Slashdot Mirror


Intel Open-Sources Broadwell GPU Driver & Indicates Major Silicon Changes

An anonymous reader writes "Intel shipped open-source Broadwell graphics driver support for Linux this weekend. While building upon the existing Intel Linux GPU driver, the kernel driver changes are significant in size for Broadwell. Code comments from Intel indicate that these processors shipping in 2014 will have "some of the biggest changes we've seen on the execution and memory management side of the GPU" and "dwarf any other silicon iteration during my tenure, and certainly can compete with the likes of the gen3->gen4 changes." Come next year, Intel may now be able to better take on AMD and NVIDIA discrete graphics solutions."

26 of 103 comments (clear)

  1. Intel is keeping pace by Calibax · · Score: 4, Informative

    It's not like AMD, nVidia, PowerVR, etc. are standing still Every year brings better graphics, and Intel needs to keep pace.

    But since they came late to the game, they have a patent minefield in front of them.

    1. Re:Intel is keeping pace by shentino · · Score: 2, Insightful

      An eye for an eye leaves the whole world blind.

      Also, two wrongs don't make a right.

    2. Re:Intel is keeping pace by SScorpio · · Score: 2, Insightful

      Why 1080p @60fps? Both the PS4 and Xbone will only be 30fps at the majority of games at 1080p. If Intel can reach parity with on board graphics to the new consoles that are just coming out they will have eaten into AMD's APU lead, since Intel currently crushes AMD when it comes to CPU performance.

    3. Re:Intel is keeping pace by mobby_6kl · · Score: 2

      Sure, but for now AMD and Nvidia seem to be happy rebadging previous-gen chips with new names and calling it a day. 2014 is almost here and still nobody knows anything about Maxwell, which was already supposed to be shipping by this point. With huge per generation improvements and a significant process advantage, Intel could really put the hurt on them in the lower end of the market, which is the majority of it.

    4. Re:Intel is keeping pace by jones_supa · · Score: 2

      Intel used to licence the PowerVR stuff for the pathetic onboard video before they rolled their own.

      That is not true. Some (not all) Atom platforms use PowerVR stuff, that's all. Intel has rolled plenty of in-house GPUs before and after those.

    5. Re:Intel is keeping pace by Jmc23 · · Score: 4, Funny

      An eye for an eye leaves the whole world blind.

      Wouldn't that just turn everybody into pirates?

      Also, two wrongs don't make a right.

      3 lefts do!

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    6. Re:Intel is keeping pace by citizenr · · Score: 3, Insightful

      Why 1080p @60fps? Both the PS4 and Xbone will only be 30fps at the majority of games at 1080p.

      not true
      in fact both consoles will target 50-60Hz + vsync, but X180 will do 720p (so last gen) while PS4 will 900-1080p (due to better gpu)

      --
      Who logs in to gdm? Not I, said the duck.
    7. Re:Intel is keeping pace by UnknownSoldier · · Score: 2

      Intel has never been competitive with discrete GPUs from nVidia, AMD.

      Olbg. http://www.dvhardware.net/news/nvidia_intel_insides_gpu_santa.jpg

    8. Re:Intel is keeping pace by TheRaven64 · · Score: 2

      There's likely to be a long plateau. Past a certain resolution, there's no visible difference and so you have a maximum size for a frame buffer. Past another threshold, there's no benefit in increasing geometry complexity because every polygon is smaller than a pixel in the final image, so you don't see any difference. No one cares about turning up the detail settings to maximum if they can't see that it's better. Then there are some small improvements, such as stereoscopic displays, but they just double the frame buffer size and do nothing much to the geometry complexity or lighting.

      Rendering to a volumetric display (something that you can look inside, like a tank, or something that will fill the entire room with a projection) massively increases the size of the frame buffer and also the bandwidth required. Currently, the bandwidth for such displays is most of the problem. Even with a fairly low resolution 1024x1024x1024 with 24-bit colour, you're talking 65GB/s just to get 25 frames per second, which makes the 10Gb/s of Thunderbolt look somewhat anaemic.

      --
      I am TheRaven on Soylent News
  2. Meh by Sable+Drakon · · Score: 2

    For low and some mid-range stuff, sure. But Intel is never going to be able to get above that so long as nVidia and AMD keep cranking out new components year after year. All Intel should be striving for is decent 4K@60 support, making sure multi-monitor systems don't break, and that compositing works as intended.

