Ouya Developers Share Their Experiences
RogueyWon writes "Four months after the launch of the Ouya micro-console, Gamasutra has pulled together a round up of the experiences of indie developers who have brought their games to the platform. There's both positive and negative news; developers seem to like the ease of porting to the platform, but have concerns regarding the approach that its marketplace takes. Perhaps most crucially, sales of games on the platform are far from stellar."
I got a preorder launch Ouya. It stunk on ice. Crash! Crash! Crash! And no support for any displays with anything other than VGA, 720p, or 1080p resolution, even though there is a scaler in there, but maybe that was just my pet issue. Thing is, for LOTS of people Ouya's output looks like poop on their device because Ouya wouldn't recognize their display resolution (loads of TVs don't actually use one of these resolutions as native, and even more monitors) and then it would render internally at 1080p, but scale the output down to VGA.
The way they have differentiated themselves from other devices is to have their own store. It stinks on ice, too. Maybe they've made some major improvements since I dropped mine, but you couldn't even see your download queue, which would clear itself under some mysterious but trivially accidentally replicable conditions. But the basic fundamental problem is that now that google has announced support for gaming, and Ouya is doing things their own way, they've segmented themselves out of the market. Meanwhile, everyone else's devices will have play store game support. This one reason is enough to doom Ouya.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Steambox and Ouya address fairly different markets. Steambox approaches the console niche from above, Ouya from below. I think those little TV games boxes will be safe from competitors for a while unless Sony gets serious about its Vita TV. Of course that's ignoring the issue of whether there's enough of a market or development community for these devices in the first place.
No kidding!!! What do you say at this point?
Okay, so, this one time, I thought I was getting with this hot chick, but I was soooo wasted that I...
Oh, you had something specific in mind. Right.
systemd is Roko's Basilisk.
Seems like a poor attempt at making a product with no market appear sexier than it is.
"I think Ouya would have been fine if it weren't for steam box."
I think both platforms are doomed. I already have a perfectly good platform for playing all of these games. I can't imagine anything less interesting to me that playing those games on my television. Add in crappier controllers, the lack of any other platform content, and that I have to pay for the privilege?
I don't think I'm alone in my total lack of enthusiasm. I'm finding it difficult to justify upgrading the PS3, which spends the vast majority of its time turned off.
Steambox (and PC gaming) is it's own market. It has some overlap with the high-end game(PS4/XBone) consoles, but it has it's own perks, needs and expectations. Sure it technically can run anything, but gaming is much more than just running software.
Said that, the micro-console market is also it's own market, with a even more niche set of gimmicks, needs and expectations. Plus, on a pure hardware point of view, to compare a $900+ machine that needs both arms to be lifted against a $99 embedded device that fits on the palm of your hand is nonsense. Just because everybody owns a certain platform, that doesn't make support for that platform mandatory. Vision(and the guts to fight the odds and make it a reality) is more important and without it many business, including gaming business wouldn't exist. Said that, that is exactly where the problems with the OUYA begin: they don't have a vision. I could write pages pages on the problems associated with their strategy but just to expose the tip of the iceberg, marketing is nonexistent and support from firmware and network services to exclusives and first-party games is totally lacking. Consumer media devices, in particular gaming devices, just cannot live without those two things. And on top of that there is that PSVita TV, which is in the same price range, has similar hardware, but has much better software and the PlayStation brand behind it.
I can't imagine anything less interesting to me that playing those games on my television.
Have you imagined sitting in front of your TV with it turned off?
which is totally what she said
I can't imagine anything less interesting to me that playing those games on my television.
Have you imagined sitting in front of your TV with it turned off?
With your kids, and hitting them?
PlusFive Slashdot reader for Android. Can post comments.
If a Kickstarter is very sucessful, does it not mean that the majority of people interested in the project has already committed money to it? Thus, huge Kickstarter successes are less likely to do well financially after it is launched?
