Ouya Developers Share Their Experiences
RogueyWon writes "Four months after the launch of the Ouya micro-console, Gamasutra has pulled together a round up of the experiences of indie developers who have brought their games to the platform. There's both positive and negative news; developers seem to like the ease of porting to the platform, but have concerns regarding the approach that its marketplace takes. Perhaps most crucially, sales of games on the platform are far from stellar."
I think Ouya would have been fine if it weren't for steambox. But I think Microsoft AND Electronic Arts are also jumping into the market. Jeeze, couldn't keep it simple right? Nintendo, Sony, or Microsoft? Nope! Now, you have a lot of systems to choose from. Our team is developing for the Steam platform initially and may move on and try PS4 but unlikely. Ouya isn't even on the radar, which I can see why it should be, but.... We all own a PC so why own a Ouya? Steambox is different and the steam controller just about sells itself IMO but in the end, Ouya has almost no support, the kind of games on there is like going through a list of games during the lundum dare competitions and how many here can honestly say they knew that the Ouya console had been out for over 4-months now?
I got a preorder launch Ouya. It stunk on ice. Crash! Crash! Crash! And no support for any displays with anything other than VGA, 720p, or 1080p resolution, even though there is a scaler in there, but maybe that was just my pet issue. Thing is, for LOTS of people Ouya's output looks like poop on their device because Ouya wouldn't recognize their display resolution (loads of TVs don't actually use one of these resolutions as native, and even more monitors) and then it would render internally at 1080p, but scale the output down to VGA.
The way they have differentiated themselves from other devices is to have their own store. It stinks on ice, too. Maybe they've made some major improvements since I dropped mine, but you couldn't even see your download queue, which would clear itself under some mysterious but trivially accidentally replicable conditions. But the basic fundamental problem is that now that google has announced support for gaming, and Ouya is doing things their own way, they've segmented themselves out of the market. Meanwhile, everyone else's devices will have play store game support. This one reason is enough to doom Ouya.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Sales are far from stellar?
Therefore we should immediately shut the company down, fire everyone, confiscate all Ouyas, sue them for the money they raised through crowdfunding, bulldoze the building, clear everything away but the dirt, churn saltwater into the ground, fence it off with biohazard signs and cement it over with six feet of pig iron, broken rock and mortar.
You are not allowed to be anything but a five-time Super Bowl champion. Anything less and you should be exiled forever and your name erased from the history books, you fucking loser.
Wall Street will only tolerate two companies in every market (except banks, then you can have five). If you're not one of those companies, you will always be portrayed as "not quite Ivy league" in the media until you go out of business. If you stick around long enough, one of your C-level people will be found in a hotel room fucking a chimpanzee.
Apple and Microsoft, iOS and Android, Google and Yahoo, Facebook and Twitter, Wal-Mart and Target, Verizon and AT&T, Disney and Dreamworks, Mattel and Hasbro, and so forth. It's about monopoly profits. Not free markets.
This country and society have become so obsessed with sour, angry greed. It's sickening.
[OUYA's] business model is too much a hurdle for straight ports.
What did you mean by this? If you're referring to the requirement that all games have some free-to-play functionality, consider 1990s shareware games like Doom. Its first episode was free (as in beer).
I am referring directly to something a dev said in TFA. The games need a free portion. Be it a playable demo(which has seriously fallen out of fashion), a f2p model(which may also not be there to begin with) or a paywall somewhere along the line.
If you simply had designed the game as a straight-forward indie title to be sold cheaply then you won't meet the Ouya criteria by a simple port. You will have to introduce them. And given the cost/effort benefits whne you just about make a profit on a straight port you will not want to do any of the above.
The Ouya rules are highly problematic.
20 minutes into the future