    --
    The Amarri pray for god, the Caldari pray for profit. the Gallente pray for peace, but the Minmatar pray their ships hol
  3. Competition is more than performance by tuppe666 · · Score: 2

    For low and some mid-range stuff, sure. But Intel is never going to be able to get above that so long as nVidia and AMD keep cranking out new components year after year

    Personally I love the thought (and so does the market, and manufactures) of getting a more powerful Fanless; Cheap; supported by reliable first party open source developers discreet GPU. That gives me a massive boost over what I am getting over my current APU performance. In reality its only a few specialists (albeit more newsworthy) that really buy into the high end anyway.

    1. Re:Competition is more than performance by Anonymous Coward · · Score: 2, Informative

      discrete= separate

      discreet= quietly

    2. Re:Competition is more than performance by Kjella · · Score: 2

      But you're never going to get a cheap fanless discrete GPU with the power to hold up against a GTX660 or better hardware.

      Never? Like how cheap fanless GPUs from 2013 don't beat the crap out of any high end graphics card from 1998 never? Don't go there. But yes, for any given level of technology you can always do more with a 250W+ dGPU power budget than a <10W fanless thing. But do gamers need it? From the Steam hardware survey 98.5% of the users play at 1920x1200 or below and of them 16% on Intel graphics. Not every game is a Crysis, many of them simply play well on any recent dGPU but suck just a little bit too much on integrated graphics. That's the market Intel's after, if most your games play decently at 1080p on medium settings it's "good enough" for many. Sure you could invest in a $200-600 graphics card and bump that up to ultra/enthusiast level, but most people won't bother.

      --
      Live today, because you never know what tomorrow brings
  4. One change I want to see by msobkow · · Score: 4, Insightful

    There is only one change I'd like to see made sooner rather than later:

    Stop using my main memory as a video buffer!!!

    The main reason I opt for discrete graphics solutions is not because of the performance of the graphics, but the lack of main memory throughput degradation. I build boxes to compute, not sling graphics.

    --
    I do not fail; I succeed at finding out what does not work.
  5. Re:Meh by Anonymous Coward · · Score: 2, Interesting

    Discrete math coprocessors are actually the interesting one, because they were integrated, and then un-integrated again. We just re-named them to "GPUs" (that is after all all a GPU is, a very parallel vector maths processor, with a tiny bit of rasterisation hardware tacked onto it). That said, yes I fully expect that integration of GPUs is only going to continue.

  6. Re:Meh by Rockoon · · Score: 3, Insightful

    Sure, if you ignore either the price or the performance you can imagine your statement to be true.

    --
    "His name was James Damore."
  7. Re:intel gma by thesupraman · · Score: 2

    You really REALLY need to look at what you are testing.

    We are heavy users of OpenGL, and care critically about its performance.
    And from that point of view, you are very VeRy wrong.
    all current intel GMA implementations (even the super rare super-cache based implementations) are
    terribly terrible slow compared even to old 8800gt.
    we are talking significantly less than half the performance in many more advanced uses.

    Yes, they can flat shade a limited number of polys quite well, and even do a little multitex, but its not
    2001 any more.. we expect a little more these days.

    Hit them with a few more advanced techniques and they really hit the wall, fast.
    Not quite as fast as earlier GMA of course, but certainly not comparible to real hardware.

  8. Re:It seems like they are competitive now by FlyHelicopters · · Score: 2

    Maybe, but that is comparing low power notebook chips. Try comparing it in desktops and the picture changes by quite a bit. Of course, it is also worth considering that a modern Haswell CPU uses 84W of power while a modern AMD GPU uses 300W of power. If you gave Intel 300W of power to work with, I'm sure they could come up with something impressive.

  9. Re:Thank God for this news... by FlyHelicopters · · Score: 2

    Since Linux is about 2% of the total installed OS market and since the percentage of THAT market that plays games is limited, I doubt that Intel and AMD care very much about it. Linux on the desktop is a fantasy, I recall hearing "year of the Linux desktop" back in 1994, still hasn't happened...

  10. Re:intel gma by FlyHelicopters · · Score: 2

    In fairness, everyone likes to compare Intel's GPU that has to fit into the CPU die and use perhaps 15W of power against an AMD or nVidia GPU that can use 150W or more of power. There is just no comparison. Give Intel 150W of power to play with and I'm sure they could do something interesting with it.