Exactly, it's a play for the low end of the console market but Sony has the "last generation's model" incumbent advantage.
No kidding!!! What do you say at this point?
That's what many (not all, but many) independent games developers call themselves, so I don't think you've got much of a right to object to the terminology.
No kidding!!! What do you say at this point?
I use my Ouya as a XBMC player, much beter then my raspi for that.
As for the games there might be a few gems in there but I havent found them.
http://s3.amazonaws.com/bonanzleimages/afu/images/0341/8013/100_4205.jpg
Also FatPhil on SoylentNews, id 863
My face right now: ;_;
No kidding!!! What do you say at this point?
Valve already has PC gamers on board. The Steambox isn't for them, by and large.
No kidding!!! What do you say at this point?
His attitude about custom firmware was shocking as well.
http://ouyaforum.com/showthread.php?3193-Let-OUYA-know-we-NEED-to-be-able-to-boot-to-recovery
It really floored me to read this a week before Ouya's launch, given the kickstarter page's promises of hackability. Anyone with a reflashable phone (or any pretty much any other Android device whatsoever capable of using custom ROMS) knows that a real recovery mode is absolutely essential, in case the OS/kernel gets borked. Ouya's supposed "recovery mode" relies on an already-bootable OS, so it's useless.
I installed XBMC on mine, and been using it exclusively as a HTPC.
Been thinking about installing MAME or something similar though, but so far I haven't played a single game on mine.
Oh and by the way, even with good ventilation, it gets hot!
/ The Arrow
"How lovely you are. So lovely in my straightjacket..." - Nny
Steambox is a very interesting thing. At the moment I have my PC hooked up to my TV and play in Steam Big Picture mode. But having my PC in my living room is not sustainable because it makes too much noise. Funnily I never thought so in my old flat where I kept it in my study. If they manage to keep the noise down with reasonably powerful results and they manage to keep the price down by skipping the Windows license then the Steam Box is very much in the market.
If you play a lot of games then a console is the very last thing you want to buy. I just got an alert for Mass Effect 1 and 2 being on sale for less than a pack of cigarettes. You will never get games as cheaply on a console.
Which takes us straight to the Ouya. On the cheap games front the Ouya competes with the PC(SteamBox) and loses out on every aspect. Except on price. I will keep buying Ouyas because frankly it is a great idea with two major flaws: it takes a lot more experience to build a proper controller and their business model is too much a hurdle for straight ports.
So yes, I agree with the GP.
20 minutes into the future
Sales are far from stellar?
Therefore we should immediately shut the company down, fire everyone, confiscate all Ouyas, sue them for the money they raised through crowdfunding, bulldoze the building, clear everything away but the dirt, churn saltwater into the ground, fence it off with biohazard signs and cement it over with six feet of pig iron, broken rock and mortar.
You are not allowed to be anything but a five-time Super Bowl champion. Anything less and you should be exiled forever and your name erased from the history books, you fucking loser.
Wall Street will only tolerate two companies in every market (except banks, then you can have five). If you're not one of those companies, you will always be portrayed as "not quite Ivy league" in the media until you go out of business. If you stick around long enough, one of your C-level people will be found in a hotel room fucking a chimpanzee.
Apple and Microsoft, iOS and Android, Google and Yahoo, Facebook and Twitter, Wal-Mart and Target, Verizon and AT&T, Disney and Dreamworks, Mattel and Hasbro, and so forth. It's about monopoly profits. Not free markets.
This country and society have become so obsessed with sour, angry greed. It's sickening.
> Have you imagined sitting in front of your TV with it turned off?
All the time. I call it "reading in the comfy chair". And yes, it's far more interesting that playing Steam games on my TV. For instance, I'm currently about 2/3rds of the way through "Physics on the Fringe", which is highly entertaining.
