can't say the whole experience is great, but it's certainly entertaining... and unconventional as hell.
This signature is false.
I've found that I play better the drunker I get. After ten beers the zero-G heart transplant was a breeze.
Inside the World's Hardest Game
It's like, the worst habit _ever_ to use, like, so many super duper words, like in, like the "hardest game _ever_", as if! It's like OMG how do they know that, WTF?? I was like, no way it's the hardest ever.
Seriously, can we do away with unsupported high school superlatives such as "world's hardest", "best ever", etc.?
Oops, I forgot, this is slashdot, editors are morons.
Fatality!
Lawyer Wins!
When I saw this I literally LOL'd. You don't have to be a rocket scientist to know this ain't brain surgery.
For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
I'm confused how a non-adversarial game can be unbalanced.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
RageQuit's gameplay video shows how to do magic in Surgeon Simulator 2013.
I welcome our new 99% overlords.
Decades ago, I had a "operating room simulator" for my 286 which presented you with a series of patients. Your job was to assign tests to be performed (but not too many!), interpret the results, and recommend the proper course of action. For some patients, surgery would be needed and you would need to administer the anesthetic, slice the patient open, perform the needed operation without the patient dying from blood loss, and then close them up again.
I stunk at this game so I found entertainment in ruining the lives of my virtual patients. First, I would recommend all possible tests to run up their hospital bill. Next, I would recommend surgery for them no matter what. ("Sore throat? Got to slice you open!") For some patients, I would "forget" to administer the anesthetic (resulting in a badly synthesized scream and the operation coming to a halt). For others, I'd put them under, and then just start cutting left and right until they bled out and died. Needless to say, the game kicked me out of the virtual hospital every single time.
My sci-fi novel, Ghost Thief, is now available from Amazon.com.
The Amiga had a program (game?) called "The Surgeon" it got old fast loading graphics from a 3.5 disk.
You had different surgeries to perform; I'd cut the guy open he'd scream and die. Just too much fun.
Different type of hard. Surgeon Simulator is hard if you do not have the right eye/hand coordination for it, I did not find it all that difficult once I got the controls down.
Nethack is hard because you can be unlucky, and given the amount of time required to play in order to win, the chances of you being unlucky (dying) once ends up being really high. You never know when you may turn a corner and get hit with a wand of death from a random weak monster that is smart enough to know how to work a wand. Just happened to me yesterday, as a matter of fact.