  11. Re:Thank God for this news... by FlyHelicopters · · Score: 2

    Maybe, but once it moves from "Linux desktop computer that you can do anything with" to "Linux appliance that you can't make any unapproved changes to", the difference becomes academic.

  12. Re:It seems like they are competitive now by TheRaven64 · · Score: 2

    I don't know if you've noticed, but desktops are a niche market now. We're almost five years passed the point where laptop sales passed desktop sales, and that trend hasn't changed. Laptop parts are where the high volumes are and that's where the big profits come from. Ask SGI some time how focussing on the high end and ignoring the mass market works as a strategy in the GPU business.

    --
    I am TheRaven on Soylent News
  13. Re:Meh by TheRaven64 · · Score: 2

    I'm sure Intel is deeply disappointed to only have 60% of the GPU market. The board and shareholders must be crying all the way to the bank.

    The problem with your line of reasoning is that it's exactly what SGI said in the mid '90s. That other companies were welcome to the low-end commodity GPU market, they'd keep the profitable high end graphical workstation market. Unfortunately for them, the cheaper parts kept improving and gradually passed a lot of people's thresholds for 'good enough'. Intel sells 4 GPUs for every one that nVidia sells and 3 for every one that AMD sells. That gives the a lot of money to spend on R&D.

    Another relevant object lesson is FireWire vs USB. FireWire was better by almost every objective measure, except that it was a discrete part that added $1 to the cost of a motherboard, whereas USB came for free with the southbridge chip. For most people, the comparatively slow speed and high CPU usage of USB were still good enough. FireWire was relegated to a niche. FireWire was still faster than USB (in practice, if not on paper), and FireWire 800 was a lot faster, but by then the number of boards shipping with FireWire was small and so it lost on economies of scale and that $1 became closer to $5 for the smaller production runs. No one had to make a choice between FireWire or USB, they chose between USB or FireWire and USB, and for most users the extra cost of adding FireWire wasn't worth it. The same choice is happening today: do you want an Intel GPU, or an Intel GPU and an nVidia GPU? If the former is good enough, then why would you bother with both. In both cases, Intel gets some money for their R&D department to spend on the next generation. nVidia only does if you opt for both.

    --
    I am TheRaven on Soylent News
  14. Re:Meh by DMiax · · Score: 2

    Having the GPU integrated into the same chip as the CPU is not the same as emulating it.

  15. Re:Meh by Rockoon · · Score: 2

    Just to clarify, breaking up the list into $20 segments:

    $80...$100 The highest benchmark score for Intel is 3781 with the G3430, and the highest benchmark score for AMD is 4353 with the AMD A8-5600K
    $100..$120 The highest benchmark score for Intel is 4399 with the i3-3225, and the highest benchmark score for AMD is 6401 with the FX-6300.
    $120..$140 The highest benchmark score for Intel is 4928 with the i3-4130, and the highest benchmark score for AMD is 6609 with the FX-8120.
    $140..$160 The highest benchmark score for Intel is 4831 with the i3-3250, and the highest benchmark score for AMD is 8134 with the FX-8320.
    $160..$180 The highest benchmark score for Intel is 6202 with the i5-3350P. AMD has no parts in this price segment but still wins using any of the previous 3.
    $180..$200 The highest benchmark score for Intel is 7018 with the i5-4570, and the highest benchmark score for AMD is 9082 with the FX-8350

    Intel "wins" most of the remaining segments by default like it did the $160..$180 segment, but doesn't surpass the $180..$200 winner in performance until you spend $264.99 on the Xeon E3-1240 V2.

    So the facts are that AMD not only continues to win the performance per dollar comparison, they are still completely dominating it. Sure, if you are going to spend $300+ just on a CPU then Intel wont let you down, but it takes someone very bad at math to claim that Intel is even close to competing in the performance per dollar comparison. BOOM! HEADSHOT

    --
    "His name was James Damore."
  16. Re:It seems like they are competitive now by TheRaven64 · · Score: 2

    NewEgg also sells assembled machines. Want to take a guess at what proportion of their total sales each make up? If you don't believe me, go and look up the numbers. Last ones I read, well under 5% of all computers sold ever received an after-market upgrade, and most of those were just RAM upgrades.

    When you're talking about a market with a billion or so sales every year, it's not surprising that there are companies that do well catering to a fraction of a percent of the total market, but that doesn't mean that they're statistically relevant to the overall shape of the market.

    --
    I am TheRaven on Soylent News