Torvalds: SteamOS Will 'Really Help' Linux On the Desktop
nk497 writes "Linus Torvalds has welcomed the arrival of Valve's Linux-based platform, SteamOS, and said it could boost Linux on desktops. The Linux creator praised Valve's 'vision' and suggested its momentum would force other manufacturers to take Linux seriously — especially if game developers start to ditch Windows. Should SteamOS gain traction among gamers and developers, that could force more hardware manufacturers to extend driver support beyond Windows. That's a sore point for Torvalds, who slammed Nvidia last year for failing to support open-source driver development for its graphics chips. Now that SteamOS is on the way, Nvidia has opened up to the Linux community, something Torvalds predicts is a sign of things to come. 'I'm not just saying it'll help us get traction with the graphics guys,' he said. 'It'll also force different distributors to realize if this is how Steam is going, they need to do the same thing because they can't afford to be different in this respect. They want people to play games on their platform too.'"
This doesn't help GNU/Linux on the desktop. It will only lure people into using non-free programs distributed through Steam.
I hope this mean not only first class graphics API porting (e.g. OpenGL), but also production-grade computing API (e.g. OpenCL) without vendor-specific crap (try to rebuild OpenCL stuff with the AMD """""SDK""""").
I'm not so sure SteamOS is going to be such a good thing for Linux.
Yeah, you'll get AAA games on Linux (probably), but if they start tying everything to proprietary APIs and specific environments (say, Ubuntu/Unity/Mir, or worse, some entirely proprietary stack built from the ground up on top of the kernel), that's a loss for Linux. Your freedom is gone and it's Windows all over again.
Corporations don't care about Linux and free software. We already have Google tightening its grip on the "open" Android. SteamOS will probably be more of the same: a corporation using the argument of "Open-Source" to lock users into their closed-source solution.
Steam already does sell non-game software: Steam Software
Yeah, exactly like how Tivo buyers were all open source advocates, and Apple TV buyers are primarily interested in the fact that the kernel has posix API's. Though, there may be a small group of SteamBox buyers who buy it mainly because of playing games, and don't really care about what OS it runs.
If Linux is gathering Steam then it can't just be vaporware.
Why not? Increasingly games are using standard APIs and getting multi-platform releases. They're not tied to an OS anymore. A Windows license is a huge, unnecessary expense for PC gamers. Gamers worship hardware and entertainment software, not operating systems. They're going to go with whatever has support for the hardware they have and the games they want to play. With Valve pushing Linux and GPU makers joining them, all the pieces are in place to dethrone Windows or at the very least drum up some competition.
I'm guessing you haven't tried a Fresh install of any version of Linux lately.
Its no harder than windows. There is actually less tinkering required than with windows.
Especially for those distributions that have aimed their packaging at the new users.
The obstacle is that it was difficult to buy a pre-configured Linux machine. Nobody installs windows these days either. They buy it pre-installed.
Sig Battery depleted. Reverting to safe mode.
The console crowd doesn't get to take advantage of PC hardware the way PC games do. Have you ever seen an Xbox hooked up to two or three monitors?
This is an alternative for PC gamers who might like to dump Windows and use an OS better suited for their games, coming from a company that already makes a lot of popular games. The people who will buy this thing are people who use PCs and are fans of Valve games.
The Linux fanboys don't need to buy the SteamBox; they'll just use their existing custom PC and run Steam on that, like they're already doing. This will merely help improve support for Steam on the Linux platform by getting the gfx card makers to better support Linux.
Slowly.
Valve plays an incredibly long game compared to most tech companies (hell, most companies, period). They started Steam because they could see where constantly-increasing bandwidth was leading. They missed on some of the particulars, but by getting the main point correct early on, they were able to gather the momentum to overcome minor obstacles before anyone else could seize initiative. So not only did they avoid being tied down to another company's proprietary platform, but they managed to become the de facto digital distribution system while still being a relatively minor player.
SteamOS is a defensive move. They're concerned that Microsoft may lose its Windows dominance, or might try to move it to an Apple-like locked store (they sort of have, with RT). So they ported Steam and their own games to both OS X and Linux.
That was enough to spur an initial kick of OS X games following after them. It's not nearly universal now, but it's respectable, and growing.
Linux didn't get the same kick, mainly because they don't have as much market share. So Valve is giving it more support, and perhaps more importantly, lending it a more prestigious (among gamers) brand name.
Will it be a success? Perhaps. At the very least, it's enough a threat to Microsoft that they're not going to try to take over the digital distribution market, because if they do, Valve will just drop Steam on Windows and enough publishers will follow them to wherever they lead that Microsoft will ultimately have lost. So in one sense, it's a deterrent. But it could become a legitimate gaming platform in its own right, particularly if they get enough console-like games for Steam Machines to go up against the PS4/Xb1 in the coming generation.