Personally, I think we would all be better off if someone just focused on developing a standard controller, like the Steam controller, or just tell everyone to use a dual shock (which i hate) or the XBox controller and we just stuck with stock Android for playing games. There's already tons of Android TV sticks and boxes that are perfectly capable of playing games. Ouya didn't need to invent another system box, they already had tons of those. And the controller is really nothing special.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
yeah even those who have hired several people, taken investment money from public fundraisings and use multi hundred million companies for distribution call themselves indie, by those criterias id-software is an indie company...... those used to be called studios and before that just game development companies.
you know what's also stupidly funny? indie record labels. indie record labels which are owned by universal etc.
world was created 5 seconds before this post as it is.
I recently bought an Ouya myself. Having looked at the system for a bit its not really THAT bad, but you have to go into it knowing the limitations. It's not an Xbox or a Playstation. Its basically a toy for tablet level games but just gives you a way to play them with a controller (which despite the explosion of tablet/mobile games is still a better way to play many things).
The only real games I've used mine for have been Final Fantasy III and emulating consoles. It has worked well for that.
Considering that my original motivation was that I wanted another XBMC box and setting up another Raspberry Pi would have been around $75 (with case, remote, power, etc), I figured that the extra $25 to have a basic "console" wasn't bad. I certainly won't be tossing out my "real" game systems any time soon though.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
I still find it weird that the games you've chosen to pay for suddenly become the most boring thing in the world when moved onto a large screen. I don't find my HDTV has that effect at all. Or perhaps I should just give in to the use of hyperbole.
which is totally what she said
BMC is buying their way into "craft" beer. Small business always looks cool, so either big business buys in to what on the surface might appear small; or a small company grows to the size where they are in danger of losing the "coolness" factor, so they try to fake it.
I'm a good cook. I'm a fantastic eater. - Steven Brust
We all own a PC so why own a Ouya?
Because the least common denominator has a PC is in one room and a TV in another. Some genres aren't well adapted to a desktop PC, especially those built around multiplayer with gamepads and one large screen.
[OUYA's] business model is too much a hurdle for straight ports.
What did you mean by this? If you're referring to the requirement that all games have some free-to-play functionality, consider 1990s shareware games like Doom. Its first episode was free (as in beer).
AFAIK, the steam box will be able to play any game that you can play on PC.
The Steam Machine ships with SteamOS, a distribution of GNU/Linux. Support for games designed for Windows that do not work in Wine is unknown.
At the very least, you can play every steam game on it.
Does this include indie games currently sold outside of Steam that Valve happens not to have approved yet?
I can't imagine anything less interesting to me that playing those games on my television.
So when you already have friends over at your home, what do you drag out to do for fun? Taking turns in a single-player game on a desktop PC isn't very fun, and asking them to drive home and go get their gaming laptops isn't very practical. Playing games on a PC hooked up to a TV is much more spontaneous than a LAN party. Or would you claim that video games are for one player and tabletop games are for two to four?
Don't let a random AC troll get you.
You can buy games that cheaply on a console right now, in the form of physical disks. If (as is expected) they start to go all-digital, similar pricing will come across.
No kidding!!! What do you say at this point?
Ouya is good for indies : No membership fee, No 'Greenlight', a *free* QA on your submitted games : They are not just testing if the app is stable, they test the whole game, find bug in the menus, etc.. : It worth a 1000$ Q/A from a professional testing company. To me, the plan is to ship on Ouya, get QAed, and release on other platforms afterwards. So long life to Ouya!
Just to give a second oppinion I can say that I really enjoy my Ouya that I bought in August. I payed $149 (one extra controller) and honestly almost felt it was repaid after the first weekend of playing games and having a blast with my girlfriend (Hidden in plain sight, Bomb Squad, Suction co-op). And now that I've discovered XBMC and spend countless hours playing Nimble Quest and Knightmare Tower the cost is completely written off.
I really like the simpleness of most Ouya games. I just don't have the time to get into some long complicated game any more, so most new AAA titles don't attract me. But my previous console was a Super Nintendo, so my reference frame might be different from many hard-core gamers :) In contrast to many other commenters here I also like the fact that it has its own store. That means that all the games I find has been tuned to work for the hardware. If it used the Google Android app-store I imagine the titles that worked well would drown in all the games that didn't make any sense to run without a touch screen.
I have experienced some un-responsiveness with the controllers which went away after a reboot, but none of the other problems you describe. Maybe many of the issues that the Kickstarter supporters experienced in the beginning has been fixed providing me with a generally more positive experience. Also I just feel completely amazed at the power you can pack in such small item and for such a small cost. The same goes for the games, I mean, most of them are cheaper than my lunch!
So, thank you very much for supporting the Ouya on Kickstarter, allowing people like me to enjoy it. I'm sorry it didn't live up to your expectations. For me it really doesn't matter if the Ouya is "doomed" or not, I'm enjoying mine plenty anyway.
Such a UI issue is up to a game's developer to solve. A smart developer would list the total price of all "entitlements" (paywalls) in the game's description: "First mission free; rest of game for $3.99." Then the game's main menu would have a button below "Play" to buy all remaining entitlements: "Buy Now ($3.99)". What in the rules prohibits being up front about this?
I just set up a TV tray for a keyboard and mouse or plug in my Xbox 360 controller
Can you set it up so player one uses mouse and keyboard and player two uses the controller?
watch a couple of YT videos
That's an area where I admit OUYA failed. Its only video output is HDMI with HDCP that a game's developer doesn't appear to be able to turn off.
Frankly there aren't any decent local multiplayer games on PC to be worth using that anyway
Other than these?
people don't want local multiplayer pc games.
Why don't they? Say someone finds out about a particular indie game. She visits the game's web site and sees "PC: Buy Now! Consoles: We are seeking a publisher to bring $TITLE to consoles." Is she interested, or does she think to herself "It's for PC? Too bad. I'll try something from a major studio instead."
Can you set it up so player one uses mouse and keyboard and player two uses the controller?
you do realize that this is less and less a popular option on console games, right? they want us all to have our own console and our own console account, etc etc
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
you do realize that this is less and less a popular option on console games, right?
True, I was disappointed when Animal Crossing: City Folk lacked split-screen despite the Wii having 8 times the clock speed power of the Nintendo 64 console for which the first Doubutsu no Mori game was released. And reviewers chastised The Conduit for having a short single-player campaign because they had no chance to test its online-only multiplayer before the servers opened up. But the Call of Duty series still supported two-player split-screen the last time I checked my cousin's Xbox 360, and fighting games will always allow two (Street Fighter series) to four (Super Smash Bros. series) players because fighting games don't have to split the screen. Even if it's "less and less", has it still become as unpopular as on PC?
The sad thing is, this is something the Ouya was supposed to provide. You were supposed to be able to use your wired 360 controller, wireless 360 controller with the PC adapter dongle or a compatible dongle, a PS3 controller, the Ouya controller, or any mix thereof. And it sort of worked; for some reason, though, it didn't really. The idea was that the Ouya controller API would abstract away all the differences.
What worked is that all the controllers would actually connect and be recognized as controllers. But as I've mentioned elsewhere, any bluetooth input device was also recognized as a controller, even if it reported itself as a HID keyboard. That meant that my PS3 BD Remote (which I got mapped on one version of the Ouya software) and my Keyboard would be controllers, so I could only have a maximum of two controllers mapped at the same time. And when the keyboard and controller both went to sleep, if I bumped a key on the keyboard before I touched a button on the controller then the keyboard would become controller #1, and no game which depended on an actual controller being controller #1 (most of them) would function. So actually, the ability to do precisely what you say was one of their primary selling points, and they failed completely to deliver on it.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Games sales on openish source Kickstarter hobby platform...low. Whodathunk?
I haven't thought of anything clever to put here, but then again most of you haven't either.